Friend Varric. The Architect is also alive and the eluvian is intact. Dead Warden though.Yes, especially since I have to wait a few extra days and need the spoilers to keep me sane. Are you going with friend Varric or rival Varric?
The Official Cullen Discussion Thread v.3.0
#79001
Posté 12 octobre 2014 - 03:41
#79002
Posté 12 octobre 2014 - 03:45
I'm tempted to make my Warden and Hawke total jerks and my Inquisitor a nice gal to see if Leliana and Varric comment on it... Possibly Cullen too.
It'd be an interesting import.
#79003
Posté 12 octobre 2014 - 03:47
Yes, especially since I have to wait a few extra days and need the spoilers to keep me sane. Are you going with friend Varric or rival Varric?
I'll probably have the game immediately but won't be able to do much more than goof with the CC and the intro for about a month, so I'm not worrying about spoiling myself, at least on some things. Or at least I assume I'll have it by the U.S. Thanksgiving (the drawback to getting it as a gift)
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#79004
Posté 12 octobre 2014 - 03:49
#79005
Posté 12 octobre 2014 - 03:53
I admit to breaking character and giving Varric the shard because I want to see what happens.
You don't even have to break character. Varric begs for the shard as the only way to help his brother - Hawke, having lost both parents and both siblings at that point and knowing better than anyone how it feels to be completely alone in the world, has every right to let their judgement be clouded by the possibility that maybe this small act here is what will keep Varric from losing the only family he has left. Even the most bleeding heart diplomatic nice guy of Hawkes could sympathize with him at that moment, and it wouldn't be breaking character.
#79006
Posté 12 octobre 2014 - 03:54
Hm, if there is another romance that´s similiar to the Anders one then I don´t want to spoil it because that would make for an awesome first playthrough (Didn´t do the Anders romance first so it didn´t have the same effect) but then I would need someone to tell me about it lol ![]()
#79007
Posté 12 octobre 2014 - 03:57
- The Elder King aime ceci
#79008
Posté 12 octobre 2014 - 03:58
I´m thinking if any of them have a twist of sorts, otherwise I´m back at square one with no idea about who I´m going to romance first ![]()
#79010
Posté 12 octobre 2014 - 04:01
I'm kinda anxious of romancing Cullen first cause so many things can go wrong. What if I get him killed? Leave? Not high enough approval? Or what if I miss one romance dialogue and whole romance leaves unfinished like happened with my Thane romance ^^;
#79011
Posté 12 octobre 2014 - 04:22
I haven't decided if I want to romance Cullen first or give Solas a try in my first playthrough. There's definitely a risk that I mess up the Cullen romance the first time I play the game, and I'm already making up headcanons for how I want the Solas romance to play out. On the other hand, I'm not sure I can wait an entire playthrough to romance Cullen.
Also, I'd like to use my Amell Warden backstory with Cullen, but I'm more eager to see how the Cousland backstory plays out in the game. So if I wait with the Cullen romance then I can have Cousland backstory+Solas romance in my first playthrough, and then Amell backstory+Cullen romance in my second.
Edit: But I also want to play a human mage first, rather than an elf. Ah, decisions...
#79012
Posté 12 octobre 2014 - 04:32
I'm kinda anxious of romancing Cullen first cause so many things can go wrong. What if I get him killed? Leave? Not high enough approval? Or what if I miss one romance dialogue and whole romance leaves unfinished like happened with my Thane romance ^^;
Advisors can't die (at least during the course of the game) or leave the Inquisition, so at least those two you have covered.
The other concerns... well, again, rivalmances are gone, so one would probably be better erring on the safe side and not getting too antagonistic with Cullen. I really am thinking if you go out of your way to antagonize your prospective LI, the romance might never take off, no matter how many heart icons you click. We'll see how it goes down, someone will probably mess it up and let everyone else know, but at least on a first playthrough before we get spoilers and guides, it's probably best not to risk too much if you're very invested in romancing this or that specific person. Just be nice to Cullen (or at least don't be too much of an ass to him), click all the hearts when they come up, and I can't imagine many ways in which this romance could go awry (aside from intentional dramatic writing, which... I don't see many red flags for in his writer, at least).
#79013
Posté 12 octobre 2014 - 04:40
Advisors can't die (at least during the course of the game) or leave the Inquisition, so at least those two you have covered.
The other concerns... well, again, rivalmances are gone, so one would probably be better erring on the safe side and not getting too antagonistic with Cullen. I really am thinking if you go out of your way to antagonize your prospective LI, the romance might never take off, no matter how many heart icons you click. We'll see how it goes down, someone will probably mess it up and let everyone else know, but at least on a first playthrough before we get spoilers and guides, it's probably best not to risk too much if you're very invested in romancing this or that specific person. Just be nice to Cullen (or at least don't be too much of an ass to him), click all the hearts when they come up, and I can't imagine many ways in which this romance could go awry (aside from intentional dramatic writing, which... I don't see many red flags for in his writer, at least).
He could leave or die towards end though D: Or something like what happened to Leliana in the Redcliffe could happen to him!
I'm kinda sad that rivalmances are gone since I really liked them. I'm not sure if I will be able to play in character with my Inquisitor with being nice to Cullen, at least in the beginning since she has problem with templars and Chantry. Well, I hope that doesn't kill whole romance though. I disliked approval systems in the DAO cause it felt like I had to suck up some (well mostly Alistair) companions too much, I hope that doesn't happen with DAI ^^
#79014
Posté 12 octobre 2014 - 05:04
#79015
Posté 12 octobre 2014 - 05:05
Massive @DragonAgeKeep emails batch just went out. With this, we almost at our goal to have all beta applicants in! Go check inboxes!
Also, 'keep' in mind that some folks mention it can take a hr or so before they got it. ![]()
- Tishina aime ceci
#79016
Posté 12 octobre 2014 - 05:06
I'm kinda sad that rivalmances are gone since I really liked them. I'm not sure if I will be able to play in character with my Inquisitor with being nice to Cullen, at least in the beginning since she has problem with templars and Chantry. Well, I hope that doesn't kill whole romance though. I disliked approval systems in the DAO cause it felt like I had to suck up some (well mostly Alistair) companions too much, I hope that doesn't happen with DAI ^^
I really liked the Rivalry system too (could never play DA2 with Anders or Merrill in the friendship path again once I discovered how much they grow and change through the Rivalry path, for instance), but people apparently never really understood what Rivalry was about. To this day you still hear people making a stink about getting Rivalry points over this or that dialogue choice, when that's... not necessarily a bad thing. I wish BW had stuck to their guns with this one and kept the Rivalry system in place instead of going back to approval/disapproval, but alas, 'tis a done deal at this point.
I'm thinking that, because we're back to "approval" instead of "respectful disagreement," the Fenris or Anders style of rivalmance, where you butt heads over mages this and mages that the whole game through but still manage to keep the romance alive, won't work on Cullen this time. If it works like DAO again, all that will accomplish is annoying him. But... it' just a guess, and I could be dead wrong too. We'll have to wait and see (and you guys playing mages will have to tell me about this one, in case I ever decide to romance him again with a mage later - for science!
).
- AstraDrakkar, Ryzaki, Potato Cat et 3 autres aiment ceci
#79017
Posté 12 octobre 2014 - 05:33
-snip-
I agree so much. They should have kept the Rival aspect.
#79018
Posté 12 octobre 2014 - 05:35
Check out this AWESOME work by Luiz Ferrarezzi!
This art is hot, and I'm not just talking about the fire.
- BioFan (Official) aime ceci
#79019
Posté 12 octobre 2014 - 05:37
I really liked the Rivalry system too (could never play DA2 with Anders or Merrill in the friendship path again once I discovered how much they grow and change through the Rivalry path, for instance), but people apparently never really understood what Rivalry was about. To this day you still hear people making a stink about getting Rivalry points over this or that dialogue choice, when that's... not necessarily a bad thing. I wish BW had stuck to their guns with this one and kept the Rivalry system in place instead of going back to approval/disapproval, but alas, 'tis a done deal at this point.
IMO, ideally it would be a two-axis system--one for how much the character respects you, and the other for how much the character likes you as a person. See, for example, Miranda Lawson and Tali's relationship. Tali didn't like Miranda one bit, but respected her enormously. I can see how that system would be a nightmare to implement, though, so I'm fine with one-axis approval/disapproval.
Elements of the Rivalry system may still exist in DA:I, though. They existed even in DA:O. There are characters like Sten, Shale, and Velanna where you get approval for standing your ground and challenging them rather than agreeing with them. Persuade options allowed to to discuss your way of thinking with a disagreeing companion, and even get approval for it (see: convincing Nathaniel to save Amaranthine when he thinks it's a lost cause). So hopefully even if the numerical approval system is pretty simplistic, the dialogue options we get will reflect more complex relationships.
- Potato Cat aime ceci
#79020
Posté 12 octobre 2014 - 05:48
Well at least we know the approval bar will be invisible and we won't be notified in hard numbers but in vague terms like in The Walking Dead, "Clementine will remember this" or "Kenny doesn't like this," etc. That at least does away with the Min/Max friendship minigame, which I think is what annoyed people the most. At least it annoyed me, having to keep watch on that bar going this way or that way. I do prefer Mass Effect's way of handling friendship - you know where you stand with this person by the way they react to you or the world (like Garrus becoming more mellow or reckless depending on where your friendship took him), not by how many points you've risen or sinked in their scoresheet since the last quest.
I do wonder if this is a feature at all in DAI. Can we influence people to be more like or like that with our actions, or do we just score points towards leaving/staying? It'd be interesting to see if, towards the end of the game, a Cullen that gets sided with more often ends up more agreeable or more mellow or even more pragmatic than ever, than a Cullen that gets ignored or antagonized more often.
- Sifr aime ceci
#79021
Posté 12 octobre 2014 - 06:04
I do wonder if this is a feature at all in DAI. Can we influence people to be more like or like that with our actions, or do we just score points towards leaving/staying? It'd be interesting to see if a Cullen that gets sided with more often ends up more agreeable or more mellow or even more pragmatic than ever, than a Cullen that gets ignored or antagonized more often, towards the end of the game.
I like the idea of our advisors and the other companions changing as a result of our actions or inactions. Cullen seems to get very frustrated when people choose to either ignore the blatant dangers that come with magic or excercise an extreme lack of caution. If the Inquisitor was to say, repeatedly spare dangerous mages and recruit them into our Inquisition, I could see Cullen getting really taking umbrage with that?
- riverbanks aime ceci
#79022
Posté 12 octobre 2014 - 06:06
One thing I disliked about the friendship/rivalry was how you could cancel out progress along one path and that could stall out the relationship. When I had a Hawke romance Fenris, I only made it to 100% rivalry by the skin of my teeth. I know an approval system in a video game will always be a little unnatural and clinical but I hope they've improved on it for DA:I so it's less "We don't disagree enough so this as far as it's going to go."
#79023
Posté 12 octobre 2014 - 06:09
One thing I disliked about the friendship/rivalry was how you could cancel out progress along one path and that could stall out the relationship. When I had a Hawke romance Fenris, I only made it to 100% rivalry by the skin of my teeth. I know an approval system in a video game will always be a little unnatural and clinical but I hope they've improved on it for DA:I so it's less "We don't disagree enough so this as far as it's going to go."
I remember the devs saying that we won't get locked out of content with the companions/advisors this time around, so whatever they've done with the approval system must be somewhat different.
#79024
Posté 12 octobre 2014 - 06:12
One thing I disliked about the friendship/rivalry was how you could cancel out progress along one path and that could stall out the relationship. When I had a Hawke romance Fenris, I only made it to 100% rivalry by the skin of my teeth. I know an approval system in a video game will always be a little unnatural and clinical but I hope they've improved on it for DA:I so it's less "We don't disagree enough so this as far as it's going to go."
Yeah, I find it impossible to rival Sebastian because he likes pretty much everything you do and gives you +25 Friendship everytime you accept his quests. I'd go friendship with him instead, but his motivation and character makes far more sense when you go full rivalry.
#79025
Posté 12 octobre 2014 - 06:28
Yeah, I find it impossible to rival Sebastian because he likes pretty much everything you do and gives you +25 Friendship everytime you accept his quests. I'd go friendship with him instead, but his motivation and character makes far more sense when you go full rivalry.
It was like that for a lot of characters. Everyone tells me that Merrill is far better when you go down her rivalry path, but I couldn't for the life of me do that one the playthrough I designated to romance her on. It was like kicking a puppy.





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