I'm in love with the rocket druffalo, that's a glitch that should definitely stay in!
I haven't seen that one!
I'm in love with the rocket druffalo, that's a glitch that should definitely stay in!
I haven't seen that one!
Yeah I really can't see anything genuinely raunchy coming out of Cullen's mouth, and GE is certainly one who would recognize 'raunchy' given some of his Twitter comments (like his play on Cullen's name that ended with -lingus
). Then again, given what little context Greg gets during VA, maybe he interpreted something as raunchier than it in fact was?
It could be that too, or that some of his delivery of the dialogue was too raunchy for Cullen's personality and didn't get used. Hard to say, still I'd presume that in future expansions and DLC missions they'll probably drop at least one or two extra lines of romance related dialogue into the mix if only to keep it consistent.
Yeah I really can't see anything genuinely raunchy coming out of Cullen's mouth, and GE is certainly one who would recognize 'raunchy' given some of his Twitter comments (like his play on Cullen's name that ended with -lingus
). Then again, given what little context Greg gets during VA, maybe he interpreted something as raunchier than it in fact was?
I can't see genuinely raunchy either, but racy, definitely, especially once the romance was locked in.
sorry, I give up, I can`t post video here
so link, tavern glitch:
https://www.youtube....h?v=y_sbBWVDFm0
lol
that is funny
Dorian's not all bugged for me in this playthrough, so I finally got his remark:
Spoiler
Aha, yes, I remember now. I *did* get that line. I loved how awesome Dorian made me feel every time I talked to him. ![]()
So, I've seen people saying that out of all the romance options Cullen gets more airtime than most of/all the other romances.
... Not gonna lie, if that's true then I'm a little smug about it, LOL!
Huh. This is nice to know since so far I think the romance feels a little... spare. I was convinced the other romances had to have more, which violates the 'same word budget' notion.
Aha, yes, I remember now. I *did* get that line. I loved how awesome Dorian made me feel every time I talked to him.
Dorian is a cool guy, definitely became one of my Inquisitor's best friends. Shame we couldn't bond with Varric and Leliana in the way that Hawke and our Warden could in the previous two titles, although I do kinda like that they're still strictly your previous characters best friends, rather than the Inquisitor taking their place in the BFF stakes.
I can't see genuinely raunchy either, but racy, definitely, especially once the romance was locked in.
Spoiler
LOL But... I couldn't! I tried doing that! Pesky Inquisition voyeurs... ![]()
Still... I didn't see anything I'd consider racy either. It felt much more courtly romance than that.
Huh. This is nice to know since so far I think the romance feels a little... spare. I was convinced the other romances had to have more, which violates the 'same word budget' notion.
Nope, from what I've seen from other people they've all said that both the companion and advisor romance/story arcs felt spread thin... it's good to know that it wasn't just the advisors that got shafted.
Nope, from what I've seen from other people they've all said that both the companion and advisor romance/story arcs felt spread thin... it's good to know that it wasn't just the advisors that got shafted.
Here's my new thought on that. I wouldn't be surprised if the specific romance budget was identical to other games, but previously it was embedded so seamlessly into the regular quest/friendship dialogue that it seemed like more (like how I'm still convinced I was flirting with Alistair ever since Ostagar). With DA:I, there are so many people to spend time with, I only get so much face time with each. So it almost feels like what's lesser this time is the regular friendship dialogue per person that we previously would have lumped in with the romance.
I guess, if you think about it it's not surprising that Cullen gets more airtime since you've got his story and romance arc like they all have, but in addition you get the war table scenes with him, he goes to the Winter Palace ball and gets a fair amount of ambient content based just off the men and women trying to get in his pants, then he pops up in one of Blackwall's quests, and if you go pro-templar you get the whole "Fade Advisor" scenes too.
This I like. ![]()
Nope, from what I've seen from other people they've all said that both the companion and advisor romance/story arcs felt spread thin... it's good to know that it wasn't just the advisors that got shafted.
I think I've said this before in the thread, but from the amount of time you spend on the war table, I ultimately felt I spent more time around the advisors than the followers. Cullen in particular, because not only you would see and hear him every time you went to the war table, but also every main quest mission involved some cutscene with him leading your troops, right there with you in the thick of things. Some companions were all the way across the keep, you had to go thirty laps around Skyhold to reach them. If you couldn't be bothered at the time and didn't use that follower too often, you could go a loooooong time without seeing them - but Cullen was right there in your face, every time you went to the table. Even trying to spread out attention to everyone equally, in the end I felt I spent much more time with the advisors than anyone else.
My favorite glitch was on Cassandra's personal quest, when she triggered a cutscene and this guy in the background kept shooting arrows at her... and shooting and shooting and shooting, as Cassandra moped about the Seekers and looked midly annoyed by the guy who won't stop shooting while she tries to emote. Poor guy. He died a rather quick death once the cutscene was over.
I thought this was just me.
![]()
About the advisors, I may have taken up to calling them my three beautiful b!tches. ![]()
Spoiler
Is this a spoiler...? Or... did I miss something? I went pro-templar...
[[edit: I'm still not done yet!]]
[[edit2: and I thought you got more content from him if you went pro-mage? I say dejectedly. sniff sniff]]
Here's my new thought on that. I wouldn't be surprised if the specific romance budget was identical to other games, but previously it was embedded so seamlessly into the regular quest/friendship dialogue that it seemed like more (like how I'm still convinced I was flirting with Alistair ever since Ostagar). With DA:I, there are so many people to spend time with, I only get so much face time with each. So it almost feels like what's lesser this time is the regular friendship dialogue per person that we previously would have lumped in with the romance.
Definitely. What we got worked perfectly in the more linear non-open world story heavy DA games, but in making DAI more "open world" and explorative the game really could've done with doubling the amount of companion/advisor interaction, along with more side quests that tied directly into the story. The content was there and it was beautiful done, but there just wasn't enough of it. I think the fact that they changed the camera view in non-cutscene conversation from first person close up, to 3rd person semi-ambient made the interactions feel less personal.
Someone used a really interesting example earlier on about the quest where you have to get blankets for the refugees in the Hinterlands. If it had been done like DA:O/DA2 you'd have got your first person zoomed in view of the NPCs face as you spoke to them so that you could see their full range of facial expressions, then it would've cut over to the refugees shivering and looking miserable, then cut back to the NPC, then you'd take back control of the protagonist to do the quest. In DAI instead we got the third person semi-ambient version, which takes away some of the impact of the quest because you don't get a nice little close up of the situation... funny how a small thing like camera angles can make a minor quest feel more impactful.
I'm cracking up that the best way for me to gauge if my Cullen romance was still active was to hear the ambient gossip about it.
I think I've said this before in the thread, but from the amount of time you spend on the war table, I ultimately felt I spent more time around the advisors than the followers. Cullen in particular, because not only you would see and hear him every time you went to the war table, but also every main quest mission involved some cutscene with him leading your troops, right there with you in the thick of things. Some companions were all the way across the keep, you had to go thirty laps around Skyhold to reach them. If you couldn't be bothered at the time and didn't use that follower too often, you could go a loooooong time without seeing them - but Cullen was right there in your face, every time you went to the table. Even trying to spread out attention to everyone equally, in the end I felt I spent much more time with the advisors than anyone else.
Cullen can be right there in my face any day! ![]()
I'm cracking up that the best way for me to gauge if my Cullen romance was still active was to hear the ambient gossip about it.
Spoiler
LMFAO! I definitely never got that part of their convo. Genius!
Is this a spoiler...? Or... did I miss something? I went pro-templar...
[[edit: I'm still not done yet!]]
Have you finished the Templar recruitment mission? If you haven't, don't look at my spoiler tag a couple posts up there, or this tag here:
If you're past that...
Definitely. What we got worked perfectly in the more linear non-open world story heavy DA games, but in making DAI more "open world" and explorative the game really could've done with doubling the amount of companion/advisor interaction, along with more side quests that tied directly into the story. The content was there and it was beautiful done, but there just wasn't enough of it. I think the fact that they changed the camera view in non-cutscene conversation from first person close up, to 3rd person semi-ambient made the interactions feel less personal.
Someone used a really interesting example earlier on about the quest where you have to get blankets for the refugees in the Hinterlands. If it had been done like DA:O/DA2 you'd have got your first person zoomed in view of the NPCs face as you spoke to them so that you could see their range facial expressions, then it would've cut over to the refugees shivering and looking miserable, then cut back to the NPC, then you'd take back control of the protagonist to do the quest. In DAI instead we got the third person semi-ambient version, which takes away some of the impact of the quest because you don't get a nice little close up of the situation... funny how a small thing like camera angles can make a minor quest feel more impactful.
I agree on the lack of cutscenes. But on the blanket example... I'd rather they spent those zots on a meaningful quest other than fetch and carry. Like, talking to the companions.
Indeed, the increase in companions would have benefited from an increase in interaction with them. I feel like Vivienne is a stranger to me. I forget to talk to BW because he's so far away, away from everyone else, and doesn't even show up on my Skyhold map sometimes. Now that Iron Bull's personal quest was done early in the game, he only says "Nice talking to you, boss," after I've been given nothing to say but goodbye. /single tear
Of course... this is less a criticism than compliment on the amazing companions they developed and with whom I'd like to spend more time.
Have you finished the Templar recruitment mission? If you haven't, don't look at my spoiler tag a couple posts up there, or this tag here:
If you're past that...
Spoiler
Oh! Yeah, I guess. but the other advisors were there, too, that doesn't really seem special to Cullen.
I have to say...
Spoiler
...that's one way to start a healthy, loving relationship.