Can you guys use Kinect 2.0 facial scanning for a character more like me? i know it will not look just like me but i think you can get in the ball park. like old ea sports games on PC where you could upload a pic of whoever and make them a player.
Face Scanning
#1
Posté 11 avril 2014 - 06:11
- DeathScepter aime ceci
#2
Posté 11 avril 2014 - 06:14
you mean like the gameface feautre in EA sport games?
#3
Posté 11 avril 2014 - 06:28
something like that using the kinect 2.0
#4
Posté 11 avril 2014 - 06:33
No it wont be in the game, they talked about its possibility in future installments though
#5
Posté 11 avril 2014 - 06:35
i remember that thing in Vegas 2. i would rather not have such feature. looks so funny even on high quality camera.
#6
Posté 11 avril 2014 - 06:38
this would be diff cuz the kinect 2.0 can do it like rivals. so this time it will work.
#7
Posté 11 avril 2014 - 06:43
yeah. but here is the thing. some people are not using low consoles.
#8
Posté 11 avril 2014 - 06:50
it can be one of better with kinect thing
#9
Posté 11 avril 2014 - 07:41
I seriously doubt this world work.
Maybe it's good enough for EA sports game where your it's okay for your character to be an immobile pasty-faced abomination. But characters in BioWare games are expected to look very good and undergo very complex facial animations.
#10
Posté 11 avril 2014 - 07:49
#11
Posté 11 avril 2014 - 08:08
I think they can do it. like kinect sports rivals champion creation not from a picture like before.
#12
Posté 11 avril 2014 - 08:28
First of all, most of these kinds of demos are a whole lot of smoke and mirrors. I wouldn't put all that much faith in it.
Secondly, it's not the face that's necessarily the problem. It's the animations that come with it. We need a mouth, lips, and teeth that move correctly to pronounce words. Eyesbows that move correctly to portray emotions. A lot of other features and details. The most this kinetic thing is likely to be doing is grinning.
Thirdly, it's not really that great of a face to begin with.
#13
Posté 11 avril 2014 - 08:31
Still, would be a neat gimmick to see in game.
#14
Guest_JujuSamedi_*
Posté 11 avril 2014 - 08:33
Guest_JujuSamedi_*
Secondly, it's not the face that's necessarily the problem. It's the animations that come with it. We need a mouth, lips, and teeth that move correctly to pronounce words. Eyesbows that move correctly to portray emotions. A lot of other features and details. The most this kinetic thing is likely to be doing is grinning.
Not entirely. The face scanner scans the users face and then generates model data to go with it. Operations of animation work on the model data and if it is present then it is going to be executed. The implementation of animation should not change per model, there should be a standard framework that is used.
#15
Posté 11 avril 2014 - 08:43
That's exactly the problem. A standard framework would likely end up as a mess. Real faces are diverse, and many subtle touches are probably necessary to make animation look to the level of quality expected for a modern BioWare game. Something as simple as a smile could be thrown entirely out of whack for a person who has lips larger than expected or of a different shape than expected. Hence the developers sticking to a relatively small number of pre-made assets, such as mouths.
#16
Guest_JujuSamedi_*
Posté 11 avril 2014 - 08:45
Guest_JujuSamedi_*
You can't really say at this point. If the character creator is built on changing variable data(like in saints row 3) rather than premade assets it is completely doable.The device could scan the face and recreate it according to that variable data.
You have a point on the premade assets but we do not know for sure if they will be sticking to using premade assets.
#17
Posté 11 avril 2014 - 08:48
I doubt the facial animations for Saints Row 3 are up to the standards expected for BioWare.
#18
Posté 11 avril 2014 - 09:10
I was about to say I wouldn't want to put my face into a game, but then I remembered this post from Reddit a few months back: http://imgur.com/a/uooT9
It could be fun
but I don't think we're quite there yet in terms of making it animate too well. That and as it's multi-platform, would it be fair to only allow this kind of thing for Kinect? I'm not sure how easy it would be to make it work equally across the cameras on Xbox/PS/PC.
#19
Posté 11 avril 2014 - 11:40
Wow that would be... AMAZING... if it worked well at some point in the future.
I hope it won't be the too distant future, however, because my face ain't gettin' any younger. ![]()
#20
Posté 12 avril 2014 - 05:33
I don`t want my face in the game i want someone better looking
Chris Hemsworth would be good ![]()
- Lady Nuggins aime ceci
#21
Posté 12 avril 2014 - 05:56
I dont know why people want less features for their games.
#22
Posté 12 avril 2014 - 06:04
I would never use this feature, so I would prefer that none of the game's finite resources be devoted to it.
- AlanC9 et brightblueink aiment ceci
#23
Posté 12 avril 2014 - 08:40
I dont know why people want less features for their games.
Because games don't have infinite features. A detailed farming simulator might be great for people who love detailed farming simulators, but including one in DA:I means not including another feature.
#24
Posté 12 avril 2014 - 08:42
This would be cool if the game had unlimited resources.
#25
Posté 12 avril 2014 - 12:44
I have to say while I have no problem with the game allowing you to use the character creator to shape your character to look somewhat like you - or really I would bet for most people, an idealized version of yourself
(I sure as hell don't have the muscles to swing a 2-handed sword effectively) - I'm not sure I really kin to this particular feature idea.
You should be trying to avoid self-insert. You're role playing somebody else than yourself. Of course, as I keep saying, in a SRPG nobody's "grading" you on whether you're even trying, so it really doesn't matter. But watching your Warden, Hawke, or Quiz run around Thedas with your IRL face just makes avoiding self-insert harder.
Let's put it this way, it's not a feature I'd put ahead of other desired features in the feature-wishlist queue, even things like scabbards & sheaths.
- Remmirath aime ceci





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