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The Official Cullen Discussion Thread v.3.0


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#101951
panichord

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My settings are a mix of high and ultra:
 
Spoiler
 
I made a few additional tweaks with NVIDIA Inspector, and also found a version of SweetFX that works with DAI and use that for extra contrast and sharpening.

 

Thanks for this! Might give these settings a try when my alienware gets here. Playing with everything set to low except mesh makes for a terrible image. Your shots are great too, btw! I envy them.


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#101952
Countess Cutlass

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@ Cyrene: Haha!  Good luck!  I made an elf specifically designed to romance Solas.  I got her up to the point where you can either commit fully to Solas or back out...  I was weak, backed out and then went for Cullen.  I'm not emotionally ready for the heartbreak of Solas, lol!  Next time, though.  Maybe

 

Question, though, for anyone...  Does anyone feel less close to the companions than the other Dragon Age games?  I love the advisors and Cullen, obviously, but the actual followers...  Meh?  In DA2, I really felt like Hawke and the companions formed a close family-like unit.  I loved and cared about everyone; the personal quests felt really meaningful, also.  Same for Origins.  By the time you come around to the end game, the companion goodbyes are just KILLER.  It feels like you've formed this unit, gone through so much, and now it's the great, epic finale together, with all your bros by your side.

 

In contrast, I didn't feel like that at all in DA:I.  When all the characters were calling me their BFF at the end, I was like...yeah, really?  That seems premature, I don't even know you that much.  The personal quests, too, were just so short.  And I felt the companion interactions were a lot more shallow than the other games.  

 

Don't get me wrong: I still enjoyed the game.  But I miss feeling like I'm adventuring with my friends.  The Inquisition just felt like a random group of people to me.  I also had the banter bug, though, so maybe that contributed to it?  I had like 15-20 banters over the course of an entire 80+ hour game.  Just wanted to get that off my chest.  It's been bothering me now that I'm going back to replay DA2.


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#101953
Laurelinde

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I hope you're happy, because I am now dead.  The cute has killed me.  (Ofc Cullen would love doggies, he is Fereldan after all.  When he and Quizzy get married - because they totes do, you will never convince me otherwise - Skyhold will be filled with mabari puppies.)


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#101954
Elisaveta

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Made a Solas video this weekend as a fun little project. Thinking next about doing something Cullen related as I have recorded his full romance.


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#101955
Cerulione

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ok Cullen playing with Leliana HAS to stop lol.

Actually I never heard him say that in my game.

 

How do I get hold of this flycam?

 

Leliana & Cullen chess scene: personally Cullen-Dorian chess scene is much funnier & nicer. Leliana just spooked me... :blink:

 

Flycam: http://www.bfcinematictools.com/dai/

 

 And Kaidan if you thought it wise to keep him around in ME. Off-Topic, I know /shot. Guess BW doesn't create all AI equally, ahah.

 

Guess that for DW rogue, either you play 'em yourself either respec to archer...


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#101956
panichord

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In contrast, I didn't feel like that at all in DA:I.  When all the characters were calling me their BFF at the end, I was like...yeah, really?  That seems premature, I don't even know you that much.  The personal quests, too, were just so short.  And I felt the companion interactions were a lot more shallow than the other games.  

 

Don't get me wrong: I still enjoyed the game.  But I miss feeling like I'm adventuring with my friends.  The Inquisition just felt like a random group of people to me.  I also had the banter bug, though, so maybe that contributed to it?  I had like 15-20 banters over the course of an entire 80+ hour game.  Just wanted to get that off my chest.  It's been bothering me now that I'm going back to replay DA2.

 

So far with my crap system and banter bug I've only caught maybe 5 lines of banter between 2 PTs...I can't really say. I feel DAO and the nostalgia effect may make me biased to want to say I felt more for them than DAI characters. Although, I actually like that DAI allows you to maintain professional or more personal relationships, so I suppose its an element of your choice in this game. Of course both are built on different dynamics, less rag tag and more organized (for example). I will admit I wasn't a big fan of DA2 and haven't really played it. I do agree that I feel more bonded to DAO than DAI characters, though. Which is a bit sad, because I feel DAI actually has some really strong writing...the character depth just wasn't as well executed.


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#101957
Cerulione

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So far with my crap system and banter bug I've only caught maybe 5 lines of banter between 2 PTs...I can't really say. I feel DAO and the nostalgia effect may make me biased to want to say I felt more for them than DAI characters. Although, I actually like that DAI allows you to maintain professional or more personal relationships, so I suppose its an element of your choice in this game. Of course both are built on different dynamics, less rag tag and more organized (for example). I will admit I wasn't a big fan of DA2 and haven't really played it. I do agree that I feel more bonded to DAO than DAI characters, though. Which is a bit sad, because I feel DAI actually has some really strong writing...the character depth just wasn't as well executed.

 

Well, about Companions being friends, nothing can't beat DA2 since it's the whole story is about. In DA2 there is no imminent threat from an organization/a big bad one. It's about friends & family doing things together and sticking up for each other for seven years. All companions are either Hawke's sibling, or his/her friends that he/she met through occasions. They take care of each other, try to accomodate each other. It's friendship that bind them all. Well, they don't all like each other and there are bickerings & fights but still, friends & loyal ones.

 

It's not the same in DA:I when people are bound together by a common goal.


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#101958
Lilith

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Question, though, for anyone...  Does anyone feel less close to the companions than the other Dragon Age games?  I love the advisors and Cullen, obviously, but the actual followers...  Meh?  In DA2, I really felt like Hawke and the companions formed a close family-like unit.  I loved and cared about everyone; the personal quests felt really meaningful, also.  Same for Origins.  By the time you come around to the end game, the companion goodbyes are just KILLER.  It feels like you've formed this unit, gone through so much, and now it's the great, epic finale together, with all your bros by your side.

 

In contrast, I didn't feel like that at all in DA:I.  When all the characters were calling me their BFF at the end, I was like...yeah, really?  That seems premature, I don't even know you that much.  The personal quests, too, were just so short.  And I felt the companion interactions were a lot more shallow than the other games.  

 

Don't get me wrong: I still enjoyed the game.  But I miss feeling like I'm adventuring with my friends.  The Inquisition just felt like a random group of people to me.  I also had the banter bug, though, so maybe that contributed to it?  I had like 15-20 banters over the course of an entire 80+ hour game.  Just wanted to get that off my chest.  It's been bothering me now that I'm going back to replay DA2.

I get what you mean. I felt no connection with Varric or Vivienne, despite doing their personal quests. Varric's relationship with the Inquisitor didn't even come close to his relationship with Hawke (not that it was necessarily supposed to). I prefer these companions over DA2's companions but I agree that in terms of forming friendships with them, it felt a bit lackluster.

 

I feel like Cass, Dorian, Cole and Solas were probably the best handled. Dorian, especially, I could feel a real connection with, even when I didn't romance him.


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#101959
MelissaGT

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My settings are a mix of high and ultra:
 
Spoiler
 
I made a few additional tweaks with NVIDIA Inspector, and also found a version of SweetFX that works with DAI and use that for extra contrast and sharpening.

 

 

Can I ask what SweetFX preset you are using as well as your NVIDIA settings? I have my NVIDIA control panel set up to "enhance game settings" with 4x supersampling but it doesn't seem to do anything. 

 

I've never used SweetFX before but it seems really easy so I will give it a shot. 



#101960
LolaLei

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There we go, we got our answer regarding Cullen asking about Amell/Surana to a romanced Leliana:

"@bbattye: @AbilityDrain Only not romanced. Whether he's pining or simply curious is open for interpretation. Either way he'd be awkward about asking:)"


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#101961
Cyrenne

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@ Cyrene: Haha!  Good luck!  I made an elf specifically designed to romance Solas.  I got her up to the point where you can either commit fully to Solas or back out...  I was weak, backed out and then went for Cullen.  I'm not emotionally ready for the heartbreak of Solas, lol!  Next time, though.  Maybe

 

Question, though, for anyone...  Does anyone feel less close to the companions than the other Dragon Age games?  I love the advisors and Cullen, obviously, but the actual followers...  Meh?  In DA2, I really felt like Hawke and the companions formed a close family-like unit.  I loved and cared about everyone; the personal quests felt really meaningful, also.  Same for Origins.  By the time you come around to the end game, the companion goodbyes are just KILLER.  It feels like you've formed this unit, gone through so much, and now it's the great, epic finale together, with all your bros by your side.

 

In contrast, I didn't feel like that at all in DA:I.  When all the characters were calling me their BFF at the end, I was like...yeah, really?  That seems premature, I don't even know you that much.  The personal quests, too, were just so short.  And I felt the companion interactions were a lot more shallow than the other games.  

 

Don't get me wrong: I still enjoyed the game.  But I miss feeling like I'm adventuring with my friends.  The Inquisition just felt like a random group of people to me.  I also had the banter bug, though, so maybe that contributed to it?  I had like 15-20 banters over the course of an entire 80+ hour game.  Just wanted to get that off my chest.  It's been bothering me now that I'm going back to replay DA2.

 

Well... It's not like I'm there yet, lol. Anything can happen, but I'm optimistic so far... Still watching you, Commander, don't you dare to steel her away from Solas >_<

 

With the companions... I have to agree. I feel like Varric isn't the easy going friend I remember from DA2 :( I mean, sure, he has Hawke and all the others and is just with us cause Cass made him come at the start of the game and he's just too good of a guy to let all that sort it out itself. So he stays. He seemed to be tired and sick of all the crap that's been going on. At least in my opinion.

 

Some companions, like Bull and Dorian I got really attached to. But others? Except for a few hours in the Hinterlands I never took Viv out and totally forgot about her after a while tbh^^ and in the end? Seemed she was BFF with my quizzie o_O

Same with Blackwall, yes I took him out quite often cause hes one helluva tank. Kept me and everyone save. But never really talked to him that much and in the end? BFF, even think he was a bit infatuated with little Lavellan^^

 

Same with all the others I didn't take out at all or too often. Shame. In Origins, even though I had my standard party with Ali, Wynne and Zev or Leli (switch Wynne with Morrigan every now and then or other Warriors when I was playing mage) I still conected to all of them in some way (Sten absolutely adores me every PT^^). Before the final battle- talks are always hard for me cause I feel bad leaving someone behind, unprotected. And the talks itself.... *sniffles* 


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#101962
Sephirona

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Question, though, for anyone...  Does anyone feel less close to the companions than the other Dragon Age games?  I love the advisors and Cullen, obviously, but the actual followers...  Meh?  In DA2, I really felt like Hawke and the companions formed a close family-like unit.  I loved and cared about everyone; the personal quests felt really meaningful, also.  Same for Origins.  By the time you come around to the end game, the companion goodbyes are just KILLER.  It feels like you've formed this unit, gone through so much, and now it's the great, epic finale together, with all your bros by your side.

 

In contrast, I didn't feel like that at all in DA:I.  When all the characters were calling me their BFF at the end, I was like...yeah, really?  That seems premature, I don't even know you that much.  The personal quests, too, were just so short.  And I felt the companion interactions were a lot more shallow than the other games.  

 

Don't get me wrong: I still enjoyed the game.  But I miss feeling like I'm adventuring with my friends.  The Inquisition just felt like a random group of people to me.  I also had the banter bug, though, so maybe that contributed to it?  I had like 15-20 banters over the course of an entire 80+ hour game.  Just wanted to get that off my chest.  It's been bothering me now that I'm going back to replay DA2.

 

Thanks for bringing this up, this was something that I feel like bothered me but I couldn't put a finger on why till now. I think it feels really unnatural that we aren't allowed to chat with our companions about new places, situations, and people on the spot. Having to travel all the way back to Skyhold to look for them in the hopes that we'd hear something new made my relationship with my companions feel disjointed. It seems unrealistic that I wouldn't talk about events immediately after they occur with people who are right next to me and it broke my sense of immersion somewhat. I know they all comment on things we encounter, but it would have been nice to be able to talk with them to follow up on what they say in more detail. I was, for example, pleasantly surprised and grateful that we could actually

 

Spoiler

 

I understand that maybe this new inability to talk to our companions is related to how much larger the open world is. Maybe it wasn't possible to easily set markers for new companion conversation options depending on where you are or how many active quests you currently have open. But it disappointed me nonetheless. I can't blame Varric for feeling like we weren't close when I basically didn't talk to anyone while on duty until I got back to Skyhold. No wonder I seemed like more of a distant religious icon than a person. :c


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#101963
R2s Muse

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There we go, we got our answer regarding Cullen asking about Amell/Surana to a romanced Leliana:

"@bbattye: @AbilityDrain Only not romanced. Whether he's pining or simply curious is open for interpretation. Either way he'd be awkward about asking:)"

Huh. Well, at least she acknowledges that it's awkward no matter what! LOL 


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#101964
LolaLei

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Question, though, for anyone...  Does anyone feel less close to the companions than the other Dragon Age games?  I love the advisors and Cullen, obviously, but the actual followers...  Meh? In DA2, I really felt like Hawke and the companions formed a close family-like unit.  I loved and cared about everyone; the personal quests felt really meaningful, also.  Same for Origins.  By the time you come around to the end game, the companion goodbyes are just KILLER.  It feels like you've formed this unit, gone through so much, and now it's the great, epic finale together, with all your bros by your side.

 

In contrast, I didn't feel like that at all in DA:I.  When all the characters were calling me their BFF at the end, I was like...yeah, really?  That seems premature, I don't even know you that much. The personal quests, too, were just so short.  And I felt the companion interactions were a lot more shallow than the other games.  

 

Don't get me wrong: I still enjoyed the game.  But I miss feeling like I'm adventuring with my friends.  The Inquisition just felt like a random group of people to me.  I also had the banter bug, though, so maybe that contributed to it?  I had like 15-20 banters over the course of an entire 80+ hour game.  Just wanted to get that off my chest.  It's been bothering me now that I'm going back to replay DA2.

 

Yup, I feel the same. I mean, I liked that they all felt they'd bonded my Inquisitor but there wasn't nearly enough companion/advisor/LI content or interactions for a game that size, not to mention that supposedly the events of DAI takes place over the course of a few months, so everything feels even more rushed and abrupt in terms of interaction. What our Inquisitor essentially does is solve the character's issues/problems/head mess that's been plaguing them for years in the space of a few months.... seriously, after the Inquisition ends he/she should consider becoming a therapist!  :lol:

 

I think where it worked so well in DA:O is that they were all slumming it together with this seemingly impossible task, mix that with being able to chat with them anytime we want and the small campsite where everyone is in close proximity with it's nighttime fire side ambience and it all helped create that feeling of comradery. Even with DA2, despite it's major lack of character interaction it was a group of misfits stumbling through one mishap after another within a tight story narrative to which each of them had big opinions that they voiced regularly.


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#101965
LolaLei

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Huh. Well, at least she acknowledges that it's awkward no matter what! LOL 

 

Dude needs to get over it.



#101966
MightyZan

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Dude needs to get over it.

I still get curious about my crushes from high school and I'm 31 and married.  Heck, even when I see a specific one out and about, since we frequent the same areas, I still get a little flutter of "aww, I still kinda like you" even as I'm playing with his kid and he is joking with my husband.

 

So, I get it.


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#101967
R2s Muse

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Question, though, for anyone...  Does anyone feel less close to the companions than the other Dragon Age games?  I love the advisors and Cullen, obviously, but the actual followers...  Meh?  In DA2, I really felt like Hawke and the companions formed a close family-like unit.  I loved and cared about everyone; the personal quests felt really meaningful, also.  Same for Origins.  By the time you come around to the end game, the companion goodbyes are just KILLER.  It feels like you've formed this unit, gone through so much, and now it's the great, epic finale together, with all your bros by your side.

 

In contrast, I didn't feel like that at all in DA:I.  When all the characters were calling me their BFF at the end, I was like...yeah, really?  That seems premature, I don't even know you that much.  The personal quests, too, were just so short.  And I felt the companion interactions were a lot more shallow than the other games.  

 

Don't get me wrong: I still enjoyed the game.  But I miss feeling like I'm adventuring with my friends.  The Inquisition just felt like a random group of people to me.  I also had the banter bug, though, so maybe that contributed to it?  I had like 15-20 banters over the course of an entire 80+ hour game.  Just wanted to get that off my chest.  It's been bothering me now that I'm going back to replay DA2.

This is exactly how I feel. TBH, I think they added too many characters this time around. We had 12 individuals we had to run around and talk to each time we returned to Skyhold in the off chance they might have something new to say to us. It was exhausting. And only allows for so many lines of dialogue per person. 

 

Like many have already said many times... I'd trade a third of the Hinterlands, or even the entirety of the frakking Oasis (*shakes fist at shards on mountains*), for more character interaction. Empty space is empty. 

 

[[Edit: And, yes, I recognize that it's probably only the large number that allowed Cullen to slip in there at the end. But still, less may still have been more.]]


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#101968
LolaLei

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I still get curious about my crushes from high school and I'm 31 and married.  Heck, even when I see a specific one out and about, since we frequent the same areas, I still get a little flutter of "aww, I still kinda like you" even as I'm playing with his kid and he is joking with my husband.

 

So, I get it.

 

There's being curious, and then there's pining for years over it. Like I said yesterday, from experience that sort of thing creeps me out and make me feel bad, lol.



#101969
Sephirona

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I still get curious about my crushes from high school and I'm 31 and married.  Heck, even when I see a specific one out and about, since we frequent the same areas, I still get a little flutter of "aww, I still kinda like you" even as I'm playing with his kid and he is joking with my husband.

 

So, I get it.

 

Aw yeah, that's cute. I don't think remembering a first love fondly is necessarily obsessive, either - the qualities that made that person attractive are likely still there, so I think it makes sense to be curious. I don't think Cullen's the type to stray after committing to the Quizzy anyway, even with old affections still there. I feel like he's too honorable and considerate to do that. :P

 

The way I see it, Cullen never actually knew whether Amell/Surana had mutual feelings of affection based on what he says when you ask him about the HoF, so it could just be that he's curious about whether she was actually into women. It would explain why she seemed oblivious to his affections (depending on your conversation choices) and it could help him move on, too. idk. I like that there are multiple ways to interpret it, as always.

 

It does seem like it's specifically tied to romantic thoughts or memories though, since he only says it when not romanced. Now I know I'm dead set on romancing him during every playthrough of Inquisition I ever do, ever. I am not going to resign him to pining after (a dead) me for the rest of his life. LOL. sob


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#101970
Monica21

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My settings are a mix of high and ultra:
 
Spoiler
 
I made a few additional tweaks with NVIDIA Inspector, and also found a version of SweetFX that works with DAI and use that for extra contrast and sharpening.

 

 

Thank you! I shall try these. And yeah, I'm also curious what tweaks you've made and the version of SweetFX you're using.



#101971
MightyZan

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There's being curious, and then there's pining for years over it. Like I said yesterday, from experience that sort of thing creeps me out and make me feel bad, lol.

Heh, creepy is creepy, yes.  Maybe I just read it differently, but I saw his as more a curiosity thing.  Especially with being an ass the last time he ever talked to her.



#101972
LolaLei

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Heh, creepy is creepy, yes.  Maybe I just read it differently, but I saw his as more a curiosity thing.  Especially with being an ass the last time he ever talked to her.

 

I had hoped he was just planning to tell Leliana to pass on an apology for his behavior as a way for him to close a chapter under another of his many regrets. It just seems weird that he'd be curious or pining when in other mentions/scenes (whether romanced or not) he calls it a youthful infatuation that he got over/let go of years ago. Just, doesn't sound like consistent writing to me.



#101973
R2s Muse

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Heh, creepy is creepy, yes.  Maybe I just read it differently, but I saw his as more a curiosity thing.  Especially with being an ass the last time he ever talked to her.

I see it as curiosity, too, particularly if he isn't sure what the HoF thinks about him being such a d!ck to her during Broken Circle.

 

As Lola said, the fact that Brianne specifically threw "pining" in there makes it super creepy. Like, hairbrushing before his  Amell/Surana shrine, creepy.

 

cullen-facepalm.gif



#101974
MightyZan

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I see it as curiosity, too, particularly if he isn't sure what the HoF thinks about him being such a d!ck to her during Broken Circle.

 

As Lola said, the fact that Brianne specifically threw "pining" in there makes it super creepy. Like, hairbrushing before his  Amell/Surana shrine, creepy.

"Am I pretty enough for you now, Surana?"

*sob*


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#101975
R2s Muse

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"Am I pretty enough for you now, Surana?"

*sob*

"I'd smite me. I'd smite me so hard." 

 

smite-me-so-hard.gif

 

#sorrynotsorry :lol:


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