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The Official Cullen Discussion Thread v.3.0


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#67201
R2s Muse

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(I'm also totally appreciating that this dude doing the demo is clearly a player and not a dev. It makes me twitch when folks skip the loot! LOL)


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#67202
Milan92

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That quest is gonna stress me out, I can tell already. Any timed event (even if I'm keeping good time) sends me running around like a headless chicken!

 

From what I gathered of the Crestwood demo, its not gonna be as tough as we think. 

 

Both the village and the keep were in very close distance of each other. 

 

So just make sure you kill all the enemies at Crestwood first, meanwhile keep a look on the Keep Strength Timer, and then make haste to the Keep.


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#67203
LolaLei

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From what I gathered of the Crestwood demo, its not gonna be as tough as we think. 

 

Both the village and the keep were in very close distance of each other. 

 

So just make sure you kill all the enemies at Crestwood first, meanwhile keep a look on the Keep Strength Timer, and then make haste to the Keep.

 

"Vivienne, stop time!" *Uses it to run ahead a bit more*


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#67204
R2s Muse

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That quest is gonna stress me out, I can tell already. Any timed event (even if I'm keeping good time) sends me running around like a headless chicken!

I know. Me, too! My heart starts racing and I start button punching.  :crying:



#67205
LolaLei

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I know. Me, too! My heart starts racing and I start button punching.  :crying:

 

Quick time events are my downfall, I fail them at least 5 times before I get the hang of it, lol.



#67206
Chrys

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(I'm also totally appreciating that this dude doing the demo is clearly a player and not a dev. It makes me twitch when folks skip the loot! LOL)

 

Isabela: Don't forget to loot the bodies!

 

Hawke: Do I ever?


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#67207
R2s Muse

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Quick time events are my downfall, I fail them at least 5 times before I get the hang of it, lol.

OMG, I still have palpitations remembering the quicktime events in the last Tomb Raider... particularly since it was designed for a controller and not my style of keyboard play.... gah... have to stop thinking about it... *gulp*


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#67208
Solaria

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That quest is gonna stress me out, I can tell already. Any timed event (even if I'm keeping good time) sends me running around like a headless chicken!

 

Same here I turn into this s6jtDfm.jpg, I wish I didn't but I can't help it, I panic and all sense goes bye, bye.


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#67209
meanieweenie

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OMG, I still have palpitations remembering the quicktime events in the last Tomb Raider... particularly since it was designed for a controller and not my style of keyboard play.... gah... have to stop thinking about it... *gulp*

This is going to be me during timed events:

Spoiler


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#67210
LolaLei

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Quick time dialogue, like in The Walking Dead and The Wolf Among Us stresses me out too, I end up getting an itchy trigger finger and clicking too early... then people moan at me, LOL!


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#67211
meanieweenie

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Quick time dialogue, like in The Walking Dead and The Wolf Among Us stresses me out too, I end up getting an itchy trigger finger and clicking too early... then people moan at me, LOL!

This is exactly why I play melee rather than ranged... panic hits and I start swinging. I don't care who's in front of me. lol



#67212
R2s Muse

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This is exactly why I play melee rather than ranged... panic hits and I start swinging. I don't care who's in front of me. lol

LOL This is why I always have friendly fire turned off. :D


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#67213
Potato Cat

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I'm just glad that Crestwood is already an area we know. That way, the first time we get there I can learn all the shortcuts and best ways to avoid everything in preparation for that moment.

#67214
meanieweenie

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LOL This is why I always have friendly fire turned off. :D

Me too! In a perfect world, we will be reminded before every big decision to save game so I can reload... probably frequently.  :lol:


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#67215
Basement Cat

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I'm just glad that Crestwood is already an area we know. That way, the first time we get there I can learn all the shortcuts and best ways to avoid everything in preparation for that moment.

You might want to play an artificer rogue then. Riddle the place with traps and then alert the enemy so they'll get mauled by your devices and you can move in to mop up the rest.


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#67216
LolaLei

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You might want to play an artificer rogue then. Riddle the place with traps and then alert the enemy so they'll get mauled by your devices and you can move in to mop up the rest.

 

I'm just gonna run past any enemy that is between Crestwood village and our fortress and just deal with the ones that are directly attacking both places, once the timed event is over I'll run back and take care of the ones I hot footed past, LOL!



#67217
Chrys

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I'm just gonna run past any enemy that is between Crestwood village and our fortress and just deal with the ones that are directly attacking both places, once the timed event is over I'll run back and take care of the ones I hot footed past, LOL!

 

Can't kill youI'm running! (and panicking)


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#67218
R2s Muse

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Me too! In a perfect world, we will be reminded before every big decision to save game so I can reload... probably frequently.  :lol:

LOL I always love how you know some sh!t's about to go down, because the "autosave" flashes. (and thank the Maker for that!)

 

But you know what else kinda stressed me out? Blackwall repeatedly saying, "They're endless. We should go to the Keep." It made me feel like I had to leave those baddies behind and book it to the Keep before . . . *something*.  :?


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#67219
Basement Cat

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LOL I always love how you know some sh!t's about to go down, because the "autosave" flashes. (and thank the Maker for that!)

Ahh yes, the evolved form of the 'conspicuously placed save point'. Same thing when you find a chest with healing items or a stockpile of ammo in survival horror games. You just know you're walking into a meat grinder. :D


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#67220
LolaLei

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Can't kill youI'm running! (and panicking)

 

"Love to stop and chat, but I've got lives to save!"  :lol:


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#67221
LolaLei

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LOL I always love how you know some sh!t's about to go down, because the "autosave" flashes. (and thank the Maker for that!)

 

But you know what else kinda stressed me out? Blackwall repeatedly saying, "They're endless. We should go to the Keep." It made me feel like I had to leave those baddies behind and book it to the Keep before . . . *something*.  :?

 

LOL, it's like "yes dear, I know that" and then the others started with it! 



#67222
LolaLei

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Mind you, that endless wave of undead will be great for XP grinding!


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#67223
Chrys

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Mind you, that endless wave of undead will be great for XP grinding!

 

Then maybe "Screw the castle, guys, I'm leveling up!"


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#67224
LolaLei

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I wonder how time will pass in this game? Like, obviously there are no Acts, but I'd presume it's supposed to take place during the course of at least a year.

#67225
Basement Cat

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I wonder how time will pass in this game? Like, obviously there are no Acts, but I'd presume it's supposed to take place during the course of at least a year.

It would be neat if it took place over a longer period than and we actually saw changes in the world over that time.