I think it depends really. I'm all for drama and tragedy but not when it's shock/death for shock/deaths sake, which is what it sounded like was planned. Tbh, I prefer the way Mass Effect approached them in ME3 (except the final 5 minutes).
Sometimes I wonder if DG even enjoys his job anymore, lol.
Yeah, same for me. Having all the characters totally 'safe' would suck a lot of the drama and tension out of a story, I would think, and sometimes a character death makes sense and is really well done in terms of crafting the story. It's a cheesy series, but Sturm's death in Dragonlance was really well done, IMO. He wasn't so old or doomed or whatever that his death was inevitable, and it was tragic, but the way it happened had real meaning and was rather poetic. Likewise Boromir in Lord of the Rings, his death is really the moment of his redemption as a character. It's the going overboard and the sense of 'well we'll turn everybody's story dark' that bothers me.
It's one of the things that kind of turned me off DA2, I guess, because by the time Leandra died it was starting to feel gratuitous and crass for me, personally, particularly since there was no way in game to do anything to prevent it. You literally know that a serial killer is on the loose in town targeting women of a certain age with a signature flower and in 5-6 years you never bother to warn your mom? That bugged me a lot. It's ok for the writers to joke about 'drinking our tears' because obviously, they want to create characters and stories that resonate with us, that we care about. I just hope they are as happy to drink our joy as our sorrow, because making people feel happy about things you create is just as important (and often, kind of a rare gift) IMO.





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