So you only choose to play party based RPGs?
No, but I prefer them better.
And, if I'm going to have companions, I'd rather have them under direct control, then only indirect control (i.e. only being able to tweak their AI), which is why I liked the NWN2 companion system better than NWN1's.
Hmmm. I never got into Fallout: New Vegas, but I just looked at their Wiki. So you can have two non-controllable companions, one human, the other a bot - either a robot dog or a floating eye - making a party of three. Might work for me, but I still like four, with the three under my control.
And give me six controllable characters, like in Storm of Zehir, and I'm in nirvana. If they made an add-on to that game where the chars could go into the epic levels, I'd probably still be playing it NOW. (Though I found out a while ago you can cheat to level 30, problem is, then the game gets ridiculously easy, as the enemies are assuming you will max out at around level 16.)
It takes me back to the fine days of dungeon crawling with parties of six characters. It was never the tabletop way, but for a long time it was the CRPG way (to control six chars), and I grew to enjoy it.
With six characters, you never feel "guilty" assigning one to doing nothing else but "support" (i.e. playing a bard song that bolsters the rest of the party, or focusing on nothing but healing), and you can really think deeply about how to synergize the actions of all six.
To use the football metaphor, you really start to feel like you're coaching a big team.