For those of you who feel less attached to these companions, I'd liken it to the ME2 effect. I always felt like ME2 was a massive game full of stuff unrelated to what turned out to be a very limited overall main story campaign. I wound up with a boatload of companions I had to go out of my way to get and whose daddy issues I had to fix before I could carry on with the game and before they would talk to me.
In the end, I didn't care very much for any of them except the ones I had in the previous game because I was able to form an attachment to them in the first game. I mostly ignored all of them except for what I had to do to get to the end of the game and succeed. It made ME2 a trial more then fun because the best part of the game - the characters were sort of on unlock and felt like they'd only reward me with anything interesting if I bothered to go fight my way through a mission unrelated to the game itself. I actually started resenting it, and it's why I went from over 20 Shepards to only having four for ME3. It was all I could stand.
DA2 had different problems for me. I either really liked my companions or really didn't like them. I liked Varric, Fenris, Bethany and Aveline. I really didn't like Anders, Isabella and Merrill. I was indifferent to Sebastian and Carver. My big problem with DA2 is for a game that spans close to a decade ... none of the companions really grow or change all that much except for Aveline and Hawke. It's like all the rest of them stay in stasis because they are waiting with bated breath for Hawke (the player) to give them purpose and it made them weaker characters and give the game a skewed sense of time. I never felt like Kirkwall took all that long to fall apart.
As for DA:I, I have enough connection to the main story even in the open world that I can feel like everything I do serves some purpose for the Inquisition. It doesn't feel as wildly disconnected as ME2 did. The companions don't need to feel like they should be exhibiting seven years or more of growth in their personal stories, and if I don't feel like I know them all that well at the end ... well, it's not like we've spent a decade or more together, so I don't have to feel that kind of jarring disconnect.
So in the end, DA:I hits a better place for me than both ME2 and DA2.





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