Evil Characters - What is your end game?
#1
Posté 22 janvier 2010 - 04:55
I choose the "nice" dialogue, always give the villain a chance to redeem himself, show mercy, blah blah blah.
Approaching the end of my first playthrough and I have been thinking that running a more evil character might be fun... but I'm having a hard time trying to figure out (from a bit of a RP perspective) what my character's mindset would be. Since really, the main storyline is kind of a saving the world from evil type of thing.
So my question is, for those that have played, or are playing, an evil-ish character, what is your 'mindset' during the main storyline?
My other option is to play a character, that while still working towards the greater good, is just kind of a douchebag overall... but I thought the evil thing would be neat, and different for me... but I need some help getting my head around it.
Interested in hearing the thoughts of others on this.
Thanks in advance for any input.
#2
Posté 22 janvier 2010 - 05:24
#3
Posté 22 janvier 2010 - 05:36
#4
Posté 22 janvier 2010 - 11:38
Pubknight wrote...
I always play goody-goody types.
I choose the "nice" dialogue, always give the villain a chance to redeem himself, show mercy, blah blah blah.
Approaching the end of my first playthrough and I have been thinking that running a more evil character might be fun... but I'm having a hard time trying to figure out (from a bit of a RP perspective) what my character's mindset would be. Since really, the main storyline is kind of a saving the world from evil type of thing.
So my question is, for those that have played, or are playing, an evil-ish character, what is your 'mindset' during the main storyline?
My other option is to play a character, that while still working towards the greater good, is just kind of a douchebag overall... but I thought the evil thing would be neat, and different for me... but I need some help getting my head around it.
Interested in hearing the thoughts of others on this.
Thanks in advance for any input.
Even evil-types don't want the Blight to win - the Darkspawn hate everyone that isn't Darkspawn, the good and the evil alike, so fighting the Blight is a pragmatic decision.
For a good real-world example, the American mafia helped the US government during WWII...
Beyond that, just figure out a reason your particular character would resent/hate other groups. For an easy example, I'm currently playing through as an Alienage Elf. He hates humans, dwarves and even Dalish elves (they all think they are better than he is...He'll show them!!), though he is nice to his crew - again, a pragmatic thing to do.
He demands rewards whenever possible, lies and steals all the time and never does anything without thinking, " What's in it for me?"
He's canny enough to leave the real goody-two shoes at camp whenever he's going to do something really evil, and is willing, if forced into it, to kill/lose a couple of them. After all, there are enough morally ambiguous crew members to make up for 'em.
Have Fun!!
#5
Posté 23 janvier 2010 - 03:57
But when I lost 2 members for tainting ashes I knew I was on the right track. So I kinda think it's more of personal gain and who cares what I have to do. Let Redcliffe burn, destroy the ahses, gain profit an items through demons, anything to help get myself stronger.
I just wish the stautus of your character would effect general members of a town and the traders from being so evil and dark. If it had a system like Fallout 3 it would really have made the Good, Evil, or Neutral position much better in this game.
I wish you could have been able to sacrifice Ohgren for a Golem. That would have been evil. When I found out you couldn't it was kind of a let down.
Modifié par x-president, 23 janvier 2010 - 03:58 .
#6
Posté 23 janvier 2010 - 04:08
#7
Posté 23 janvier 2010 - 04:50
Didius Falco wrote...
Beyond that, just figure out a reason your particular character would resent/hate other groups. For an easy example, I'm currently playing through as an Alienage Elf. He hates humans, dwarves and even Dalish elves (they all think they are better than he is...He'll show them!!), though he is nice to his crew - again, a pragmatic thing to do.
He demands rewards whenever possible, lies and steals all the time and never does anything without thinking, " What's in it for me?"
He's canny enough to leave the real goody-two shoes at camp whenever he's going to do something really evil, and is willing, if forced into it, to kill/lose a couple of them. After all, there are enough morally ambiguous crew members to make up for 'em.
Have Fun!!
You just largely described my (city elf!) bard, Chloe. Except she more just hates the Dalish, and resents humans a tad. I suppose I don't view her as evil in the "I like to cause pain for the hell of it" but more the, "I only care about me, and am pretty indifferent if bettering myself causes suffering." Chooses the most expedient path rather than the "right" one, all that.
She always ended up classified as "chaotic evil" in NWN, but I never agreed with that.
Modifié par Sarielle, 23 janvier 2010 - 04:51 .
#8
Posté 23 janvier 2010 - 04:44
x-president wrote...
Well there are not very many really defining momnets of dark decisions in the game.
But when I lost 2 members for tainting ashes I knew I was on the right track. So I kinda think it's more of personal gain and who cares what I have to do. Let Redcliffe burn, destroy the ahses, gain profit an items through demons, anything to help get myself stronger.
I just wish the stautus of your character would effect general members of a town and the traders from being so evil and dark. If it had a system like Fallout 3 it would really have made the Good, Evil, or Neutral position much better in this game.
I wish you could have been able to sacrifice Ohgren for a Golem. That would have been evil. When I found out you couldn't it was kind of a let down.
The point of this game that people all didn't treat you evil when you had done a bunch of evil things was because, who really hears that you destroyed the ashes it's not like they got phones or radio as in fallout. I think that was one of Biowares points in this game that their is no mass media to spread how you acted which was releiving or else all the guards and people would of beleived Lohgain that the Grey Wardens betrayed Ferelden and woulda been attacked at every town.
#9
Posté 23 janvier 2010 - 05:07
I would hate a good,evil metre in this game because it would ruin the concept that everything is ambiguous. Like the werewolves, they seem the good guys opposed to Zathrian but they still attacked innocent poeple. Who was really the good side? No one knows, it's just different shades of Grey.
#10
Posté 23 janvier 2010 - 10:07
Dalish Elf -- the city elf visitor tells you money is all that matters. I ran with that. Its all about money outside the forest. Money = respect and power in the human world.
City Elf -- Easy to be 'evil' with the origin. Hate and vengence
Human Noble -- My father's last words were to continue the Cousland line, so I'm going to do that by becoming queen and having an assasin on the side to provide an heir and guard it. Advance Cousland over all else (which means you play 'good' at times for allies and such.)
Dwarf Noble -- You were raised to be rather back stabbing so its not that hard. Plus your origin confirms to trust no one and have a selfish attitude.
Dwarf Commoner -- Overthrow the opressive masters. Much like city elf in play with a different angle. And you know all about weakness vs. power and want to be the one with the power.
Mage -- Power in any form and freedom (or maybe just freedom since power can give you that.)
#11
Posté 23 janvier 2010 - 11:52
artifact wrote...
Mage -- Power in any form and freedom (or maybe just freedom since power can give you that.)
Yes, this is basically what I went for with my mage and so far it has been quite interesting and has amused me thoroughly. Stomping the weak, gaining power by any means and acting like a complete douche is great fun!
#12
Posté 24 janvier 2010 - 12:07
#13
Posté 24 janvier 2010 - 02:58
Mages for the "manipulate everything for my own advantage", "the chantry thought they could control me? I'll show them" type of evil
Human and dwarven nobles for the "I must get my way all the time", "don't care about the peons", "My species is superior to yours", "I do this in the name of the chantry/paragons" type of evil
Dalish for the "we are superior to shems", "manipulate all other species so we can have a new homeland" type of evil
#14
Guest_Lucretion_*
Posté 24 janvier 2010 - 03:53
Guest_Lucretion_*
Yes I am well aware such development is beyond plausible for in game however I can certainly write fanfics with the aforementioned. Nonetheless this is one of my variations of "evil".
#15
Posté 24 janvier 2010 - 04:26
artifact wrote...
Motivations for 'evil':
Human Noble -- My father's last words were to continue the Cousland line, so I'm going to do that by becoming queen and having an assasin on the side to provide an heir and guard it. Advance Cousland over all else (which means you play 'good' at times for allies and such.)
Exactly, but is that "evil" or is that just the "natural order" (as a noble would see it) of things?
#16
Posté 24 janvier 2010 - 09:32
#17
Posté 24 janvier 2010 - 10:15
On the other hand, killing the Dalish and recruiting the Werewolves was very cool.
#18
Posté 25 janvier 2010 - 10:01
Ofcourse changing the treaties to wherewolves, golems and templars is evil as well
#19
Posté 25 janvier 2010 - 11:11
*SPOILERS*
Alternatively, I've given thought to a Cousland consumed by the desire for venegeance. The Grey Wardens, Arl Eamon, supporting Alistair/Anora for the crown (I haven't decided whom, yet) are, for her, just a path to Howe. Thus, she doesn't really -care- about curing ancient curses or wiping out evil dragon cults - she just wants to take her soldiers and move on to Denerim. So she cuts whatever corners she can, such as killing Conor rather than making the hike to the Circle tower, siding with the Templars since they have -already- promised her their swords...etc.
It's a simple idea but one that's fairly easy to stick to in-game. I'm still debating what such a character would do after Howe's death, however. Would she still be motivated to kill the archdemon? Would she try to use Alistair/Anora to further punish Howe's family? Would she figure sacrificing herself to kill the archdemon would be a good way to die honorably, and ensure that the Couslands were remembered as heroes?
#20
Posté 25 janvier 2010 - 03:50
I have yet to play an actual evil character on a playthrough.
Modifié par Urazz, 25 janvier 2010 - 03:51 .
#21
Posté 25 janvier 2010 - 08:18
The only thing i didn't like is that wha ever you do with the ashes, Leliana will seek it out in the end and make the ashes all famous. That isn't really what i wanted but maybe i shouldn't have killed the cult leader and its dragon... But the experience would be very handy if you killed them.
All i hope that with all my actions it does come together as Ferelden being at least a bit more totalitarian though weaker and dependable by the dwarves otherwise yeah.,.. there is no real evil
#22
Posté 26 janvier 2010 - 12:26
I'm usually more of an adventurer. Not good or evil just someone who loves money, XP, and relationships! And will do whatever I can to get them! And someone who believes in justice. Oh, yeah, there is a Blight to stop isnt there? Well, I am a Warden after all. Guess I have to find time to answer my calling as well!
#23
Posté 27 janvier 2010 - 03:09
My first time through i played it good, as a female dwarf warrior. That was fun, but she was broke most of the time until near the end of the game.
#24
Posté 27 janvier 2010 - 03:19
#25
Posté 27 janvier 2010 - 03:39





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