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The Official Cullen Discussion Thread v.3.0


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#76476
Adela

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LOOK AT THE PRETTIES

 

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#76477
Hellion Rex

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HELLLOOOOOOO


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He looks straight up like Troy Baker lol.



#76478
Lady Shayna

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Huh???-
Healing magic, healing potions etc have been a part of the DA world, including the books since the beginning-
just finished Masked Empire, and there was healing magic used in that book as well. So why is it suddenly becoming limited or non-existant
Makes no sense

 

 

Healing magic is not being eliminated from the world or the lore - player access is being limited for game play reasons.  

 

You have an unlimited supply of healing potions - you can just only carry so many with you at a time (the number you can carry at one time per character is upgrade-able in Skyhold).

 

So, it's less a matter of what it means to the world, and more a questions of what the effect is on difficultly and game play balance.  



#76479
riverbanks

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The human female with the black hair in that video is near perfect for me.  <3

 

Same. I just need to darken her skin to the elevens and do away with the purple eyes and she's perfect. Just what I had in mind for my Ari.


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#76480
CuriousArtemis

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Dragon Age @dragonage

In case you missed it - what will your Inquisitor look like? #MyInquisition *snip vid*

 

Ahh yes! I think some of those hairs will definitely work for my boys! I am excited!

 

BUT STILL NO MALE ELVES *sob* 

 

The last female human looked rad.


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#76481
VampOrchid

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I can't even explain how much I love the art work of this game. Ugh, gorgeous.


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#76482
Tishina

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Healing magic is not being eliminated from the world or the lore - player access is being limited for game play reasons.  

 

You have an unlimited supply of healing potions - you can just only carry so many with you at a time (the number you can carry at one time per character is upgrade-able in Skyhold).

 

So, it's less a matter of what it means to the world, and more a questions of what the effect is on difficultly and game play balance.  

Unfortunately, I fail to understand the "game play" reasons in a single player game, unless a lot of extra trips back to camp are "punishment" for not catching on to exactly the "right" way to play. At this point, we'll just have to wait and see whether this really is balanced to work out, and try to trust that they have tested this so it isn't just pleasing a tiny group of players. I really do hope so, padding a game with unnecessary travel time just eats up precious game time, and I'm trying to believe that's not what they're doing with such, apparently, draconian limits.



#76483
VampOrchid

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I'm watching the vid with the CC now...is it sad that I have the same hair cut as the dude they are creating in it? LOL!



#76484
R2s Muse

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Oookay, watching Cam party wipe is not inspiring confidence in my own ability to play this game! LOL
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#76485
Hellion Rex

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Oookay, watching Cam party wipe is not inspiring confidence in my own ability to play this game! LOL

Do remember that Cam did mention they are underlevelled for this scenario, so don't get too discouraged.


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#76486
CuriousArtemis

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I'm watching the vid with the CC now...is it sad that I have the same hair cut as the dude they are creating in it? LOL!

 

It means you are one bad a$$ punk rock chick! :D

 

Oookay, watching Cam party wipe is not inspiring confidence in my own ability to play this game! LOL

 

Supposedly he had entered a level that was above his current level,  hence why he died lol


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#76487
CuriousArtemis

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I have an ME2 DLC-related OT question that I hope you guys can help me with:

 

Spoiler



#76488
Sable Rhapsody

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Unfortunately, I fail to understand the "game play" reasons in a single player game, unless a lot of extra trips back to camp are "punishment" for not catching on to exactly the "right" way to play. At this point, we'll just have to wait and see whether this really is balanced to work out, and try to trust that they have tested this so it isn't just pleasing a tiny group of players. I really do hope so, padding a game with unnecessary travel time just eats up precious game time, and I'm trying to believe that's not what they're doing with such, apparently, draconian limits.

 

Player challenge, resource management, and optimal play can be just as much a part of a single player game as a multiplayer one.  Most of BioWare's RPGs have an optimal (or a few optimal) ways to build characters and conduct yourself during combat--see, for example, the broken Blood Mage/Arcane Warrior multimage combo from DA:O or the Insanity infiltrator builds for ME2.  Does that mean that other playstyles are "wrong" or the optimal method is "exactly the right way to play"?  In my personal experience, not unless you're cranking up that difficulty.  In fact, you can build characters pretty suboptimally in DA:O and still be fine for Normal.

 

I'm sure there will be optimum builds and playstyles for DA:I too, but that doesn't mean that it's draconian.  Even Baldur's Gate, which has more punishing combat mechanics than most modern games, can be played without powergaming. 



#76489
Zarro-Morningstar

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Ahh yes! I think some of those hairs will definitely work for my boys! I am excited!

 

BUT STILL NO MALE ELVES *sob* 

 

The last female human looked rad.

You sound a lot more happy though which is good!

I have an ME2 DLC-related OT question that I hope you guys can help me with:

 

Spoiler

I got ME2 on the PS3 and it was the digital collector's edition which came with all the DLC, so to my knowledge you have to get the limited edition if what your trying does not start to work.


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#76490
Tishina

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Player challenge, resource management, and optimal play can be just as much a part of a single player game as a multiplayer one.  Most of BioWare's RPGs have an optimal (or a few optimal) ways to build characters and conduct yourself during combat--see, for example, the broken Blood Mage/Arcane Warrior multimage combo from DA:O or the Insanity infiltrator builds for ME2.  Does that mean that other playstyles are "wrong" or the optimal method is "exactly the right way to play"?  In my personal experience, not unless you're cranking up that difficulty.

 

I'm sure there will be optimum builds and playstyles for DA:I too, but that doesn't mean that it's draconian.  Even Baldur's Gate, which has more punishing combat mechanics than most modern games, can be played without powergaming. 

Eight potion limit for an entire party with almost no other heals or health regen, unless you have some amazingly good defensive abilities or the mobs aren't doing much damage, sounds to me like a trip back to camp every three or four fights unless you hit some "magic" combination *shrug*. I'm still excited about DAI, but it's hard not to have some serious doubts about those limits in terms of built-in time wasters.



#76491
Sable Rhapsody

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Eight potion limit for an entire party with almost no other heals or health regen, unless you have some amazingly good defensive abilities or the mobs aren't doing much damage, sounds to me like a trip back to camp every three or four fights unless you hit some "magic" combination *shrug*. I'm still excited about DAI, but it's hard not to have some serious doubts about those limits in terms of built-in time wasters.

 

Cameron was in an area that was too high for his party.  There's no reason to assume that you'll do the same unless you like difficult fights  :)

 

Think about it this way.  Combat is, at its heart, a numbers and resources game.  You know how a lot of games tend to give you a bunch of consumables right before a boss fight?  It's because you'll most likely need them to get through the fight.  It doesn't give you a bunch of stuff before a normal fight, because you probably don't need it.

 

8 potion limit for an entire party with limited regen and focus-based party heals would be insufficient in, say, DA:O where the combat is designed so you take more damage and heal more damage.  DA:I's had its combat designed with the idea of limited healing; you heal less damage, so you take less damage, and every class has ways to reduce damage.  Besides, IMO it opens up builds--you don't have to glue a healing mage to your butt anymore.  No more mandatory Anders!

 

At any rate, there's always the difficulty slider.  Even games built around a challenging core experience (Baldur's Gate, Icewind Dale) can be scaled down or up to suit your tastes.  The difficulty slider's worked in every other BioWare game so far, all with very different core gameplay, so it should be fine in DA:I.


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#76492
CuriousArtemis

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You sound a lot more happy though which is good!

 

I am happier!  ^_^ I can work with these, especially the ones that appear pulled back. Those could work for Auren really well. Cause I see Auren as having long hair and can't envision him with short hair, but there's no reason why he wouldn't pull it back, no reason at all. My mage Kael has chin-length hair, and I'm thinking I might be able to work with the Fabio-looking stuff; it probably just looked silly because it was on a very rugged dude lol


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#76493
Tishina

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8 potion limit for an entire party with limited regen and focus-based party heals would be insufficient in, say, DA:O where the combat is designed so you take more damage and heal more damage.  DA:I's had its combat designed with the idea of limited healing; you heal less damage, so you take less damage, and every class has ways to reduce damage.  Besides, IMO it opens up builds--you don't have to glue a healing mage to your butt anymore.  No more mandatory Anders!

 

At any rate, there's always the difficulty slider.  Even games built around a challenging core experience (Baldur's Gate, Icewind Dale) can be scaled down or up to suit your tastes.  The difficulty slider's worked in every other BioWare game so far, all with very different core gameplay, so it should be fine in DA:I.

Well, I always start on the easy difficulty for my first PT, but while I don't expect to ever PT on nightmare, I'd hoped to try the normal and hard difficulties without pulling my hair out (it's thin enough at my age :P ). And hopefully you're right that we'll take a lot less damage (I thought they said NO regen?); it'll definitely be nice not to trail around a healer constantly (my current DAO party doesn't have a healer, just the basic healing spell that Morrigan rarely uses, but I go through a lot of healing potions at times). Part of my worry is based on a major reason I quit MMORPGs to go back to SP RPGs - I timed my gametime one week, and I had to spend more time grinding mats, crafting, traveling, etc. than I did on actual play (I timed it because I thought maybe I was imagining how bad it was - it was actually worse than I thought). I just hope it also opens up builds and doesn't, instead, push us toward "one true build" for each class just to survive at anything harder than easy.



#76494
Zarro-Morningstar

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I am happier!  ^_^ I can work with these, especially the ones that appear pulled back. Those could work for Auren really well. Cause I see Auren as having long hair and can't envision him with short hair, but there's no reason why he wouldn't pull it back, no reason at all. My mage Kael has chin-length hair, and I'm thinking I might be able to work with the Fabio-looking stuff; it probably just looked silly because it was on a very rugged dude lol

See there is light at the end of this tunnel, I was going through the past pages and a lot of people seemed disappointed and while I did not really feel that way, I could see why they would feel that way. So I think Bioware made a smart move by releasing this little teaser as well. Anyway I see plenty of hairstyles that could fit my characters, while they may not be exactly what I wanted...I still think I am going to be spending WAYYYYYYYYYYYY too much time in the CC.


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#76495
Zarro-Morningstar

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LOOK AT THE PRETTIES

 

o39gt7H.png

I could see Moira Trevelyan looking like this...paler...with icy blue eyes and higher cheekbones, just overall a more softer look but with chilling eyes. So I think the hair will pull it all together.


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#76496
rapscallioness

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Oookay, watching Cam party wipe is not inspiring confidence in my own ability to play this game! LOL

not to mention Cam was not really paying attention and just seemed rather like.......a n00b. lmfao!

 

No, no, but I don;t think he was really trying. At all. He was just kinda roaring thru it.

 

And as far as potions...hmm, I rarely used 8 potions during a mission on hard in DA2. Even if I wanted to, the cooldown wouldn't let me. lol!

 

Really the trickiest battle seemed to be all those Carta dwarves. Sooo, what did mike say? Keep them clustered and wail on them? something like that. All the others, on normal, were really just one or two. Mind you, that Alpha Hurlock....

 

They were also using their potions too soon. They were guzzling them down too early. Shoulda saved those for just such an occasion as emerging from a tough battle with Carta, and facing an alpha hurlock.


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#76497
Tishina

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I could see Moira Trevelyan looking like this...paler...with icy blue eyes and higher cheekbones, just overall a more softer look but with chilling eyes. So I think the hair will pull it all together.

I like that hair a lot, and if we can't have curly hair, she'd do well as my Ryumka Trevelyan, with dark violet, slightly larger eyes and a little sharper features.



#76498
rapscallioness

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LOOK AT THE PRETTIES

 

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everything is beautiful. i'm so friggin thrilled. and that vid for CC was great. Dat music, and then the final scene of a customized PC emerging.

 

awww, yes! I'm there. I am hype.



#76499
Sister Goldring

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I don't think he brought his A game today.  It must be kind of intimidating to have to play in front of not only all your colleagues but however many thousand fans - AND EVERYBODY IS JUDGING YOU.  I wouldn't be able to do it, I would forget everything I ever imagined I knew about tactics and class functions.  All while you are expected to be informative and amusing, so really, I think he did great.   :D   Heck, I don't even like the thought of multiplayer gamers judging me.  So lots of kudos to Cameron (I've forgotten his last name).   :)


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#76500
Ryzaki

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LOOK AT THE PRETTIES

 

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This is soooo my quizzy's hair <3

 

Human you got moved up to first. BE PROUD.

 

Not sure if I'll romance Cullen first now or what.


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