(I'm also totally appreciating that this dude doing the demo is clearly a player and not a dev. It makes me twitch when folks skip the loot! LOL)
The Official Cullen Discussion Thread v.3.0
#67202
Posté 23 août 2014 - 11:49
That quest is gonna stress me out, I can tell already. Any timed event (even if I'm keeping good time) sends me running around like a headless chicken!
From what I gathered of the Crestwood demo, its not gonna be as tough as we think.
Both the village and the keep were in very close distance of each other.
So just make sure you kill all the enemies at Crestwood first, meanwhile keep a look on the Keep Strength Timer, and then make haste to the Keep.
- The Elder King aime ceci
#67203
Posté 23 août 2014 - 11:50
From what I gathered of the Crestwood demo, its not gonna be as tough as we think.
Both the village and the keep were in very close distance of each other.
So just make sure you kill all the enemies at Crestwood first, meanwhile keep a look on the Keep Strength Timer, and then make haste to the Keep.
"Vivienne, stop time!" *Uses it to run ahead a bit more*
- R2s Muse, The Elder King et Milan92 aiment ceci
#67204
Posté 23 août 2014 - 11:50
That quest is gonna stress me out, I can tell already. Any timed event (even if I'm keeping good time) sends me running around like a headless chicken!
I know. Me, too! My heart starts racing and I start button punching. ![]()
#67205
Posté 23 août 2014 - 11:51
I know. Me, too! My heart starts racing and I start button punching.
Quick time events are my downfall, I fail them at least 5 times before I get the hang of it, lol.
#67206
Posté 23 août 2014 - 11:52
(I'm also totally appreciating that this dude doing the demo is clearly a player and not a dev. It makes me twitch when folks skip the loot! LOL)
Isabela: Don't forget to loot the bodies!
Hawke: Do I ever?
- R2s Muse et Dirgegun aiment ceci
#67207
Posté 23 août 2014 - 11:53
Quick time events are my downfall, I fail them at least 5 times before I get the hang of it, lol.
OMG, I still have palpitations remembering the quicktime events in the last Tomb Raider... particularly since it was designed for a controller and not my style of keyboard play.... gah... have to stop thinking about it... *gulp*
- meanieweenie et LolaLei aiment ceci
#67208
Posté 23 août 2014 - 11:57
That quest is gonna stress me out, I can tell already. Any timed event (even if I'm keeping good time) sends me running around like a headless chicken!
Same here I turn into this
, I wish I didn't but I can't help it, I panic and all sense goes bye, bye.
- meanieweenie, LolaLei et alwayshungry aiment ceci
#67209
Posté 23 août 2014 - 11:58
OMG, I still have palpitations remembering the quicktime events in the last Tomb Raider... particularly since it was designed for a controller and not my style of keyboard play.... gah... have to stop thinking about it... *gulp*
This is going to be me during timed events:
- R2s Muse, Iceyone, Ananka et 5 autres aiment ceci
#67211
Posté 23 août 2014 - 12:00
Quick time dialogue, like in The Walking Dead and The Wolf Among Us stresses me out too, I end up getting an itchy trigger finger and clicking too early... then people moan at me, LOL!
This is exactly why I play melee rather than ranged... panic hits and I start swinging. I don't care who's in front of me. lol
#67212
Posté 23 août 2014 - 12:04
This is exactly why I play melee rather than ranged... panic hits and I start swinging. I don't care who's in front of me. lol
LOL This is why I always have friendly fire turned off. ![]()
- meanieweenie et BFace aiment ceci
#67213
Posté 23 août 2014 - 12:07
#67214
Posté 23 août 2014 - 12:08
LOL This is why I always have friendly fire turned off.
Me too! In a perfect world, we will be reminded before every big decision to save game so I can reload... probably frequently. ![]()
- R2s Muse et MacyNell aiment ceci
#67215
Posté 23 août 2014 - 12:09
I'm just glad that Crestwood is already an area we know. That way, the first time we get there I can learn all the shortcuts and best ways to avoid everything in preparation for that moment.
You might want to play an artificer rogue then. Riddle the place with traps and then alert the enemy so they'll get mauled by your devices and you can move in to mop up the rest.
- meanieweenie aime ceci
#67216
Posté 23 août 2014 - 12:19
You might want to play an artificer rogue then. Riddle the place with traps and then alert the enemy so they'll get mauled by your devices and you can move in to mop up the rest.
I'm just gonna run past any enemy that is between Crestwood village and our fortress and just deal with the ones that are directly attacking both places, once the timed event is over I'll run back and take care of the ones I hot footed past, LOL!
#67217
Posté 23 août 2014 - 12:21
I'm just gonna run past any enemy that is between Crestwood village and our fortress and just deal with the ones that are directly attacking both places, once the timed event is over I'll run back and take care of the ones I hot footed past, LOL!
Can't kill you! I'm running! (and panicking)
- LolaLei et Tishina aiment ceci
#67218
Posté 23 août 2014 - 12:22
Me too! In a perfect world, we will be reminded before every big decision to save game so I can reload... probably frequently.
LOL I always love how you know some sh!t's about to go down, because the "autosave" flashes. (and thank the Maker for that!)
But you know what else kinda stressed me out? Blackwall repeatedly saying, "They're endless. We should go to the Keep." It made me feel like I had to leave those baddies behind and book it to the Keep before . . . *something*. ![]()
- meanieweenie aime ceci
#67219
Posté 23 août 2014 - 12:25
LOL I always love how you know some sh!t's about to go down, because the "autosave" flashes. (and thank the Maker for that!)
Ahh yes, the evolved form of the 'conspicuously placed save point'. Same thing when you find a chest with healing items or a stockpile of ammo in survival horror games. You just know you're walking into a meat grinder. ![]()
- meanieweenie et R2s Muse aiment ceci
#67220
Posté 23 août 2014 - 12:26
Can't kill you! I'm running! (and panicking)
"Love to stop and chat, but I've got lives to save!" ![]()
- Chrys aime ceci
#67221
Posté 23 août 2014 - 12:28
LOL I always love how you know some sh!t's about to go down, because the "autosave" flashes. (and thank the Maker for that!)
But you know what else kinda stressed me out? Blackwall repeatedly saying, "They're endless. We should go to the Keep." It made me feel like I had to leave those baddies behind and book it to the Keep before . . . *something*.
LOL, it's like "yes dear, I know that" and then the others started with it!
#67222
Posté 23 août 2014 - 12:28
Mind you, that endless wave of undead will be great for XP grinding!
- R2s Muse et The Elder King aiment ceci
#67223
Posté 23 août 2014 - 12:31
Mind you, that endless wave of undead will be great for XP grinding!
Then maybe "Screw the castle, guys, I'm leveling up!"
- LolaLei et Tishina aiment ceci
#67224
Posté 23 août 2014 - 12:34
#67225
Posté 23 août 2014 - 12:36
I wonder how time will pass in this game? Like, obviously there are no Acts, but I'd presume it's supposed to take place during the course of at least a year.
It would be neat if it took place over a longer period than and we actually saw changes in the world over that time.





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