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Beyond Blood Splatter


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#26
Spirit Keeper

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I always turn the blood spatter off.  The gore seems weird.  My party is constantly bathing.

 

Together.

I used 'less blood splatter' mods. I don't mind a little bit of blood, but like you say. Seeing the characters have normal conversations while covered in gallons of fresh blood is...weird.



#27
ladyoflate

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I can't stop giggling at jaundice.

My poor Inquisitor, dying of acute liver failure instead of

all the blood loss

literally anything else that happens to them

 

NOPE IT'S THEIR LIVER IT'S JUST TERRIBLE.



#28
Guest_Puddi III_*

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Err jaundice is just an unnaturally yellowish skin tone, which can signify a variety of infections or diseases (eg malaria) and is one of the few outward signs of such things. Others being things like pallor for "all the blood loss" which I tried to mention as well. I just thought it could be useful if poison or disease hypothetically became more relevant states like in older D&D games. But I suppose it may not be the kind of thing that would show up instantly like turning on a light. In that cause it could still be used if diseases had a long lasting effect (or a story relevant one), or for NPCs.



#29
SerCambria358

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I always turn the blood spatter off.  The gore seems weird.  My party is constantly bathing.

 

Together.

Thats what they've said wont happen anymore, itll be much more gradual instead of instantly being caked in blood



#30
Mockingword

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Ew, ew, ew. To virtually all of these.



#31
General TSAR

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Its been confirmed by the PAX video (I think thats where it was anyway) that stuff like blood, mud, and water will affect your clothes and armor. Beyond that Im not sure.

Really? That's very promising. 

 

I bet it will work like if you trudge through waist high mud with heavy armor, your movement speed will be heavily impacted.



#32
FlamenDialis

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how about realistic vacating of bowels and bladder at death? if you want visceral as well as viscera, shouldn't such staples of armed and deadly combat be included?

 

i don't get jaundice though? do you find symptoms of a chronic liver problems to be edgy? perhaps bioware can add emesis  too as it is also symptomatic of many liver problems.

 

so, if the genesis poster gets his way, we should be knee-deep in p00p, pi$$ and vomit in no time. what a fun game.



#33
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If you mean to shock me with your descriptions of viscera after I just played 999, you'll be disappointed. :lol:

 

If you read past the first post you'll see that I'd be happy with anything beyond blood (I guess you don't have a problem with blood, though, since that's such a pleasant bodily fluid compared to urine), like rain, dirt and mud, and I already explained jaundice.



#34
FlamenDialis

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shock you?  i am not looking for shock, but rather logic. jaundice doesn't fit. seriously. it is a discoloration of skin and sclera most commonly related to liver problems. having it on the same list as blood splatter from combat wounds is passing odd. as for the rest of your list, i don't get your fascination with overt gore related to fantasy combats, but the list seemed incomplete without 2 of the most common results of serious trauma, both of which are sensory conspicuous.

 

i will say that i have no idea what 999 is. is that your inspiration for the list? 



#35
Exaltation

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It will require a lot of time,especially if you want something really detailed.
Weapon type - force of attack(stats/abilities affect?) - target type(demons/spirits,stone,flesh) - injury size,location,type(bleeding?,penalties?,stats/abilities affect?), and other variables.

I really liked MGRR.

#36
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999 is a visual novel for the DS that goes into graphic detail of the result of a bomb exploding in a person's gut. I didn't play it until after I wrote the list, so no.

 

Truth be told, I'm much more interested in the emotion induced changes like tears, blushing, pale with horror, red with anger and such, that would all be useful for cinematic characterization. My "fascination with the morbid" was perhaps an unwise misdirection from revealing that I am overly attached to emotional things.



#37
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It will require a lot of time,especially if you want something really detailed.
Weapon type - force of attack(stats/abilities affect?) - target type(demons/spirits,stone,flesh) - injury size,location,type(bleeding?,penalties?,stats/abilities affect?), and other variables.

I really liked MGRR.

 

Metal Gear Rising? Are you referring to the blade mode and zandatsu stuff?



#38
FlamenDialis

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personally, i believe that if the writing is sufficient, there shouldn't be a need to use complex graphic hocus pocus to elicit an emotional response from the player of da:i. even then, clever direction can overcome graphical limitations. if you really want to "show" somebody weep, put the camera angle behind the weeper, and have them drop their head into their hands or (eye-roll) fall to their knees while adding the appropriate sound-effects.  i would rather have bioware use their limited art resources for things other than making a love-interest in the game visibly blush... things such as, well, anything else.

 

and i am glad to hear that you do not have some peculiar fascination with working liver cancer patients or individuals with advanced scurvy into the game. 



#39
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Apparently they already managed that in ME3 with Liara crying. Sorry to hear characters showing actual emotions like that make you uncomfortable.

Don't worry though, I'm still looking forward to some nasty ass liver disease what with all the alcoholics like Oghren running around. Just not as much.

#40
FlamenDialis

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Apparently they already managed that in ME3 with Liara crying. Sorry to hear characters showing actual emotions like that make you uncomfortable.

Don't worry though, I'm still looking forward to some nasty ass liver disease what with all the alcoholics like Oghren running around. Just not as much.

*sigh*

 

kids these days. is it the educational system that makes poor reading skills so endemic, or is it the supposedly ubiquitous ADD and/or autism that is the problem? regardless, where did i ever say that visible displays of emotion make me uncomfortable? i did note that to better render visible displays of weeping was a waste of art resources, especially when such weeping could be "shown" without any additional art whatsoever. and to think that those poor writers of crpgs back in 2000, guys such as dave and luke, had to convey emotion without badly rendered tears or clumsy blushing. how did they ever manage.

 

now, would you prefer to keep this discussion focused on the subject at hand, or do you really wish to trade barbs? 



#41
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I doubt you would be so adamant about this if you truly just thought it was a "waste," but have it your way. I am certainly done "trading barbs" with the likes of you.

#42
FlamenDialis

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I doubt you would be so adamant about this if you truly just thought it was a "waste," but have it your way. I am certainly done "trading barbs" with the likes of you.

oh, so you were reading our mind, is that it? well, i hate to ruin the day of a wannabee Khreskin, but i appreciate evocative writing, and if the bio writers and developers believe that a visual display is the best way to achieve a poignant moment, then i won't fight them on it. that being said, the notion that adding art resources to make a character blush seems ridiculously unnecessary to me. if i listed the 10 most emotionally powerful moments i can recall from crpgs, i know for a certainty that none would include blushing and the vast majority would involve games with avatars that were incredibly crude by today's standards.  



#43
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if the bio writers and developers believe that a visual display is the best way to achieve a poignant moment, then i won't fight them on it.

 

Aww, I knew there was a heart in there, you big softie. <3



#44
SunburnedPenguin

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Realistic bodily functions aside (Wynne struggling to control her bladder every time she concentrated, or Alistairs early jaclation haha), i'm not too keen on having all these effects. For one, I wonder how much more it would need from my graphics card. I just don't find it necessary and most of the characters and plots are immersive enough. I turn gore off, mud and water would just annoy me.