I think there are going to be so many ways that whole situation can be handled and some of it may not even come about, or you could even end up not going there--all depending on previous choices I'm guessing from what Cameron Lee said:
"Then decisions that you’re making in the story -- like what you saw today -- can have a flow-on effect, both through the rest of the story beats as you go through, the ending, and what content you see.
So it’s really very complex, about how much control the players have over the types of content. And as I was saying before, that whole demo you saw, in the last half of it, when you’re fighting with Alexius and Felix, not all the players are going to see that, because going into that area is the result of a branching choice in the game. So you may have picked another area and you wouldn’t be going into that castle at all, you’d be going somewhere else entirely.
There’s whole sections of the game that are like that, that we branch off entirely. You can go to Red Cliff Village, and see the consequences of you picking the other decision. So we’ve made sure that any exclusive content, you can still see the flip side of the consequences as well."
http://www.ausgamers...es/read/3456301