It's very easy, as fans, to list off the hundred and one conversations that
should have been included, but at the end of the day, they have a schedule and a budget, and these are fairly significant constraints!
I can't find it now, of course, but I swear DG commented at one time that you have to bear in mind that they're already cramming in as much word content as they can manage. If there's a conversation that you feel really, really ought to be in the game -- say, Cullen talking to the IQ after the Well of Sorrows -- which of his conversations would you cut or trim to make that happen? If it was a romance-specific conversation, what other romance conversation would you edit to make room for it?
But here's some more relevant information about how the sausage is made (so to speak), if anyone's interested:
http://www.makinggam...mbers,6845.htmlhttp://dgaider.tumbl.../nuts-and-bolts ... ugh I will be so sad to see this disappear
http://forum.bioware...gets/?bioware=1(Sorry for going off a bit with this... it's just a personal interest of mine, and something of a pet peeve as well. People tend to underestimate the importance of budgets. Even EA has its limits! Anyway, I find the nuts and bolds of games development fascinating. It's a shame I didn't realize that twenty years ago!

)