You know, I've reached the Kubler-Ross point of "Acceptance" when it comes to their decision on paraphrasing, but I just want to point out three things that I find odd.
1. It cannot both simultaneously be true that it is technically impossible to show full lines/substantial portions of them, AND that they tried testing it out with game testers and they didn't like it.
After all, if they tried it out and tested it with players, then there is a way to do it.
2. I thank fchopin for asking a question I've asked before, on the demographics of these testers who supposedly recoiled in horror from seeing lines optionally display as text, before hearing them voiced/recited. (I really get that there are some people who wouldn't like it, and would want it to be turned off, but as I was asked, how many are there that are bothered by this? And more importantly, what kinds of people are bothered by it - and who reacted positively to it? and who couldn't live with it if it could be turned off by a toggle, especially?) I really would want to know how many testers they used, and the demographics of nationality, age, preferred platform, and gaming experience. (Which means not just what computer/video games they've played before, but have they played tabletop rpgs before, or not.)
Unless, of course, they're not being honest, but I hate to accuse of bad faith. Still, as I said above, two things cannot simultaneously be true.
3. Still don't get, if seeing/reading and then voicing/hearing lines is a cosmic horror, why there is nobody at the DX:HR gaming forums complaining about it.
BTW, while I agree with David Gaider we may all be wrong on how helpful it will be (we not being in their tester population won't know until we've seen/experienced it for ourselves), even he's not denying that it could be of some benefit. Thing is, I see no costs (i.e. negative impacts on players) if it can be toggled off - that argument makes no sense to me. There could be some costs to them in terms of development time and resources, and I accept that, but I can't grok the negative player impact - if it can be toggled on and off.
Incidentally, there was an additional reason I pointed to that article on groupthink. Particularly the section where it says within an organization, people are afraid to contradict very charismatic figures within an organization who identify with a particular way of doing things, even if they disagree, over the need to be perceived as presenting a united front. But I think even here now, where we are speaking privately, but moderators can look, that's about all I want to say on that.
I love Bioware, there are many times where I really like Lord Gaider, but this is not one of them.
'Nuff said.