Eh I'm still kind of angry that our dalish quizzies don't have welsh accents. Don't get me wrong I get why from a game dev point of view we don't have it, but seriously don't make it canon that dalish elves sound a certain way then make our elves speak like posh human nobles.
The Official Cullen Discussion Thread v.3.0
#95326
Posté 28 novembre 2014 - 04:03
#95327
Posté 28 novembre 2014 - 04:23
#95328
Posté 28 novembre 2014 - 04:24
I am somewhat upset I don't get unique dialog as a mage, with Cullen. I mean I have no titles, as a mage, so why would he be worried about that with my quizy being a Mage?
Eh, I got several mage options on my dialogue wheel when speaking with Cullen?
#95329
Posté 28 novembre 2014 - 04:24
Yes, THIS. most of the time, throughout the main quests and conversations, I can see in the back of my mind how it would've made perfect sense for a human quizzy to say or do what I just had to say or do. My Dalish quizzy, for instance, has been oddly deeply concerned about saving shem lives since the very beginning lol Um, okay. Probably doesn't help that the British male VA is extremely noble and neutral sounding when he reads the lines... no matter what the intended tone.
I'm afraid the homogeneity of the race experiences is going to make the replay-ability much lower than I expected. Once for each class, maybe a second one for a favorite class and to try some significantly different choices. The amount of content and hours to play offsets that, but still. Maybe I'd better figure out which of the romances I want to see most and aim for those in my first two PTs. So, one with Cullen and one with either Dorian or Cassandra. Guess I'd better name a male inquisitor ![]()
#95330
Posté 28 novembre 2014 - 04:33
I think it's why, although most of the main story seems really well written, the stuff I've seen with non-humans seems very off most of the time.
If we're completely honest about it, we all know the story was written with a human protagonist in mind. It was incredibly gracious of them to take the time and put the massive amount of resources that multiple races demands to put that back in the game - but the story was clearly shaped around a human hero at that point, and there's really only so much you can change / so far you can go to acommodate other races while still maintaining a minimum of plot credibility.
At some point it's just gonna feel off no matter what, and take a lot of suspension of disbelief to make the plot work around a non-human Inquisitor. It might have been different had different races been considered from the start but, with the short term they had to patch it up, these minor ripples may have been all they could get in, short of rewriting the whole thing over.
#95331
Posté 28 novembre 2014 - 04:41
Spoiler
....interesting! I didn't get that option at all, it was either kill/imprison/conscript. Wonder if that's gated to mage side?
#95332
Posté 28 novembre 2014 - 04:42
#95333
Posté 28 novembre 2014 - 05:03
If we're completely honest about it, we all know the story was written with a human protagonist in mind. It was incredibly gracious of them to take the time and put the massive amount of resources that multiple races demands to put that back in the game - but the story was clearly shaped around a human hero at that point, and there's really only so much you can change / so far you can go to acommodate other races while still maintaining a minimum of plot credibility.
At some point it's just gonna feel off no matter what, and take a lot of suspension of disbelief to make the plot work around a non-human Inquisitor. It might have been different had different races been considered from the start but, with the short term they had to patch it up, these minor ripples may have been all they could get in, short of rewriting the whole thing over.
Probably true, but they did say there was race specific content scattered through the game that implied they had done more, and it doesn't change the fact that, well, they ended up with the non-humans feeling very much a last minute thought. It's disappointing for those of us for whom playing non-humans is a major attraction of fantasy games.
Dalish mission spoiler
- riverbanks et ACD101 aiment ceci
#95334
Posté 28 novembre 2014 - 05:05
....interesting! I didn't get that option at all, it was either kill/imprison/conscript. Wonder if that's gated to mage side?
I was a mage (who sided with the mages at Redcliffe) and had the Tranqulity option come up, which I thought he deserved...but choosing it caused massive disapproval from pretty much everyone except Bull and maybe someone else. Also, it opened up an op on the war table (let's just say that my mage allies weren't thrilled by it). I ended up reloading and chopped his head offf myself, which everyone seemed to love.
I also tried giving him to the Wardens, but honestly, after what he did...I really kind of did want to chop his head off anyway.
#95335
Posté 28 novembre 2014 - 05:06
I was a mage (who sided with the mages at Redcliffe) and had the Tranqulity option come up, which I thought he deserved...but choosing it caused massive disapproval from pretty much everyone except Bull and maybe someone else. Also, it opened up an op on the war table (let's just say that my mage allies weren't thrilled by it). I ended up reloading and chopped his head offf myself, which everyone seemed to love.
I also tried giving him to the Wardens, but honestly, after what he did...I really kind of did want to chop his head off anyway.
After what that guy did to my canon... 10/10 definitely would make tranquil again, damn bastard.
#95336
Posté 28 novembre 2014 - 05:06
I'm afraid the homogeneity of the race experiences is going to make the replay-ability much lower than I expected. Once for each class, maybe a second one for a favorite class and to try some significantly different choices. The amount of content and hours to play offsets that, but still. Maybe I'd better figure out which of the romances I want to see most and aim for those in my first two PTs. So, one with Cullen and one with either Dorian or Cassandra. Guess I'd better name a male inquisitor
Honestly I don't plan to replay until/unless a few mods go out. Which could be a few years from now. It is a somewhat fun game, and the main quest is pretty awesome, but overall the game is pretty tedious and I still am deeply unhappy with my romance options (and the romances are what carried me through DAO/DA2. Good games but pretty overall blah fantasy plot). The CC is not what I hoped it would be. So I need mods to help me streamline the game / give me a story mode / better CC / whatever so that I can agree to sit down and pour a crap ton of hours into this a second time lol
- Tishina aime ceci
#95337
Posté 28 novembre 2014 - 05:10
Probably true, but they did say there was race specific content scattered through the game that implied they had done more, and it doesn't change the fact that, well, they ended up with the non-humans feeling very much a last minute thought. It's disappointing for those of us for whom playing non-humans is a major attraction of fantasy games.
Exactly, they even said it would be more immersive than DAO. Also, it's not that the whole storyline needs to be changed, not at all. We just need better dialogue options. At present we will get lame responses like this:
Q: Do you believe in the Maker?
A1: Of course
A2: I'm not sure
A3: Absolutely not
There should be additional options for Dalish FOR SURE and possibly for dwarves ("I believe in my ancestors/the Stone") and maybe even qunari (though it would make the most sense for a qunari to be Andrastian or atheist without any other possibilities).
Stuff like that is sprinkled throughout the game and it's very frustrating.
Also, guess how many times I've been called a knife-ear or was mistaken for a servant?
ZERO.
I mean, come on.
- riverbanks et Tishina aiment ceci
#95338
Posté 28 novembre 2014 - 05:11
Honestly I don't plan to replay until/unless a few mods go out. Which could be a few years from now. It is a somewhat fun game, and the main quest is pretty awesome, but overall the game is pretty tedious and I still am deeply unhappy with my romance options (and the romances are what carried me through DAO/DA2. Good games but pretty overall blah fantasy plot). The CC is not what I hoped it would be. So I need mods to help me streamline the game / give me a story mode / better CC / whatever so that I can agree to sit down and pour a crap ton of hours into this a second time lol
The whole game falls short in a lot of places, which actually really upsets me lol.
- Adela aime ceci
#95339
Posté 28 novembre 2014 - 05:13
Meh, I would give the poo head Tranquility, but, that said, I'm worried about with the Breach currently open, a spirit or demon would just touch his mind to reverse it, and then we'd have an overly emotional and powerful mage on the loose (my in character rationalization). So I chop his head off.I was a mage (who sided with the mages at Redcliffe) and had the Tranqulity option come up, which I thought he deserved...but choosing it caused massive disapproval from pretty much everyone except Bull and maybe someone else. Also, it opened up an op on the war table (let's just say that my mage allies weren't thrilled by it). I ended up reloading and chopped his head offf myself, which everyone seemed to love.
I also tried giving him to the Wardens, but honestly, after what he did...I really kind of did want to chop his head off anyway.
#95340
Posté 28 novembre 2014 - 05:14
That really sucks. I really feel like you'd have had a whole different experience without all the bugs.The whole game falls short in a lot of places, which actually really upsets me lol.
#95341
Posté 28 novembre 2014 - 05:18
The whole game falls short in a lot of places, which actually really upsets me lol.
It does! I enjoyed DA2 way more, but only because of the romance. So far the main quest is brilliant, but there's so much other... stuff!!... in between that it is just mind-numbingly tedious (for me at least). In fact I was thinking the other day, between this and modded Skyim (b/c with vanilla Skyrim there's no contest; DAI wins by a landslide) which do I have more fun playing? And... I haven't been able to answer that. Because before DAI came out I was having a blasted with modded Skyrim, crafting just the kind of character I wanted, not limited by the crap vanilla CC, romancing the guy I want, not limited by what the game thought I should want, and just trapsing over a beautiful landscape. I can traipse over a beautiful landscape in both games (although Skyrim is actually PRETTIER), and the only spot DAI wins out is in the characters and storytelling. But Skyrim gives me better CC and the whole romance thing. And honestly, more people in Skyrim comment on my elfyness than in DAI lol which is just SAD.
#95342
Posté 28 novembre 2014 - 05:18
That really sucks. I really feel like you'd have had a whole different experience without all the bugs.
I did get 7+ hours into it yesterday, but I couldn't stand the look of my Trev so I started again. The problem is that it's not just the bugs, there's a lot of things (I've been watching YouTube vids of the stuff I couldn't access) that just didn't quite cut it.
#95343
Posté 28 novembre 2014 - 05:31
It does! I enjoyed DA2 way more, but only because of the romance. So far the main quest is brilliant, but there's so much other... stuff!!... in between that it is just mind-numbingly tedious (for me at least). In fact I was thinking the other day, between this and modded Skyim (b/c with vanilla Skyrim there's no contest; DAI wins by a landslide) which do I have more fun playing? And... I haven't been able to answer that. Because before DAI came out I was having a blasted with modded Skyrim, crafting just the kind of character I wanted, not limited by the crap vanilla CC, romancing the guy I want, not limited by what the game thought I should want, and just trapsing over a beautiful landscape. I can traipse over a beautiful landscape in both games (although Skyrim is actually PRETTIER), and the only spot DAI wins out is in the characters and storytelling. But Skyrim gives me better CC and the whole romance thing. And honestly, more people in Skyrim comment on my elfyness than in DAI lol which is just SAD.
*edit* scrap that if you haven't finished!
#95344
Posté 28 novembre 2014 - 05:32
So I've read that there is a bug with Cullen -
SpoilerIs this true?
So I made it to Skyhold not that long ago, and I've been mostly knocking companion quests down one at a time since, but I have had my first (wonderful) Cullen flirt at Skyhold. Now there's an exclamation mark with his name...It looks like the location is the ramparts and when I try to zero in on it with a marker it leads me to a room with a desk and a ladder...but no one there. Nothing happens.
Is this a bug any of you have experienced? Or am I missing something?
All the companions have a habit of disappearing randomly or not appearing in places they should be. I've found that saving and reloading generally fixes the problem, although often you have to do it several times. Also, in my game, I didn't realize that Cullen's office area in the ramparts wouldn't open up until I left Skyhold and completed a sidequest, so I wasted an inordinate amount of time looking for a way to get around/over the debris in that area!
#95345
Posté 28 novembre 2014 - 05:33
Honestly I don't plan to replay until/unless a few mods go out. Which could be a few years from now. It is a somewhat fun game, and the main quest is pretty awesome, but overall the game is pretty tedious and I still am deeply unhappy with my romance options (and the romances are what carried me through DAO/DA2. Good games but pretty overall blah fantasy plot). The CC is not what I hoped it would be. So I need mods to help me streamline the game / give me a story mode / better CC / whatever so that I can agree to sit down and pour a crap ton of hours into this a second time lol
Well it's highly unlikely we'll be getting any mods for DAI unless Dice give us some kind of toolset, something they've said is not likely to happen. Frostbite is not designed to be mod friendly and without access to source code and certain tools there isn't much that modders can do. The only kind of mods I can see possibly appearing for this game are re-textures but even that would be pushing it I think.
#95346
Posté 28 novembre 2014 - 05:35
*edit* scrap that if you haven't finished!
Oh wow, thank the creators I didn't see this until after the edit!
Yeah, haven't finished and probably won't finish for a few more weeks. I can only handle playing a few hours at a time.
#95347
Posté 28 novembre 2014 - 05:35
Well it's highly unlikely we'll be getting any mods for DAI unless Dice give us some kind of toolset, something they've said is not likely to happen. Frostbite is not designed to be mod friendly and without access to source code and certain tools there isn't much that modders can do. The only kind of mods I can see possibly appearing for this game are re-textures but even that would be pushing it I think.
I know a few people have been poking around in there and they've all said much of the same thing. I guess it's down to BioWare to fix the stuff that doesn't work. Quests, romance locks, and that sort of thing looks to be unavoidable.
#95348
Guest_ShadowReign_*
Posté 28 novembre 2014 - 05:37
Guest_ShadowReign_*
Personally, I think a lot of disappointment falls in with high expectations for the game. But, have to remember, this is a brand new engine that they had to redesign everything for. Naturally, there are places that are going to fall short as I'm positive a lot of the budget was allocated towards artistic mechanisms, scenery, spaces, and the like. I'm positive, in the future, it'll only get better! ![]()
EDIT: Plus, if you think about it, while we may be given the same amount of content, ultimately, it's placed into a much larger world and spaced out. Thus, it's only natural to think that there is less, when, really, it could be the same amount. We just never noticed it before in the other games because they were much more clustered and within smaller spaces/time-frames.
- FFZero, Jean et Hellion Rex aiment ceci
#95349
Posté 28 novembre 2014 - 05:39
Personally, I think a lot of disappointment falls in with high expectations for the game. But, have to remember, this is a brand new engine that they had to redesign everything for. Naturally, there are places that are going to fall short as I'm positive a lot of the budget was allocated towards artistic mechanisms, scenery, spaces, and the like. I'm positive, in the future, it'll only get better!
Yeah, I imagine most of the years spent working on the game went into adapting and mastering the new engine. Still, there are some things that seem like an obvious oversight... so obvious that it seems odd that they weren't picked up on.
#95350
Posté 28 novembre 2014 - 05:40
Well it's highly unlikely we'll be getting any mods for DAI unless Dice give us some kind of toolset, something they've said is not likely to happen. Frostbite is not designed to be mod friendly and without access to source code and certain tools there isn't much that modders can do. The only kind of mods I can see possibly appearing for this game are re-textures but even that would be pushing it I think.
That's part of what makes a lot of things frustrating, knowing there's probably no way to fix many of the things they chose to lock in for us unless they chose to (and I doubt they're going to consider a lot of issues worth the time investment while modders don't have to consider things commercially).





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