This is the reason why I am not a major fan of the Wicked quest. The design and pacing is great but it falls short when I consider what things are at stake and how you resolve the whole situation.
As for Michel, yeah. I don't even go there.
Mostly, my feelings about Wicked can be summed up in: "that's it?" Because war is my favorite subject in historical fantasy, and the novel set up this huge war, left me on the edge of my seat, biting my nails to see chaos breaking out all over the place and giving me a great show of what war is really like in this universe (since DAO's "civil war" was a joke), so I was SO EXCITED for it - but then we get to the game and.... the war is over? Wait, what? We're just gonna timeskip ahead and handwave the entire actual war and reduce it to skirmishes among rebel groups in the Exalted Plains and some fancy exchanges of pleasantries at a ball? If you could see my face when I realised the great Orlesian civil war I was hoping for WAS SKIPPED OVER before the game even started. If you could see it.
Stolen Throne remains the closest I've got to getting a good war storyline in this DA-verse, and even that handwaves way too much. Even the super duper mage/Templar "war" was basically a handful of lunatics shouting at each other in the hills for five minutes before you killed everyone and moved on. Sigh. This universe hates me and will never give me a war proper, will it. 