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The Official Cullen Discussion Thread v.3.0


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#95351
LolaLei

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I can only hope that they release a hairstyle pack or something, I'm still annoyed that once again I can't have Morrigan's hair... or that evil mage lady's, for that matter!


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#95352
CuriousArtemis

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I know a few people have been poking around in there and they've all said much of the same thing. I guess it's down to BioWare to fix the stuff that doesn't work. Quests, romance locks, and that sort of thing looks to be unavoidable.

 

People in this thread seem hopeful http://forum.bioware...data-structure/

 

But like I said, I'm willing to wait a few years before embarking upon a second playthrough, and if no mods are ever made *shrugs* then this is a one-time game for me, and I guess a financial bust to some extent. Shame you can't resell downloaded games. A great romance would help me ignore the problems in the game (see: DA2) but I don't have that this go around so the stuff that annoys me just really stands out.

 

Of course YMMV for each individual player and I fully acknowledge that :)


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#95353
Hellion Rex

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Personally, I think a lot of disappointment falls in with high expectations for the game. But, have to remember, this is a brand new engine that they had to redesign everything for. Naturally, there are places that are going to fall short as I'm positive a lot of the budget was allocated towards artistic mechanisms, scenery, spaces, and the like. I'm positive, in the future, it'll only get better! :)

Same. I went in assuming that it would be an entirely different experience than Origins (which, while an unpopular opinion, the world was the only thing that interested me in Origins). DAI greatly expanded on the world and its lore, which is all I really wanted out of this game. I wanted to travel alongside some wonderful people while saving the world as well, which was a bonus, though I didn't like two of the companions (Blackwall and Sera). In DAO, the only companions I cared about were Morrigan, Zevran, and Alistair. In DAI, I really care about 7 of them. So, all in all, this is superior to DAO, in my opinion.


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#95354
Hellion Rex

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Yeah, I imagine most of the years spent working on the game went into adapting and mastering the new engine. Still, there are some things that seem like an obvious oversight... so obvious that it seems odd that they weren't picked up on.

What, specifically, if I might ask?



#95355
FFZero

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Personally, I think a lot of disappointment falls in with high expectations for the game. But, have to remember, this is a brand new engine that they had to redesign everything for. Naturally, there are places that are going to fall short as I'm positive a lot of the budget was allocated towards artistic mechanisms, scenery, spaces, and the like. I'm positive, in the future, it'll only get better! :)

 

EDIT: Plus, if you think about it, while we may be given the same amount of content, ultimately, it's placed into a much larger world and spaced out. Thus, it's only natural to think that there is less, when, really, it could be the same amount. We just never noticed it before in the other games because they were much more clustered and within smaller spaces/time-frames.

This. The thing a lot of people seem to forget is that Frostbite was never designed to be used for making RPG's like this. It was designed primarily for first person shooters. Just think of all the differences between DAI and Battlefield 4 and remember they were made with the same engine. The fact BW have been able to change frostbite and create a game like DAI without running into really serious issues is amazing.  


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#95356
PrincessSparklefists

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*pops in* just finished my playthrough, clocked in about 60 hours. Some observations:
1) Cullen's romance is fantastic and sweet and EEEEH! I've been thoroughly Alistair'd
2) I've encountered barely any bugs, except on where all the sound stops until I paused and unpaused
3) I've had a fantastic time with the game, gonna take a break then get right back to it :)
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#95357
CuriousArtemis

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This. The thing a lot of people seem to forget is that Frostbite was never designed to be used for making RPG's like this. It was designed primarily for first person shooters. Just think of all the differences between DAI and Battlefield 4 and remember they were made with the same engine. The fact BW have been able to change frostbite and create a game like DAI without running into really serious issues is amazing.  

 

I haven't forgotten lol I don't know why they chose this engine if it's soooo hard to work with. 



#95358
FFZero

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I haven't forgotten lol I don't know why they chose this engine if it's soooo hard to work with. 

I think it's EA's doing. They seem to want all of their games made on frostbite, probably to save on costs since they own the engine and wouldn't have to pay licence fees like they would if they were using say Unreal or something.



#95359
Guest_ShadowReign_*

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I haven't forgotten lol I don't know why they chose this engine if it's soooo hard to work with. 

 

I'm sure a lot of thought went into it. A company wouldn't intentionally pick something that would be difficult to work with, as it would take away a lot from their budget, time, and constraints unless they deemed it to be more beneficial in the long run. They obviously saw something with the Frostbite engine that was worth the risks. Companies naturally want to allocate their resources into the cheapest, most applicable product. So, they saw something they liked and decided to run with it.


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#95360
Guest_ShadowReign_*

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Oooooor what FFZero said. (I don't research EA so I wouldn't know) xD



#95361
Hellion Rex

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I think it's EA's doing. They seem to want all of their games made on frostbite, probably to save on costs since they own the engine and wouldn't have to pay licence fees like they would if they were using say Unreal or something.

 

 

I haven't forgotten lol I don't know why they chose this engine if it's soooo hard to work with. 

That said, I think modding it wasn't really the priority for them at all. When it works, the engine looks freaking gorgeous, full stop. And it's only "hard" to work with since this is Bioware's first foray into that engine. Mass Effect 4 will build off it and will probably be much better, since by then they ought to know what they are doing by that game's release.



#95362
Hellion Rex

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I'm sure a lot of thought went into it. A company wouldn't intentionally pick something that would be difficult to work with, as it would take away a lot from their budget, time, and constraints unless they deemed it to be more beneficial in the long run. They obviously saw something with the Frostbite engine that was worth the risks. Companies naturally want to allocate their resources into the cheapest, most applicable product. So, they saw something they liked and decided to run with it.

It allowed them to do a lot of stuff graphically that would otherwise have been impossible on the previous engine. I mean, look at the quality of the ice in Emprise du Lion. The trees in the Emerald Graves. That comes from the Frostbite Engine.



#95363
LolaLei

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What, specifically, if I might ask?

 

Spoiler

 

That's one example off the top of my head, anyway.


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#95364
CuriousArtemis

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That said, I think modding it wasn't really the priority for them at all. 

 

Duh lol

 

It allowed them to do a lot of stuff graphically that would otherwise have been impossible on the previous engine. I mean, look at the quality of the ice in Emprise du Lion. The trees in the Emerald Graves. That comes from the Frostbite Engine.

 

Yeah they're pretty obsessed with the look of the game this go around, so that makes sense. But they also admitted to choosing an engine that supposedly couldn't handle quadrupeds... 



#95365
Tishina

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This. The thing a lot of people seem to forget is that Frostbite was never designed to be used for making RPG's like this. It was designed primarily for first person shooters. Just think of all the differences between DAI and Battlefield 4 and remember they were made with the same engine. The fact BW have been able to change frostbite and create a game like DAI without running into really serious issues is amazing.  

That may be, and it makes it perhaps a programming achievement. And I assume if they fix some of the control problems, they'll make those who play strictly for combat and graphics happy. But as an RPG? I'm beginning to join those who question why they switched to an engine that pretty much rules out modding since it really seems to take so much of defining the character's appearance and personality out of the hands of the player, irrevocably. I understand that it's cheaper for them to use an engine their company owns, but that doesn't change the fact that it's a huge tradeoff. I adore story based RPGs and pretty graphics are nice, but not at the expense of having someone else create such strict limits on what my PC can be.


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#95366
Hellion Rex

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Spoiler

 

That's one example off the top of my head, anyway.

Fair enough. That is a rather big missed opportunity. Clarification question though, did you have more issues (outside of the bugs) with Cullen's romance arc, or the game in general? I just want to understand people's experiences with the game.



#95367
Guest_ShadowReign_*

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Spoiler

 

That's one example off the top of my head, anyway.

 

Spoiler



#95368
Hellion Rex

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 But they also admitted to choosing an engine that supposedly couldn't handle quadrupeds... 

Huh? :huh:

Where the hell was this?



#95369
riverbanks

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I haven't forgotten lol I don't know why they chose this engine if it's soooo hard to work with.


The engine isn't hard to work with, it's reportedly easier than the Eclipse and Unreal engines they've used before. It just took most of development time to create RPG-like structures that weren't there, and recreate old assets to keep the world consistent. DAI was a bit of a guinea pig for the engine transition, but now that they've overcome the learning curve, they can put all that structural work they've got done this time into development of the next Mass Effect, the new IP, eventually the next Dragon Age... there's a lot of mileage they can get out of the engine now that they've laid the foundation.

#95370
CuriousArtemis

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Huh? :huh:

Where the hell was this?

 

In an video interview ML joked how the FB3 people said creating quadrupeds was impossible with this engine, and he said that just wasn't going to cut it b/c they had dragons, horses, etc. So they worked hard to make it happen.



#95371
Tishina

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Fair enough. That is a rather big missed opportunity. Clarification question though, did you have more issues (outside of the bugs) with Cullen's romance arc, or the game in general? I just want to understand people's experiences with the game.

To repeat from last page; Dalish mission spoiler

Spoiler

I've heard some other ones mentioned.



#95372
CuriousArtemis

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The engine isn't hard to work with, it's reportedly easier than the Eclipse and Unreal engines they've used before. It just took most of development time to create RPG-like structures that weren't there, and recreate old assets to keep the world consistent. DAI was a bit of a guinea pig for the engine transition, but now that they've overcome the learning curve, they can put all that structural work they've got done this time into development of the next Mass Effect, the new IP, eventually the next Dragon Age... there's a lot of mileage they can get out of the engine now that they've laid the foundation.

 

Okay I don't even understand what we're talking about/arguing about anymore.



#95373
Hellion Rex

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The engine isn't hard to work with, it's reportedly easier than the Eclipse and Unreal engines they've used before. It just took most of development time to create RPG-like structures that weren't there, and recreate old assets to keep the world consistent. DAI was a bit of a guinea pig for the engine transition, but now that they've overcome the learning curve, they can put all that structural work they've got done this time into development of the next Mass Effect, the new IP, eventually the next Dragon Age... there's a lot of mileage they can get out of the engine now that they've laid the foundation.

Yeah, in some respects, it does suck a little that DAI got to be the test game for Frostbite, but I definitely think that it'll be worth it in the long run.


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#95374
Hellion Rex

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To repeat from last page; Dalish mission spoiler

Spoiler

I've heard some other ones mentioned.

Oh....damn.



#95375
flowersloveoranges

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If you romance Cullen and your keep has it that the Hero of Ferelden was a female mage, does he bring up his past crush in any conversation? Just wondering.