...Y'know, I had thought of creating a male Human Noble who follows more closely with the Templars...which in the end means he makes the Ultimate Sacrifice because he ultimately doesn't trust the Dark Ritual. The bad thing is that it may lead to Connor's death because he wouldn't have the mages to help nor would he take Jowan's offer.
The Official Cullen Discussion Thread v.3.0
#70301
Posté 02 septembre 2014 - 01:28
#70302
Posté 02 septembre 2014 - 01:45
...I had to kill Connor on that same playthrough, yes.
I actually had Isolde kill him, even.
Look, the tower was at least a couple days walk, meanwhile the village was being sieged by undead every night. I wanted to get the mages, they're the authorities in this whole demonic possession thing, but who knows what might come at the villagers when we're gone? We might go all that way and come back to a city of the dead, nothing left to save. And blood magic was not an option, never. (on this character
) So my Cousland asked for a minute to think, went upstairs to check on Connor.... then the demon attacked, and the choice was made for me. And then to make things worst, Isolde begged me to let her kill her own son and I couldn't deny her at least that. It's like denying Aveline the right to give Wesley a merciful death by her own hand, you just don't do that. It ain't right.
That's partly what eventually lead me to siding with the Templars in that canon, because immediately after watching all that unfold at Redcliffe, they go to the Circle and find... you know. What they find. It's a double punch of blood magic and demon summoning and innocent people dying for nothing and at that point Cousland was just 300% done with it. DONE. It doesn't help that Cullen was a sight to see right before the boss battle, this shadow of a man completely broken and battered by Uldred's corruption. Poor child. My Ariana will make it up to him, he'll get the happy ending he deserves.
(I swear this isn't even my evil character.
)
- john-in-france et Creeper Cat aiment ceci
#70303
Posté 02 septembre 2014 - 01:48
tl;dr ahead lol
It's an acquired taste, certainly. But I (personally) find Chantry-leaning characters very interesting to roleplay, because they become more intriguing, more complex to me. I have a hard time really getting into a mage playthrough because it ends up very simplistic, I fall into this routine of taking the nice guy side every time, freedom or nothing, defending people who really don't deserve defending, etc. With a more pragmatic Chantry-leaning character, I have to question their motivations, think about why they would do this or that, explore paths the game seems to push you away from, always keep reminding myself that people are morally grey and sometimes their decisions are not easily explainable by simplistic black or white views. Siding the with the Templars in Broken Circle, in example, is generally considered the "evil" choice, but even Wynne and Irving themselves agree that annulment is always a tragedy, but in this specific case it was for the best. It's not something I did lightly the first time I tried this path, but my character had (very long thought through) reasons to make this choice, and I was pretty surprised by Wynne and Irving's support. It ended up being my preferred path because of that final revelation of their characters.
In any case, playing Templar side doesn't mean you always support Templars every time, even when they're being awful (like playing mage side doesn't mean you're gonna support the Denerim slaver just because he's a mage). I'm just very skeptical of the whole mage/templar conflict and don't really align with either side (both are dead wrong, tbh), but tend to agree with Templars more often than I do with mages (not on the whole "mages aren't people," or "let's annul this entire Circle who did absolutely nothing because an apostate NOT in this Circle did something," of course), so that's how my characters tend to roll. Obviously there are as many awful Templars as awful mages, rotten apples are everywhere, and those need to be dealt with with extreme prejudice - I imagine when Cullen says "we are not Templars anymore" he's referring to the Red Templars, and how far the order has fallen. I'll gladly slay every Red Templar we meet, for dishonoring the order and the Chantry and basically being blood-thirsty psychopaths.
That's the moderate path my Trevelyan will take - generally Chantry-leaning, conservative regarding Circles (yes for mage rights and even self-moderation, nay for completely unchecked freedom aka Tevinter 2.0), radically against abominations and blood mages, and extremely angry at those rotten apple bastards that now form the Red Templars for twisting and corrupting Andraste's words into a gross power play and pretty much ruining everything. And I think this new, more moderate Cullen we have now will get along with her just fine. (it all turns back to getting dat booty in the end doesn't it
)
This is pretty much the approach I take on the pro-Mage side as well.
Most of my Wardens and Hawkes are willing to give Mages the benefit of the doubt on a case-by-case basis, rather than tarnish them all with the same brush (as Meredith did), but have little-to-no tolerance for those who break the rules or abuse magic to harm others. Even my Mages understand the role that the Templars play in enforcing the rules, but would prefer that Mages were allowed to have some say in this, perhaps working alongside the Templars to ensure that lawbreakers were treated with no undue bias from either side, with both Mage and Templar keeping the other in check.
I think I preferred Templars being more like how they were presented in Origins, as morally grey Prison-Wardens, who I could understand and agree with the reasons for doing what they did. Not to mention, you can easily argue that the Kinloch Templar's relative lenience and laxer security might have been the reason why Uldred's coup was able to happen, as well as Anders being able to escape over half a dozen times.
In DA2, the Kirkwall Templars often came across as utterly deplorable (although the Mages were often no better), it's rather soured my support for them and makes me find it harder to side with them, even if I do agree that they're doing a tough job as best as they can.
- riverbanks aime ceci
#70304
Posté 02 septembre 2014 - 01:57
With my Human Mage, Felicity Amell, she always wanted to give people the benefit of the doubt and would sometimes allow dark magic if it helps, rather than abuse. This is why she spares the Architect and has Alistair perform the Dark Ritual. While she believes both is wrong, she thinks they may help. Plus, she does eventually trust Morrigan, so she puts her faith in Morrigan that nothing evil would come from this. However, she abhors blood magic, particularly in the use of Uldred and the Tevinter slaver, though she may not have hated Jowan using blood magic if he didn't lie to her about it. In a way, she would slowly sway to it if it was use for helping others, not hurting them. Still, she saw the Circle necessary to an extent of teaching, hence why she decides to make it independent and works to make it better.
Granted, she is my true good character. The rest...with the possible exception of the Human Noble...
- Sifr et riverbanks aiment ceci
#70306
Posté 02 septembre 2014 - 02:30
I think I preferred Templars being more like how they were presented in Origins, as morally grey Prison-Wardens, who I could understand and agree with the reasons for doing what they did. (...) In DA2, the Kirkwall Templars often came across as utterly deplorable (although the Mages were often no better), it's rather soured my support for them and makes me find it harder to side with them, even if I do agree that they're doing a tough job as best as they can.
Exaclty this. It was rather easy for me to generally side with the Chantry in DAO because extremists were the exception, not the rule. Everyone had strong opinions, but measured ways to put them forward. Both sides were still somewhat relatable. Then came DA2 and I was like.... noooo what are you doing noooo you guys this is not what you were supposed to be about.... I WAS ROOTING FOR YOU /full Tyra Banks moment
"This is what being a Templar is about" still breaks me, every time.
perhaps working alongside the Templars to ensure that lawbreakers were treated with no undue bias from either side, with both Mage and Templar keeping the other in check.
This is an ideal scenario, yes. I suspect the game will eventually lead us to something like that, if only because a full break out from either side would leave us with two incompatible paths very hard to reconcile in further games without completely overwriting our choices with word of god anyway.
- Sifr et TreeHuggerHannah aiment ceci
#70307
Posté 02 septembre 2014 - 02:31
Cullenites!!! I got a Keep code, after a billion tries. I'm so happy
Would it be too forward to ask for ClassicBox's cute Cullen congratulations?
Yes!!!! You finally did it! I'm really glad for you, congrats! ![]()
- Chrys aime ceci
#70309
Posté 02 septembre 2014 - 02:41
Yay the cutest excited Cullen *hugs*
Thank you so ClassicBox and ninetozero
In the end it wasn't a twitter code but one posted here on bsn by the lovely Allegra Clark. A bit better for my slowish self typing on an iPad keyboard xD
To keep this strictly on topic: I'm getting so excited about Cullen it's gonna be hard to wait for my second game, so I hope being friends with him is really great too.
- riverbanks et ClassicBox aiment ceci
#70310
Posté 02 septembre 2014 - 02:51
And that's one playthrough done, start to finish, full game, no cheats. About 80 hours and by NO MEANS completionist.
At this rate, I'll be very old and gray before I romance anyone other than Cullen! ![]()
- meanieweenie, loominousfish, MacyNell et 4 autres aiment ceci
#70311
Posté 02 septembre 2014 - 02:57
The last time they said a game had 60 hours for completionists, I ended up with 120. If they're saying 200 hours for completionists this time.... goodbye family, goodbye friends, goodbye life. Tell them I died at Chateau Haine.
- Dirgegun, neonmoth, alwayshungry et 4 autres aiment ceci
#70312
Posté 02 septembre 2014 - 02:59
200 hours for completionists, eh?
Well, it's not like I've got a full course load and a game to develop this year... CHALLENGE ACCEPTED.
Goodbye friends, loved ones, life. May as well be considered legally dead now. Will still stands, first come first serve. Just don't take my xbox, my tv and my laptop or I'll cut ya I swear I will
- Kaibe et Mrs.Chestbeard aiment ceci
#70313
Posté 02 septembre 2014 - 03:03
Templar and Mage playthroughs?
I can roleplay pro-Templar fine! It's roleplaying uncompromising pro-templar I have no interest in attempting, to be honest. There's a big difference between reacting in a pro-templar way to obviously dangerous mages and magic situations verse reacting in an extremist pro-templar way to an unknown situation you haven't evaluated yourself (the Tower in Origins) or a situation where it's clear that the mages haven't done sh!t wrong (the final choice in DAII).
Not to say people who HAVE taken those choices are extremist pro-templar! I COULD come up with reasons to make those decisions, such as not knowing who is a blood mage/possessed and who isn't (though, for me, seeing that Wynne and the others are surviving would make any character I made second guess that decision) and wanting to protect the city/those caught in-between more than the mages....
But yeah, just the way the narrative sets it up doesn't make it seem as 'no choice is wrong' as it should. And there's no dialogue option to make it clear 'I'm doing this for the people caught in the middle, not for the Templars or the Mages'.
#70314
Posté 02 septembre 2014 - 03:12
...I had to kill Connor on that same playthrough, yes.
I actually had Isolde kill him, even.
Look, the tower was at least a couple days walk, meanwhile the village was being sieged by undead every night. I wanted to get the mages, they're the authorities in this whole demonic possession thing, but who knows what might come at the villagers when we're gone? We might go all that way and come back to a city of the dead, nothing left behind. And blood magic was not an option, never. (on this character
) So my Cousland asked for a minute to think, went upstairs to check on Connor.... then the demon attacked, and the choice was made for me. And then to make things worst, Isolde begged me to let her kill her own son and I couldn't deny her at least that. It's like denying Aveline the right to give Wesley a merciful death by her own hand, you just don't do that. It ain't right.
That's partly what eventually lead me to siding with the Templars in that canon, because immediately after watching all that unfold at Redcliffe, they go to the Circle and find... you know. What they find. It's a double punch of blood magic and demon summoning and innocent people dying for nothing and at that point Cousland was just 300% done with it. DONE. It doesn't help that Cullen was a sight to see right before the boss battle, this shadow of a man completely broken and battered by Uldred's corruption. Poor child. My Ariana will make it up to him, he'll get the happy ending he deserves.
(I swear this isn't even my evil character.
)
You let Isode kill Connor? That's so cold yet so satisfying.
- riverbanks aime ceci
#70315
Posté 02 septembre 2014 - 03:16
#70316
Posté 02 septembre 2014 - 03:23
Never could kill Connor. Most of the time, I let Isolde sacrifice herself, and that redeemed her actions in my eyes. Of course, I never learned until about my 7th playthrough that you could use the Circle of Magi to save him.I don't know...killing Connor yourself seems colder...with Isolde, it is mercy killing that is fitting for her. Then again, I don't like the idea of killing Connor but...
#70317
Posté 02 septembre 2014 - 03:24
I don't know...killing Connor yourself seems colder...with Isolde, it is mercy killing that is fitting for her. Then again, I don't like the idea of killing Connor but...
I think it's the same as when you let Aveline mercy-kill her husband. She's much, much angrier if you do it. If she does it, it hurts but at the same time it was her husband, he was her responsibility, and it was making up for how she 'failed' him. It's... cruel but not as cruel as seeing a stranger with no emotional investment just cut down a loved one.
Saying that, I never take those decisions. I just go to the Circle of Magi. ![]()
- Ananka aime ceci
#70318
Posté 02 septembre 2014 - 03:33
You let Isode kill Connor, that's so cold yet so satisfying.
I've done them all
Killed the kid, killed the lady, went to the Circle (most boring option) ![]()
- Sifr, riverbanks et SmilesJA aiment ceci
#70319
Posté 02 septembre 2014 - 03:34
#70320
Posté 02 septembre 2014 - 03:39
I couldn't come up with a reason any of my characters would be twits and not think 'well, the Circle is just over there.' Mind, it would probably be easier if I didn't always go to the circle first, that way they know something is wrong with the Circle so there might not be the time or even the capacity to deal with that and help Connor. Hmm... ![]()
#70321
Posté 02 septembre 2014 - 03:41
I've done them all
Killed the kid, killed the lady, went to the Circle (most boring option)
Good my dear Artemis:
- Sifr et CuriousArtemis aiment ceci
#70322
Posté 02 septembre 2014 - 03:46
I couldn't come up with a reason any of my characters would be twits and not think 'well, the Circle is just over there.' Mind, it would probably be easier if I didn't always go to the circle first, that way they know something is wrong with the Circle so there might not be the time or even the capacity to deal with that and help Connor. Hmm...
Well it just depends on the character. I mean some Wardens have only the vaguest concept of what a Circle even IS, let alone where it's located (it's not like everyone jumps forward to tell you about that option, too). As for my main three (although admittedly I never finished Aeducan):
Mahariel: Oh my god this idiot human kid is possessed by a demon, let's just kill it and be done with it.
Tabris: Oh, I'm such a goody-goody, is there no other way to solve this?? *finally after a million dialogue choices someone mentions the Circle*
Aeducan: Oh my god this woman is annoying... wait did she just offer to kill herself? YES!
- Tishina aime ceci
#70323
Posté 02 septembre 2014 - 03:49
I couldn't come up with a reason any of my characters would be twits and not think 'well, the Circle is just over there.' Mind, it would probably be easier if I didn't always go to the circle first, that way they know something is wrong with the Circle so there might not be the time or even the capacity to deal with that and help Connor. Hmm...
I have gone for the mage tower every time (except one when I discovered you couldn't walk down the one hall without triggering a fight). But I'm almost to that point in my Morrigan romance game, and I'm strongly considering going the sacrifice Isolde route just to remove her from the game permanently, lol. I mean, any Orlesian who's been at the Fereldan court as long as she has been and fail to understand how intensely Loghain hates Orlesians and TRUSTS him to send her a mage tutor has the brains of a sandflea.
- Iceyone aime ceci
#70324
Posté 02 septembre 2014 - 03:49
I'd love to have him and Feynriel work for us.
- The Elder King et Tishina aiment ceci
#70325
Posté 02 septembre 2014 - 03:50
So I was going through the threads and I saw a nice CC in the Solas thread so I decided to make Clair Trevelyan. I will have all my guys and the rest of my girls up later. So tell me what you think ![]()

- iheartbob, CuriousArtemis et SmilesJA aiment ceci





Retour en haut





