When I play games, I personally just think of myself as sort of a reader of the protagonist's tale who has a bit of controls over his/her story and action.
That's how I feel about most games, of course. I am not Master Chief, I'm just kind of somebody telling him what to do. I am not Duke Nukem, likewise. I am not Sonic the Hedgehog.
I could go on.
I like to role-play in roleplaying games. To me, that means thinking of myself as the protagonist. Stepping into their shoes for as long as the game is on.
BTW, I don't consider that obligatory, and don't insist everybody "has to do it that way". At the end of the day, it's your game, you can play it as if your modern self and all your own personal beliefs and opinions were dumped into Thedas, sort of like a Connecticut Yankee in King Arthur's Court, I just try not to (btw, that doesn't mean I always succeed. My hardest problem is acting upon an alien morality to my own.)
That said, yes, I do think if you're going to call your game a role-playing game, then yes, it needs to accommodate a play style involving ... role-play. Which to RPers means the control needs to be a bit more than a bit. Of course, as always IMHO, and YMMV. ![]()





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