In the main game, The Dead Reaper is starting point. Indoctrination can start from Ranging from Reapers themselves to Reaper tech laying around.
I don't understand...
#26
Posté 12 avril 2014 - 02:39
#27
Posté 12 avril 2014 - 03:02
But I'm still of the opinion that Shepard isn't on the dead Reaper long enough for it to take hold. You can do the mission in less than thirty minutes. If Reapers can get there hooks in you that quickly then everyone should be indoctrinated, especially those leading the front lines on Earth, Palaven, etc. It's just not enough time. And even if it is why doesn't it affect the entire squad? Why just Shepard?
#28
Posté 12 avril 2014 - 03:31
But I'm still of the opinion that Shepard isn't on the dead Reaper long enough for it to take hold. You can do the mission in less than thirty minutes. If Reapers can get there hooks in you that quickly then everyone should be indoctrinated, especially those leading the front lines on Earth, Palaven, etc. It's just not enough time. And even if it is why doesn't it affect the entire squad? Why just Shepard?
That's 30 minutes of game time, but there is a difference between game time and actual time. The reaper war only lasted 20 hours. How did all those people die in that short a period? Do you follow me? There is simply not enough time. And they built the Crucible in that short of a period of time. My goodness!
Not buying it. See my other post for the answer. Shepard has plot immunity to indoctrination and my other post contains the reason.
#29
Posté 12 avril 2014 - 04:13
One, EDI states that Shepard is not a transhuman because, "[his] brain functions are organic." In defense, I have no idea what this means and if it's relevant.
Believe me when I say just ignore this, EDI(and consequently the writer) are spouting BS.
#30
Posté 12 avril 2014 - 04:39
I like the scene for reasons most people hate it. "Speculation".Probably both. Whispering voices is a telltale sign of Reaper (mind) indoctrination, it's just not immediate like the Grayson's body control.
Ever wonder if the Catalyst may have been working directly through TIM, unbeknownst to him? Maybe facilitating one last obstacle/test for Shepard, whilst allowing TIM to believe that 'he' was in control, that 'he' had the power....
Just one of the things I wonder about sometimes....
#31
Posté 12 avril 2014 - 04:40
That's 30 minutes of game time, but there is a difference between game time and actual time. The reaper war only lasted 20 hours. How did all those people die in that short a period? Do you follow me? There is simply not enough time. And they built the Crucible in that short of a period of time. My goodness!
That's no comparison. The events of an entire game (like the Reaper war of ME3) span several periods where much time is implied to pass even though it's obviously not shown. Things like traveling across the galaxy, sleeping, whatever happens during blackouts, etc.
None of these collapsed times exist in the derelict Reaper mission. You land, you do things, you leave. There's no "implied time" inserted. So if it took you 30 min to do, it took Shepard 30 min as well.
#32
Posté 12 avril 2014 - 05:11
Right and it took me 30 minutes to cross Skyrim and yet an entire day passed. And if I'm playing on Narrative level and it took me 5 minutes it took Shepard 5 minutes, yet if I'm playing on insane and it took me an hour it took Shepard an hour? Damn Shepard is one hell of a super soldier. (S)he's better than Rambo at his best and Arnold his best combined. Dayum! It's video game time. It's different. Get over it. Stop taking it literally.
#33
Posté 12 avril 2014 - 05:39
The difference is that Gameplay affects how long missions take, it doesn't affect how long the war goes on
In ME2 on Tali's LM you can overhear the admirals talking about how hours have passed since you boarded the Alerai, unless you are truly horrendously slow, that part of the mission takes about 10-45 min
#34
Posté 12 avril 2014 - 05:53
The difference is that Gameplay affects how long missions take, it doesn't affect how long the war goes on
In ME2 on Tali's LM you can overhear the admirals talking about how hours have passed since you boarded the Alerai, unless you are truly horrendously slow, that part of the mission takes about 10-45 min
Or about 3 minutes...
#35
Posté 12 avril 2014 - 06:01
That's hardly sporting
#36
Posté 12 avril 2014 - 06:35
That's hardly sporting
Can you imagine that in real time?
Like the Admirals only begin to slowly start leaving the podium when Shepard and Tali come in, slightly out of breath, and they're like, "Okay, we got your ship back."
#37
Posté 12 avril 2014 - 09:06
Shepard can't be indoctrinated, for the simple fact that he is Commander big bollocks of the SSV Kicking ass and banging aliens. Plus, we can't have the endings almost make sense now, can we?
- MassivelyEffective0730 aime ceci
#38
Posté 12 avril 2014 - 11:47
The politically correct thing to say is that human will overcame all adversity despite the odds. But what really happened is that you got through the game anyhow and got some of that sense of accomplishment.
Every serial game faces the same dilemma- how to develope the same character anew with each episode. How do you "start over" without it being lame and repetitious? That is why you had the Lazarus project and a Reaper invasion interrupting essentially a house arrest. I thought Lazarus was a pretty clever way to restart Sheperd from scratch and relive the build up of the original. It's intent was to reproduce Sheperd without alteration- so the same indominable will could overcome the challenge once again. The Illusive man kept saying as much.
Providing indoctination immunity was not mentioned and defeats the idea of innate human nobility and heroism but this is storybook stuff. Who knows what will be read into it and taken out of it.
#39
Posté 12 avril 2014 - 11:53
Right and it took me 30 minutes to cross Skyrim and yet an entire day passed. And if I'm playing on Narrative level and it took me 5 minutes it took Shepard 5 minutes, yet if I'm playing on insane and it took me an hour it took Shepard an hour? Damn Shepard is one hell of a super soldier. (S)he's better than Rambo at his best and Arnold his best combined. Dayum! It's video game time. It's different. Get over it. Stop taking it literally.
And it took me 6 minutes to cross from one side of San Andreas (starting from Los Santos International Airport) to the other in a car, in a trip that would reasonably take about 7 hours of real-time driving.
#40
Posté 12 avril 2014 - 12:47
Playing ARMA 3 is amusing in that respect: a 20km hike? Better stick 4x time lapse on or you will be there a lonnnggg time.
#41
Posté 12 avril 2014 - 12:50
And it took me 6 minutes to cross from one side of San Andreas (starting from Los Santos International Airport) to the other in a car, in a trip that would reasonably take about 7 hours of real-time driving.
Everything takes longer when you abide by traffic laws. ![]()
#42
Posté 12 avril 2014 - 01:04
Everything takes longer when you abide by traffic laws.
Straight Line distance via a jet is still about 20 - 30 minutes of travel.
#43
Posté 12 avril 2014 - 01:25
Or about 3 minutes...
Too bad we couldn't do that for the Thessia mission.
#44
Posté 12 avril 2014 - 01:54
How was Shepard not Inductionated by Reapers?
Wait, what do you mean, "he was not"...?
Sorry, just kidding, continue!
#45
Posté 12 avril 2014 - 05:24
Right and it took me 30 minutes to cross Skyrim and yet an entire day passed. And if I'm playing on Narrative level and it took me 5 minutes it took Shepard 5 minutes, yet if I'm playing on insane and it took me an hour it took Shepard an hour? Damn Shepard is one hell of a super soldier. (S)he's better than Rambo at his best and Arnold his best combined. Dayum! It's video game time. It's different. Get over it. Stop taking it literally.
And it took me 6 minutes to cross from one side of San Andreas (starting from Los Santos International Airport) to the other in a car, in a trip that would reasonably take about 7 hours of real-time driving.
I'm sure you noticed how the time in those games was sped up. One min=one sec. Do the conversion and that's your real time. It also means everything in those games is technically sped up and characters perceieve time that much faster...
Of course, there's nothing of the sort explicitly stated in Mass Effect.
Can you imagine that in real time?
Like the Admirals only begin to slowly start leaving the podium when Shepard and Tali come in, slightly out of breath, and they're like, "Okay, we got your ship back."
Yeah but then when they get to it: "Uhm, why are there still geth here and why are they scratching their heads?"
- KaiserShep aime ceci
#46
Posté 16 avril 2014 - 03:41
My theory is that during the Lazarus project his limbic system was incorporated with more synthetic parts or entirely replaced by cybernetics. Since Indoctrination works through the limbic system on Organics this would make Shepard physically immune to Indoctrination.
So basically, by being incorporated with an extensive
aboutamount of cybernetics he becomes immune towards a process aimed solely at Organics.
The limbic system is the system of nerves and networks in the brain responsible for basic emotions and drives. If they wanted Shepard to be brought back as her/himself (as TIm intended) then they wouldn't have meddled with this area as much as others. Also the fact that Shepard has very real and emotional dreams in 3 would suggest this area isn't synthetic at all.
- DeathScepter aime ceci
#47
Posté 16 avril 2014 - 03:49
The politically correct thing to say is that human will overcame all adversity despite the odds. But what really happened is that you got through the game anyhow and got some of that sense of accomplishment.
I never got that =/
#48
Posté 16 avril 2014 - 04:02
I'm sure you noticed how the time in those games was sped up. One min=one sec. Do the conversion and that's your real time. It also means everything in those games is technically sped up and characters perceieve time that much faster...
Of course, there's nothing of the sort explicitly stated in Mass Effect.
Actually there is, when you return to Priority Earth it is said that months have passed since the Reaper invasion. Now while that isn't exactly the same as a direct 1min:1sec ratio and instead can be rationalized by "blank" periods of time between missions. There is still nothing to say that the mission on the derelict reaper took anything less than 2 days, if I choose to take that long completing the mission. It's all relative.
As for Object Rho and Arrival dlc. I find it more plausible to have the "canon" Shepard inductionated by that artifact and all other Shepards that never did the dlc inductionated by exposure to reaper tech throughout 1-3. Than to say, "oh it's a dlc and not everyone will play it therefore Shepard cant be inductionated."
#49
Posté 16 avril 2014 - 04:03
It was never addressed, but needed to be. That's pretty much the end of it for me.
#50
Posté 16 avril 2014 - 05:51
Cause ROC (Rule of Cool) the ROC applies none better, nor more often that to the Commander Shepard. Rule of Cool dictates that the main character is so bad ass, things that effect other characters in said creative universe (Mass Effect for this argument) like indoctriantion and even death (um.... Mass Effect 2 anyone) do not apply to main character.
Mass Effect is a herculean adventure and power trip fantasy space opera. In which the player assumes the "role" of Shepard- a bad ass, super cool, uber hot and sexy, bad ass, alien zombie killing, merc beating bad ass. That at the end of said journey the Herculean Juggernaut Shepard can do the following to the "gods" of this universe.
Join the Gods- Synthesis
Control the Gods-control
destroy the Gods- destroy
or refuse the Gods.
Shepard is "Special". Shepard is an "anomaly" and ROC. Shepard is impervious to indoctrination and even death......
True story, it's really that simple folks.





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