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The Official Cullen Discussion Thread v.3.0


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#116001
LolaLei

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I actually don't get the reason for giving us such specific backgrounds if they're eliminating origin-type content. We have no direct contact with the families, and in the cases of Cadash and Adaar, I get the feeling they have none, at least that they're in contact with. Cadash's carta background comes into a few conversations, but as far as I've seen, those are side conversations that don't have direct relevance to the story. I wonder why they didn't just let us pick one of several backgrounds for each race. Someone with a street-rat/rogue background could have essentially the same conversations about it, no matter the race, after all. The same for nobles, though that would be limited to humans and dwarves. They let us play a Dalish mage, but you don't get a special dalish magic school, so why not let people chose between circle or apostate?

 

Perhaps there was originally supposed to be more to it? Probably not origin prologues, but maybe actual side quests or whatever?



#116002
LolaLei

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Oh man, imagine is that Lavellan clan thing had been an actual background quest, rather than a war table quest! Or if as a Trevelyan we'd have to go do whatever it was that they were up to which I paid absolutely no attention to etc.



#116003
Tishina

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Oh man, imagine is that Lavellan clan thing had been an actual background quest, rather than a war table quest! Or if as a Trevelyan we'd have to go do whatever it was that they were up to which I paid absolutely no attention to etc.

It would have been nice, especially if people took notice when everyone you knew got slaughtered if you made the wrong choices... I still find that the most mind-boggling oversight.



#116004
MelissaGT

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Here it basically mean, "P!sses me off." :)

 

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#116005
MelissaGT

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Cadash is related to Shale, they were once a very noble and important house. Not sure about Adaar though, I'll need to look into that one. Lavellan I think was supposed to be from some noteworthy clan, although I guess all elven clans are important amongst their people.

 

I'm pretty sure I remember having a discussion with IB that Adaar's parents chose the name for her, and that it was a good choice because it means "blade." I think...I might remember incorrectly...



#116006
riverbanks

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Deep sighing and side-eyeing at this "nobles are boring mages are best" / "humans are boring elves are best" discussion. One day we'll learn to just like the things we like without tearing down on the things that other people like, yeah. One day.


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#116007
Tishina

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Deep sighing and side-eyeing at this "nobles are boring mages are best" / "humans are boring elves are best" discussion. One day we'll learn to just like the things we like without tearing down on the things that other people like, yeah. One day.

Actually, I very carefully pointed out that that was not what I was saying and that I wasn't criticizing other people's choices. I was originally responding to someone's question about why a lot of people were choosing elves over humans by giving my personal reasons. The current discussion really has more to do with them locking us into rather narrow backgrounds without those backgrounds having any genuine importance in the story. It made sense in DAO; DAI as written could have been just as good without narrow backgrounds.


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#116008
Cerulione

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People are boring. Dragons are better. That's why they call it Dragon Age not People Age.

 

Nah, my two cents. :lol:


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#116009
Queen Rowan

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So pretty much pointless then? LOL. Now I'm sulking that I couldn't play as a street rat.

 

Idk if y'all are into the Fable series, but the introduction to the protagonist, Little Sparrow, in Fable II has always been one of my favorite introductions to a game. I'd love for a similar background to be part of the DA series. 


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#116010
Queen Rowan

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Oh man, imagine is that Lavellan clan thing had been an actual background quest, rather than a war table quest! Or if as a Trevelyan we'd have to go do whatever it was that they were up to which I paid absolutely no attention to etc.

 

I think a lot of those war table missions were an easy way to tell some of the stories the fans wanted without spending a lot of money. Disappointing really because I'd rather be playing through a quest than reading about it. Some of those side quests were pretty bad a$$, and 90% of them were more interesting than the playable side quests we were stuck with. I'm hoping in the future they get rid of the war table or anything similar to it and go back to the letters from DA2 as the only written things in game (besides codexes of course).


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#116011
riverbanks

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Actually, I very carefully pointed out that that was not what I was saying and that I wasn't criticizing other people's choices. I was originally responding to someone's question about why a lot of people were choosing elves over humans by giving my personal reasons. The current discussion really has more to do with them locking us into rather narrow backgrounds without those backgrounds having any genuine importance in the story. It made sense in DAO; DAI as written could have been just as good without narrow backgrounds.

 

I know you didn't say that, your original post was very clear about your point.

 

And yes, I know the discussion has shifted and moved on, but my point remains because this is nothing new, it's something that comes up every other day. It's just a matter of respect for everyone - we can avoid a lot of unnecessarily making people uncomfortable just learning to say "I like X" without the qualifier "because it's soooo much better than Y."

 

Anyway, that's my piece on that. Carry on with the current discussion. :3


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#116012
Tishina

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I think a lot of those war table missions were an easy way to tell some of the stories the fans wanted without spending a lot of money. Disappointing really because I'd rather be playing through a quest than reading about it. Some of those side quests were pretty bad a$$, and 90% of them were more interesting than the playable side quests we were stuck with. I'm hoping in the future they get rid of the war table or anything similar to it and go back to the letters from DA2 as the only written things in game (besides codexes of course).

I like the war table in a general way, but yes, a lot of the minor side quests could have been shifted to the war table (did I really need to personally kill enough rams to feed the refugees at the crossroads or gather the herbs for the healer, with all the Inquisition forces we have?) and have had those make room for things that would make more sense for the IQ to be involved with, particularly things connected to her background.



#116013
Queen Rowan

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I like the war table in a general way, but yes, a lot of the minor side quests could have been shifted to the war table (did I really need to personally kill enough rams to feed the refugees at the crossroads or gather the herbs for the healer, with all the Inquisition forces we have?) and have had those make room for things that would make more sense for the IQ to be involved with, particularly things connected to her background.

 

Or if those war table missions would have had ramifications in the real game. For example, almost every companion had war table missions, but I don't remember ever having any dialogue about those missions afterwards, or if there was it was rare enough that I can't remember. Not even a simple, "thanks for taking care of that for me!" Or what if you ran into one of the people you helped? The only mission I remember this happening is the wedding one where you can potentially give a few words at some minor NPC's wedding in Val Royeaux. 


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#116014
LolaLei

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Idk if y'all are into the Fable series, but the introduction to the protagonist, Little Sparrow, in Fable II has always been one of my favorite introductions to a game. I'd love for a similar background to be part of the DA series. 

 

I loved Fable before I found the DA franchise, LOL!


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#116015
LolaLei

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I think a lot of those war table missions were an easy way to tell some of the stories the fans wanted without spending a lot of money. Disappointing really because I'd rather be playing through a quest than reading about it. Some of those side quests were pretty bad a$$, and 90% of them were more interesting than the playable side quests we were stuck with. I'm hoping in the future they get rid of the war table or anything similar to it and go back to the letters from DA2 as the only written things in game (besides codexes of course).

 

Chances are good that a large chunk of them were originally supposed to be in-game side quests.



#116016
Cerulione

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To be honest, how many people really reads ALL war table quest? I did when it concern cameos from earlier game, but the things with Orlesian Nobles are just BLAH.



#116017
Queen Rowan

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Chances are good that a large chunk of them were originally supposed to be in-game side quests.

 

I wonder if part of the reason Bioware included so much extra stuff (ie. missions, several large environments, collectables quests, creature quests, requisitions, etc.) was because they wanted to be able to promote a large gameplay time? Because when you do all that stuff it ends up being 100+ hours, but otherwise you can clock under 100 hours. 



#116018
LolaLei

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To be honest, how many people really reads ALL war table quest? I did when it concern cameos from earlier game, but the things with Orlesian Nobles are just BLAH.

 

The first time I didn't actually bother doing many of them, the second time I read most of them when I realised that people could die etc, LOL!



#116019
Queen Rowan

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To be honest, how many people really reads ALL war table quest? I did when it concern cameos from earlier game, but the things with Orlesian Nobles are just BLAH.

 

I tried to read EVERYTHING in my first PT because it was my completionist run. But now it's all very tedious, and I just bypass it for the most part.



#116020
LolaLei

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I wonder if part of the reason Bioware included so much extra stuff (ie. missions, several large environments, collectables quests, creature quests, requisitions, etc.) was because they wanted to be able to promote a large gameplay time? Because when you do all that stuff it ends up being 100+ hours, but otherwise you can clock under 100 hours. 

 

With environments that size I guess you've gotta fill it with something... I just wish it had been filled with more meaningful content, even if it meant the game was shorter. 


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#116021
riverbanks

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I like the war table in a general way, but yes, a lot of the minor side quests could have been shifted to the war table (did I really need to personally kill enough rams to feed the refugees at the crossroads or gather the herbs for the healer, with all the Inquisition forces we have?) and have had those make room for things that would make more sense for the IQ to be involved with, particularly things connected to her background.

 

King Alistair/Queen Anora asking for help at the palace on the Templar side should have been done as a side quest. There's no way a monarch would let a force the size of the Inquisition just squat in their backyard, hop all over their kingdom sweeping arms and resources away, and not want to at least meet and size this Inquisitor in person.

 

Conversely, the reparations for Redcliffe mini-chain with Teagann on the mage side should have been done as a side quest, too. How great would it be to meet Teagann again, talk about ways to offer compensation, then choose a champion and watch them win or lose the tournament in your name.

 

Everything about Michel should have been done as a nice long side quest. No way I can just take a two-seconds conversation out in the wilds and a "make peace with Celene" war table quest as an acceptable conclusion to such an emotional storyline.

 

Also, Rhys & Evangeline. Yeah I get that it's two more characters to design and animate and voice and etc, but I wanted to meet them. I wanted to see them, talk to them, bring Cole along and watch him and Rhys flip out and cry at each other like babies. Occasional letters from the ass-end of the world just weren't enough.


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#116022
LolaLei

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I tried to read EVERYTHING in my first PT because it was my completionist run. But now it's all very tedious, and I just bypass it for the most part.

 

That's why I never go full completionist until I make my final canon protagonist to be imported over, lol. 



#116023
Cerulione

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I wonder if part of the reason Bioware included so much extra stuff (ie. missions, several large environments, collectables quests, creature quests, requisitions, etc.) was because they wanted to be able to promote a large gameplay time? Because when you do all that stuff it ends up being 100+ hours, but otherwise you can clock under 100 hours. 

 

Hmmm I did a minimalist PT once, took me around 60 hours in Casual to finish just main quest & ignore must stuffs. But it's not the PT I really enjoy since all I wanted was to advance Cullen Romance so I didn't kill any dragon except the one at the final boss battle.

 

 

The first time I didn't actually bother doing many of them, the second time I read most of them when I realised that people could die etc, LOL!

 

I tried to read EVERYTHING in my first PT because it was my completionist run. But now it's all very tedious, and I just bypass it for the most part.

 

Whew, you really read all about it? Maker, it must took hours!



#116024
LolaLei

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Everything about Michel should have been done as a nice long side quest. No way I can just take a two-seconds conversation out in the wilds and a "make peace with Celene" war table quest as an acceptable conclusion to such an emotional storyline.

 

 

I was so disappointed with that encounter! He didn't even help me kill the Imshael after he'd been so intent on doing so! I was really looking forward to running into him too!


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#116025
Queen Rowan

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With environments that size I guess you've gotta fill it with something... I just wish it had been filled with more meaningful content, even if it meant the game was shorter. 

 

True because if you're like me and try to do all that extra stuff all at once, you become pretty disconnected from the main story. The quests aren't meaningful, so the game becomes not as meaningful. And by the end of my first PT I was still in "side quest mode" and didn't care as much about the final main quest.