I like that the environments are bigger, but I don't think they need to be THAT huge. Ideally I'd scale all the environments down, remove 3 of the 4 desert areas (or however many there are, tbh I don't even bother with the Forbidden Oasis), turn Val Royeaux into a full scale large city with plenty of fun activities to do inside it, and then have each of the areas we visit in Thedas have side quests that tie directly into the main plot.
I have no idea why they didn't use the Emerald Graves and the Exalted Plains for side quests connected to the Winter Palace quest. If it was me, I would've wanted to earn our invitation to the ball by approaching either Gaspard, Briala, or Celene (depending on who you wanted to support for the throne) and done a series of quests for them, including trying to sabotage the other two or whatever. Completing a large chain of their quests would eventually grant us an invitation allowing us to undertake the main quest and move the story on.
Oh yea I don't mean completely eradicate the openness. I really liked not having boundaries (and jumping!) but I would've been happier with 2 or 3 of those huge environments with a lot more important stuff to do in them. And totally love the Winter Palace lead in idea. Would have really tied it all together better.





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