Frankly, we do live in the internet era. You can easily find guides to games, wikias, even video tutorials on youtube.
If you want to romance a certain character, it should no hassle at all to become educated on how to use a compatible character. I once wanted to date Samara in ME2, but this was not possible. I did not become a crybaby because of this. I merely accepted the restriction imposed by the game. Samara can´t be romanced at all. Same goes from Traynor in ME3 if you use a male shep.
If I want to use a certain power, equip a certain piece, going a certain route, exploring a certain path, I am aware that the game has restrictions. I might not be able to use a certain combination of powers with a single character, nor having a mage dwarf, , or being able to date a character because of X or Y characteristic.
If my character can reject the prospect of certain possibles love interest (including based on gender), I see no reason why complex NPCs could not do the same. It would be akin to real life.
The insecurities and immaturities of certain "open minded" and lgbt individuals (not all of them, of course) are really making a disservice not only to their cause (which can be noble in certain instances) but to the whole gaming community. Rejection and restrictions are not only part of life, but part of complex rpgs as well. Instead of helping the rpgs becoming more complex with diversity, they are actually becoming a battleground for an agenda that actually simplify matters and impose a really forced and artificial reality in order to shield peoples insecurities from even the possibility of failure, rejection and criticism. This is not true diversity, nor a sign of games becoming more mature. It´s actually the other way around.




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