I know gratuitous blood splatter has been a staple of the last two DA games, but I wonder if the better engine will see more things that affect your character model than the presence of blood. There are so many other things that could be shown.
Sweat
Tears
Cuts
Bruises
Broken bones sticking out
Flush skin
Pallor
Jaundice
Inflammation
Necrosis
Rain soaking cloth armor/skin
Slime (spider guts, etc)
Dirt
Mud
Probably others. I don't recall how much of that was in the previous games, but I don't think most of them were. Wesley had pallor skin when he got the blight, but I wonder if that was just a different character model altogether? Is it possible now for models to dynamically take on any number of different 'conditions'? Is it worth it?
I think having things like that could really move the cinematic aspect to another level from where it's being held back by models still looking like models, without the full slate of emotions and afflictions and interactivity with the environment (or the appearance of such) that actual people have.
It would also be kinda cool if rain would wash away the blood, and if dragon blood would steam and evaporate away like titan blood.





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