Right!? And it`s called "Come here kitten".
Don`t get me started on the the mirror piece...btw...there are more
NSFW
Holy...god...I think I actually drooled!
Right!? And it`s called "Come here kitten".
Don`t get me started on the the mirror piece...btw...there are more
NSFW
Holy...god...I think I actually drooled!
I`m out of likes!!!
Here, I gave you one of mine ![]()
awesome stuff
Agree absolutely that it's a zero sum game in terms of word budgets. However, Id also posit that I think the word budget for character interactions should either be a greater fraction of the whole, compared to the empty open spaces, or even that some companions should be cut and have their words reallocated to the others.
Thinking that his scar might not have made it makes me vewwy sad.
I'm not entirely convinced the scar wasn't "inspired" by Mello's art. She was drawing him with a big sexy facial scar eons ago, before we even had any pictures of how he looked in DAI.
Holy...god...I think I actually drooled!
Lol. She will kills us all. Oh man...I just noticed the tongue on that piece. **gulp**
I'm dying..The Inquisition!
I'm dying..The Inquisition!
hahahahah!
Absolutely. Sorry to snip your post, but I just wanted to tell you that I wish I could give it a dozen additional likes.
I would love to know how world building stacks up against word building, in terms of cost and time requirements -- particularly taking into account the additional time and money required for the recording work. I would hazard a guess that writing+VA has got to be one of the most expensive parts of making a game of this nature. As usual, I swear I read something about how it stacks up, but perhaps I was just thinking of this (again from DG -- did I mention how sorry I will be to see his blog go?)
In any case, level design and writing are done by different groups of people, so it would never be as simple as saying, Oh, we'll just take some money from "making zones" and put it into "writing stuff," problem solved. Same thing for shards, mosaics, fetch quests, etc.
Anyway, sorry to continue the digression. I'm going to bed now, so I promise there will be no more from me. I get very enthusiastic about this topic and there's really nowhere else on the forums that you could even begin to have this sort of discussion without drawing a horde of trolls down upon yourself. I am forever grateful for this thread, and the people in it.
Cullen is most excellent, and so are Cullenites.
Nite!!1
Brienne said she never wrote about his scar because character appearances iterate until the game is almost shipping, so the scar might not have made it to Cullen's final model (and then it would be word count wasted on something that's not in the game). It's up to each player's headcanon.
Thank you. That's a bit unfortunate because it could have made a great story for him tell but it's completely understandable.
Here, I gave you one of mine
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In any case, level design and writing are done by different groups of people, so it would never be as simple as saying, Oh, we'll just take some money from "making zones" and put it into "writing stuff," problem solved. Same thing for shards, mosaics, fetch quests, etc.
(quickly ot) You're right about this. Games are not done in one big pool of zots that everyone gets a small share of. Things are allocated a certain number of zots, and if they fall through those zots are not going to move to something else; they've either already been spent, or won't be spent at all. This is like the argument that multiplayer takes resources away from single player - it doesn't, they're assigned their own resources and make do with they get. Having no shards would not mean having more dialogues or custcenes, it would just mean having no shards. (/ot)
I have to respectfully disagree with most of this post. Devs writing a story that raises new questions = devs being lazy? Putting aside the fact that his romance was a late addition and everything we got is bonus content, in no medium other than a book or maybe a TV series are storytellers ever going to be able to show every plot point / reaction the audience would like to see.
Depends on your version of late. He was late addition yes, but only because they extended production of the game by a year. Who is to say somewhere on a napkin the idea of making Cullen a romance was going to happen, but they chose to put it on the side for a DLC or perhaps the fourth game? Then the game was delayed for another year, so they pulled out the former romance idea for Cullen and decided to add it in the game. It’s NOT bonus content, it is content. Bonus content is something added to the game after it is launched as in a DLC or a patch. Yes, Gaider said, Cullen was never to be a romance option, but I for do not believe that. If Cullen was intended for a romance option and was not one in the game and this where to get out, there would be chaos on the forums. I’ve seen this happen in the past, hell it’s still going on now across any game you encounter. The game industry is like politics, you b.s your way through and hope the fans don’t break out in a riot. Some people are too quick to believe what is said to them than seeing the truth behind the curtain.
Do other LIs give theirs? What unique insight would Cullen really be qualified to provide here other than that he was worried about you, which he tells you on numerous other occasions?
I was using an example. I do not know about the other romances and I do not care about them. Since Cullen was a Templar and is aware of how dangerous the Fade can be and you ARE in a relationship with him, getting his feelings about being physically in the Rift and finding out the truth to me IS an important aspect that should have been address.
Coming out such a situation then being tossed into Cullen’s own personal problem seems unbalanced. Your Inquisitor just had a profound experience but instead of dealing with that first you instead have to deal with Cullen’s or everyone else’s feelings on whatever they are going through. Your character seems to cater more towards your companions’ problems then expressing their own to whomever you’re Inquisitor romanced.
Look back at DA2. Hawke lost his/her mother. You did not see the writers over look what he/she was feeling. You had your romance come in and offer your character some sense of comfort. It was not swept under the rug like it did not matter. No, there are not the same, but to me it is a rather emotional moment that could allow you a chance to understand exactly how Cullen feels about it all and more so getting his insight on if he sees you as the Hearald of Andraste or not.
If they had done this there would be people flipping out about spending more word budget on Amell/Surana.
Doubtful. You assume that everyone chose a Mage as their main character in DAO. I chose this, however I am not expecting nor want more dialogue in regards to that. If I want that, I’ll load up DAO. Cullen’s time in the Circle Tower is what is important not his damn feelings towards a Mage. What I would have liked to hear is: How long was he in that cage? Does he regret asking the Hero of Fereldan to kill all the Mages? What did they torture him with? These are questions I was expecting answers too, not the same dribble that was mentioned in the previous game. Revelations into a character’s life make that character deeper.
Were we watching the same scene? The one where he breaks it off first and gives her a smug "that's all you get for now" grin as he pulls away?
Yes, we were. But perhaps you are simply missing body language in the scene. Cullen comes off as unsure. Cullen says he is so. Thus it reflects in his body language during this scene. Sure he gives the look of being a tease, but a person can be unsure and be a tease at the same time. Its one of those should I should I not scenarios. As the romance progresses, the scene should change to reflect Cullen being more sure about the relationship and his feelings.
I believe Brianne said this was a deliberate inversion of the rest of the LIs receiving a gift from you, because Cullen is a giving guy.
I am not one to read Twitter or wherever the developers post. If you look at the other romances I believe you can give them a gift and sometimes they return the favor, vice versa. It was a suggestion, I would have liked to have seen. Does not mean everyone should agree on this what should have happened, but I being a giving person in real life feel completely awkward getting something in game or out of game and have no chance of returning the favor.
The devs are lazy for not giving us a new sex cutscene that we could watch on demand, or just for not giving us the DA:O style fade to black on demand? The latter didn't do much for me and if we were to get a new romance cutscene the former isn't what I'd hope they'd spend the zots on.
So you rather them spend the time and money, by adding in ridiculous crap like, Shards or those Astranirums? It could have been something simple as walking up to your romance and going to bed. I did not mind the fade to black in DAO nor did I mind it in Fable. That at least would give me a direction and the feeling they had some intimate time aside from just some kiss on the battlements whenever and if you choose too.
OK, I hear this one too (not that there are none, I understand there's at least Cole/Solas travel banter about it; but more would have been great). I assume it was another function of his being a late addition, but it also makes more sense for companions to talk about a romance when both parties are present.
I find it somewhat annoying that two random Nobles in the Main Hall will speak about your romance, yet for the most part your companions stay silent. Being that Cullen was supposedly introduced late in production it still is no excuse to slap on the duct tape (so-to-speak) and say it’s done. This may be fixed later in DA games, but it does not fix the issue now and to me that is important.
I for one have no romantic bone in my body in real life, but even I foresaw issues with this romance. But my views ARE my opinions just as yours are. Disagree or agree it matters not. What matters is opinions are just that opinions.
Thank you. That's a bit unfortunate because it could have made a great story for him tell but it's completely understandable.
I actually kinda like it that it's up to our headcanons? Because everyone has such different ideas about it, it's fun to see all the scenarios we can come up with. ![]()
(quickly ot) You're right about this. Games are not done in one big pool of zots that everyone gets a small share of. Things are allocated a certain number of zots, and if they fall through those zots are not going to move to something else; they've either already been spent, or won't be spent at all. This is like the argument that multiplayer takes resources away from single player - it doesn't, they're assigned their own resources and make do with they get. Having no shards would not mean having more dialogues or custcenes, it would just mean having no shards. (/ot)
I'll admit I have never worked on a game. I know when we worked on huge creative projects at my last job, there would be a budget for marketing, a budget for creative/design elements, a budget for website, and so forth. We would readily pull from one budget if we determined that another would be going over due to changes if we needed to, and the client was always cool with it as long as it didn't go over the final overall budget. I'm not sure why gaming would be different but again, I've never worked on a game (lord I wish).
I actually kinda like it that it's up to our headcanons? Because everyone has such different ideas about it, it's fun to see all the scenarios we can come up with.
It could definitely create some good fan fiction and art
.
This is a delayed response on my part, but I might be alone in being glad that there was no major negative consequence for Cullen not taking lyrium (short of him going through withdrawal, which I would have liked to have seen more of too). I just don't like the life lesson that gives... :/
Sorry, I have to disagree on the number of dragon. 10 ain't nearly half enough for me. I need 10 more. Seriously.
I think we needed to go dragon hunting with Cullen at least once!
Fem!Inq: Taarsidath-an halsaam!
Iron Bull: Damn right! *fist-bumps*
Cullen: Excuse me?
Fem!Inq: Don't worry, you'll find out tonight...
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I didn't like Mother Giselle after I saw how she acted with Dorian. Heck, she wanted me to lie to him to get him too the meeting place with his father. I mean come on, he is a grown man that can think for himself after all. I hated her character, as she came off as very patronizing to my character who pointed out all the flaws with the Chantry. She even said the subjection and destruction of the elves are a highly debated topic and basicly her argument was trying to white wash the whole thing. Thanks Giselle for proving your a waste of space, becuase Sloas is now my spritial advisor and mentor forever more in this game.
*hi5* Dorian's quest didn't even fire for me and yet I still dislike her
Btw does anyone actually like her? I hate to poop all over her if she actually has fans here.
I'm not very... talented... at writing fiction. I could try, maybe. It's tempting and I am loving this prompt!
Interesting idea. I have already written several one-shots for DA:I by now and I would certainly love to write more, though I am sadly busy for the rest of the month mostly, but perhaps after that I will give it a shot.
Alas, I have no Lavellans romancing Cullen, so I couldn't do this scenario any justice.
I might tackle it with a non-mage Trevelyan having a mage child (mine would definitely want her child sent to the Circle), but that would have to be after the big 5k, or I'll never actually finish that fic.
I'd say let's all do it, if you want ![]()
The best thing about fanfic is that it's not about making a really good story that will sell 1 million copy, it's about telling your story & the writing in itself is more fun than having the story written ![]()
Anyway it's just an idea ![]()
Can I just say one tiny thing (not to fuel the fire, but to share a personal learning experience)...
The very first thing I ever posted on the BSN forum was a little essay on "Why romance limitations are a good thing". I though I had it all figured out. I made a very well crafted argument all about why it added realism, made you play a different sex/race to get the LI you wanted. I was so proud of myself. I thought I made it all better for everyone with my little moment of clarity.
And then I got responses from really thoughtful, heartfelt, sad people who explained to me (some nice, and some not so nice), why it sucked for them. That this is an RPG. That what one person does in their fantasy world should not in any way affect what others do/desire in theirs. It was a major EYE-OPENER!
I would have been heartbroken if Cullen had been gay and not straight, cause my first choice is to play a straight human female. I don't think i would enjoyed DAO half as much as I did if not for Alistair and my ability to romance him. The responses were quick to point that out to me...and they were right.
So after posting that stupid thing, I completely changed my mind about it. I left it up for posterity, so I could always look back and think about how close minded I was about all of it. And luckily, I found this group where folks stop me if I start getting close-minded again and remind me why we are all here. To gush, laugh, share, learn, and grow just a little. And drool over Cullen pics, of course!
Big love to all!!
Oooh I know this. BSN Cullenite had been my first ever with online forum experience, with people so heterogenous. At first I was well, in my mindset. But then I start to see people getting really hurt on what I thougt was trivial at first. Since I was growing up always as a part of the majority, no part of me or any opinion of mine had been severely challenged by the media or the society so I always got it easy. Coming here is quite an eye opener.
Really I love you guys
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Okay, a bit less than I love all the 10 dragons in DA:I. 3 dragons instead of 10? Perish the thought! ![]()
In any case, level design and writing are done by different groups of people, so it would never be as simple as saying, Oh, we'll just take some money from "making zones" and put it into "writing stuff," problem solved. Same thing for shards, mosaics, fetch quests, etc.
(quickly ot) You're right about this. Games are not done in one big pool of zots that everyone gets a small share of. Things are allocated a certain number of zots, and if they fall through those zots are not going to move to something else; they've either already been spent, or won't be spent at all. This is like the argument that multiplayer takes resources away from single player - it doesn't, they're assigned their own resources and make do with they get. Having no shards would not mean having more dialogues or custcenes, it would just mean having no shards. (/ot)
Of course... and none of us are devs or have any idea how any of these decisions are being made, only that the balance between eighteen thousand deserts and shards vs. character interaction and reactivity seems off. But this reminds me of something Neil Gaiman once said about writing and getting feedback from a reader. When a reader thinks something is off with your story, he/she is almost always right. When that reader suggests how you should fix it, he/she is almost always wrong. ![]()
This is a delayed response on my part, but I might be alone in being glad that there was no major negative consequence for Cullen not taking lyrium (short of him going through withdrawal, which I would have liked to have seen more of too). I just don't like the life lesson that gives... :/
That's a good point actually. We're all worried that Bioware are going to want our fan tears but it would sort of send a 'once you're on drugs you're on forever' message which...is probably not a great idea, even if for lyrium it could be true.
Laughs I haven't seen many, though some do like her untill they do a another playthrough.*hi5* Dorian's quest didn't even fire for me and yet I still dislike her
Btw does anyone actually like her? I hate to poop all over her if she actually has fans here.
Btw did you guys see David Gaider is shutting down his tumblr? I'm a little irked because I used that as a fairly major source for the project I'm working on lol Arse!
I think we needed to go dragon hunting with Cullen at least once!
Fem!Inq: Taarsidath-an halsaam!
Iron Bull: Damn right! *fist-bumps*
Cullen: Excuse me?
Fem!Inq: Don't worry, you'll find out tonight...
Oh dear, I had to go back a save after the drinking scene with Iron Bull for the sake of my headcanon because I'm pretty sure they had sex that night. My character wasn't in a romance with anyone at that point and I hit the heart icon just for fun to toast to him. She goes up to him after that scene and he says, "I'm surprised the serving girls are still awake after that night we had." Now, he never said that before when I didn't hit the heart icon so I'm guessing they had drunken sex and I was like o.O;;;