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The Official Cullen Discussion Thread v.3.0


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#110051
LolaLei

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Varric started to say this line to me right after the first kiss with Cullen, so I kind of assumed it had to do with Cullen being happy he is with the Inquisitor.  But if it is just from sending him on missions, he must say this to male Inquisitors also then?

 

I got it after the first flirt at the Skyhold and the chess scene flirting, so at first I presumed he was smug because he was pleased that the Inquisitor thinks he's a hot piece 'o' ass! 


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#110052
Queen Rowan

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And I think it says a lot that I abandoned DAI after one playthrough to return to Skyrim. And I'm a MUCH bigger BioWare fan than Skyrim fan.

 

Honestly. In Skyrim once you've done your 200+ hour run it makes sense why you might not want to play again. But with a Bioware game... if you don't want to play again even after investing 130 some hours something is definitely wrong. 


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#110053
CuriousArtemis

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Honestly. In Skyrim once you've done your 200+ hour run it makes sense why you might not want to play again. But with a Bioware game... if you don't want to play again even after investing 130 some hours something is definitely wrong. 

 

Actually I only put in about 60-70 hours lol After the ball quest I was so bored I just tried to push through to the end of the game.



#110054
MelissaGT

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As much as I love the Elder Scrolls I really don't want the Dragon Age series to become like them... Having some of the same features is fine. But the story is what made me fall in love with Dragon Age, and the story is why I'm staying. 

 

Painted in a sorta positive way, I feel that adding in the "open world" content made me feel more connected to the landscape. With DA:O you never really got to see it, except for the few times you were ambushed, in which case they all pretty much looked the same. You get to see a few locales and that's it. With DA:I when I first got to the Hinterlands I was like "So THIS is where Redcliffe is!"


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#110055
CuriousArtemis

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Painted in a sorta positive way, I feel that adding in the "open world" content made me feel more connected to the landscape. With DA:O you never really got to see it, except for the few times you were ambushed, in which case they all pretty much looked the same. You get to see a few locales and that's it. With DA:I when I first got to the Hinterlands I was like "So THIS is where Redcliffe is!"

 

Yeah for me the best thing about DAI is the landscapes. They are definitely very pretty.



#110056
Not a Cat Doll

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Honestly. In Skyrim once you've done your 200+ hour run it makes sense why you might not want to play again. But with a Bioware game... if you don't want to play again even after investing 130 some hours something is definitely wrong. 

I... actually feel the complete opposite. I can exhaust dialog and there are limited combat classes in Bioware games, but I can constantly reimagine how I fit into Skyrim and play accordingly,



#110057
Monica21

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Though I wish Bioware hadn't taken a cue from Bethesda regarding the damned bears! Steroidal wildlife- I'd be happy to leave that in Tamriel! :D

 

Heh, I saw something not too long ago that went:

 

Players: Hey Bioware. Could we have fewer giant spiders? You went a little overboard.

Bioware: ..... Okay. Enjoy ur bears!


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#110058
LolaLei

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Actually I only put in about 60-70 hours lol After the ball quest I was so bored I just tried to push through to the end of the game.

 

The game dies on it's arse after the ball quest (or the abyss quest depending on which order you done it in).



#110059
Queen Rowan

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I've been an ES player since Daggerfall, and I am accustomed to roleplaying through actions, not dialog choices. Thus, I feel most "in character" when I am engaging with the world physically- picking flowers, reading books, brewing potions, battling, etc, and I am not particularly put out by the focus on exploration in Inquisition. I prefer it, actually. I don't mean this disparagingly, but I have never found Bioware's main quests to be impressive or suspenseful in any way. For me, the well-written cast of characters that accompany the player is what invigorates the world, not so much the events of the world itself. And that's dandy by me.

 

I think that Bioware and Bethesda are often unfairly pitted against each other in discussions of how RPGs "should" be. In DA:I, I am seeing what a bit of a hybrid between the two could be like, and I like it. Though I wish Bioware hadn't taken a cue from Bethesda regarding the damned bears! Steroidal wildlife- I'd be happy to leave that in Tamriel! :D

 

I don't think its a matter of pitting them against each other as it is understanding that they are two different types of RPGs and for the most part should remain that way.



#110060
Not a Cat Doll

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Heh, I saw something not too long ago that went:

 

Players: Hey Bioware. Could we have fewer giant spiders? You went a little overboard.

Bioware: ..... Okay. Enjoy ur bears!

Ha! I think we're lucky that they didn't add mountain lions...I recall the ones from Oblivion with complete dread!



#110061
LolaLei

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Yeah for me the best thing about DAI is the landscapes. They are definitely very pretty.

 

Oh, they certainly delivered on their promise in that aspect. Thing is, there needs to be more than "ooo shiny!" I may as well gather 3 friends and go look at the shiny in real life if that's all there is to the game, LOL!


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#110062
Boomshakalakalakaboom

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The game dies on it's arse after the ball quest (or the abyss quest depending on which order you done it in).

 

Oh, yay. I have just gotten past the ball and Adamant so...........should I just push through to the end and not worry about all the other crap? 



#110063
Zarro-Morningstar

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OMG!!!!  Playing as a Knight-Enchanter now with my mage, re-speced her as per Zarro-Morningstar's input and it is AWESOME!!!  I didn't realize you could just hold the left-click when you have the spirit blade and straight up murderderize whoever you are attacking!!!!!  It is endlessly fun!!!!!!!!!

 

Ie, zap over to the biggest enemy using fade step, pop a barrier, brutalize them with the spirit blade until they fall, then turn around and zap other folks with some cold and electricity spells.  I OWN the battlefield!  WOOHOO!!  So glad I did this!  I feel like my quizzie LEADS the group now!  So much more fun for role-playing!!! 

 

Seriously, gameplay is always secondary to story for me, but this TOTALLY enhances the whole game for me!  Super thanks to all for the input you gave me last night!

OH YEAH I GOT MY LIKES BACK...watch they will be gone within the hour...but I am really happy that you are enjoying the fights and KE! After all Knight Enchanter is not just a specialization...it is a way of life...:D

 

Hopefully you can bump up to Nightmare when you feel ready...it is so gratifying!


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#110064
Queen Rowan

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Painted in a sorta positive way, I feel that adding in the "open world" content made me feel more connected to the landscape. With DA:O you never really got to see it, except for the few times you were ambushed, in which case they all pretty much looked the same. You get to see a few locales and that's it. With DA:I when I first got to the Hinterlands I was like "So THIS is where Redcliffe is!"

 

Oh don't get me wrong I love the openness compared to the other games. I just think they over did it. I would have rather had 2 or 3 big spaces that we explored the crap out of through an array of main quests and side quests so we could really get to know that particular area. 



#110065
Monica21

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The game dies on it's arse after the ball quest (or the abyss quest depending on which order you done it in).

 

Yeah, it does. Then you're just grinding and trying to get stuff done only for the sake of getting it done, instead of having a purpose behind it. Forgot to take flowers to that guy's wife's grave? Well, then do it now.

 

I think that's one reason I'm not such a big fan of the semi-open world. Maybe in the next game they'll be able to get the story elements together with the exploration to make for better pacing.



#110066
Queen Rowan

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I... actually feel the complete opposite. I can exhaust dialog and there are limited combat classes in Bioware games, but I can constantly reimagine how I fit into Skyrim and play accordingly,

 

I can honestly understand both sides of the argument. I think it's just a matter of personal preference. 



#110067
LolaLei

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Oh, yay. I have just gotten past the ball and Adamant so...........should I just push through to the end and not worry about all the other crap? 

 

Yeah, pretty much. 


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#110068
Queen Rowan

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Yeah, it does. Then you're just grinding and trying to get stuff done only for the sake of getting it done, instead of having a purpose behind it. Forgot to take flowers to that guy's wife's grave? Well, then do it now.

 

I think that's one reason I'm not such a big fan of the semi-open world. Maybe in the next game they'll be able to get the story elements together with the exploration to make for better pacing.

 

yes yes yes. The pacing must be a biiiig focal point for the next game. And also if more of the main quests were integrated into some of those open environments. I don't want to be exploring thinking well okay so why the hell does it matter whether or not I go here? Because for some areas it really doesn't. 


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#110069
Zarro-Morningstar

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Oh don't get me wrong I love the openness compared to the other games. I just think they over did it. I would have rather had 2 or 3 big spaces that we explored the crap out of through an array of main quests and side quests so we could really get to know that particular area. 

If we had to cut down some spaces then I would had been content with the Emerald Graves, Emprise Du Lion...and...geez I love the Hinterlands, Hissing Wastes, and Exalted Plains...so... :ph34r:



#110070
Queen Rowan

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Oh, yay. I have just gotten past the ball and Adamant so...........should I just push through to the end and not worry about all the other crap? 

 

As long as you've done the companion quests and aren't doing a completionist PT I'd say you're fine just skipping to the end. 



#110071
Not a Cat Doll

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I don't think its a matter of pitting them against each other as it is understanding that they are two different types of RPGs and for the most part should remain that way.

I wasn't referring specifically to this thread- I have seen dozens of "Bioware vs Bethesda" titled threads in my years as a poster and as a moderator. They don't typically involve much respectable debate, sadly. Just butthurt, nostalgia goggles and "true fan" gatekeeping.

 

Not really keen on the idea of the two games remaining distinct because they "should," either. I think in the best of all possible worlds, both series would grow naturally, unhindered by excessive attention to marketing trends, or fanbase expectations.


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#110072
Tishina

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Actually, my biggest disappointment are the controls. It isn't that I can't work them out, it's that they're SO much harder on the hands than DAO was. No form of autorun that I can find, having to key-spam attacks to keep going, etc. I'm finding I have to set an alarm and not play more than 45 minutes at a time to avoid pain from repetitive motion. NOT designed for those of us getting older, obviously. All I can think is that they were trying to please some gamers who wanted the game to be more challenging or trying to keep PC controls comparable to console or something of that sort. Wish they'd made an interface for people who can't afford that sort of repetitive motion, etc.


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#110073
CuriousArtemis

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I need to find a way to level myself up via console command so I can play through the main story and really, truly enjoy it.



#110074
Boomshakalakalakaboom

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Yeah, pretty much. 

 

I think I might see how it goes. I only play in short bursts and so far I have completed the Fallow Mire, Hinterlands, Storm Coast, Crestwood and the Western Approach. Can you give me an estimate of how long it would take me to clear the remaining maps? Will it be a miserable grind to do the remaining maps spaced out between the last 2 main missions?  



#110075
MelissaGT

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I get really bored with MMOs and games like Skyrim, I guess I'm more story and character orientated with my gaming. If the characters are interesting/amusing I'll literally play any old crap... which goes some way into explaining why I adore Deadly Premonition, my gawd is that game crap... and utterly wonderful!  :lol:

 

Oh don't get me wrong, I very much like character development, which is what got me completely hooked on Bioware games. That's partly why I get so bored of MMO's. I've invested over $1,000 over the years in LoTRO and I love the game. But I always bring up the one big fault - absolutely no character development. What keeps me going back is the landscape (live weather and day/night cycle) along with the lore. I've tried Guild Wars 2 and that got boring. I was a beta tester for Elder Scrolls: Online...just play Skyrim folks. They all lack the same thing - character development. The only exception would be The Old Republic...but guess who makes that one? Bioware. 

 

For some reason Elder Scrolls games are still great, even without the character development. I guess it's because it's so easy to role-play in your head...and there's tons of fanfic to help. Case in point - I rolled an assassin archer (class of choice in any game) who fought like hell with Vilkas when she first joined the Companions. Obviously that turned into more (c'mon it's Vilkas now) but the way I played it is that they would get all enraged in battle and turn into werewolves together and just go crazy ripping everybody's faces off (there is a mod to control when your companions change...yay!)...all that excitement would lead to...um...other stuff (cuz they're werewolves n' all). As far as classes go, she was able to drop extra points into using two-handed swords, which Vilkas specialized in. So in my head, he trained with her. She was so into Vilkas that she didn't need to hit up Brynjolf. But don't you worry, I had other characters for him! :lol:  Ok, so that's my story on why even the lack of in-game character development is ok...in the case of Elder Scrolls.  :wacko: