Amen. If I could, I'd turn combat completely off. Not really happy with tactical play, and I hope it's as entirely optional as they say. Boring video was boring to me since it was all combat except for a few minutes where they make really ridiculous looking characters and talk over the VA.
I guess I'm just really afraid that their target customer has changed so much that I'll be really upset at what happened to BioWare RPGs. 
I recall the combat in BioWare's older games actually being harder than their newer games
BG and BG2 had fairly large dungeons like Watcher's Keep that focused on exploration and combat, and could be devilish to get through. NWN had Undermountain, which was basically just an excuse to visit a mad wizard's dungeon that had little to do with the plot of Hordes of the Underdark. For me, the combat started getting easier and more accessible around KOTOR.
Last I read, they will not be showing amounts on approval changes- they only have numbers now for debug purposes. Final game was just going to be "Cullen approves" or "Cullen disapproves". If so, notepad won't help a lot. They're really wanting to hide the relationship mechanics, it seems.
I get what they're saying about the numerical values and bars promoting "game-y" behavior. I know I was guilty of it in DA:O and DA2, sometimes only bringing certain companions to certain quests because I know I'd lose a lot of approval or gain a lot. On the other hand, every game needs to strike a balance between immersion and mechanical transparency. We'll see once the game comes out.
In DA:O, initiating dialogue with a companion gives you a small line. Alistair starts off saying something like "What do you need?" But if you start going down the romance track, he switches to "Your desire is my command" and eventually "Something you need, my dear?" According to the Twitch stream, there will be something like that in DA:I. It's pretty obvious in DA:O, so hopefully it's sufficient as a way to quickly gauge your relationship status.