I like the concept of Bethany, the doubting mage who struggles to accept herself. I think she did much better in the Circle than in the Wardens, and the reverse for Carver. I think he truly found his place in the Wardens.
I wish I could finish my Mage!Hawke run. I liked Carver.. or rather, I liked disliking him. I've just never been able to force myself through anything other than my canon run of the game. Thank goodness for the Keep, but still it's not quite the same.
The games don't give you a choice! You have to loot people whether you want to or not. I would love to see that game mechanic be replaced with another method but I don't know what it would be. Maybe you just have to do side quests to make money - people will pay you to do random stuff then you have to buy all of your equipment and materials, but perhaps that's too much like real life to be fun? And then you can still find hidden treasures in dungeons or buried somewhere like Ass Creed.
I wonder how much poorer my IQ would have been if I'd refused to loot, say, bags in houses in Redcliffe and other occupied areas. (I'm not talking so much about looting corpses... but, yes, when you consider it, it's a bit odd that you're constantly rifling through the pockets of the people you just brutally killed.)
I would greatly enjoy a game in which you could get by on quest rewards, and with the various war table missions there might have been an opportunity to let the "little people" handle this day-to-day menial stuff -- if they'd boosted the rewards such that it would have been feasible. Sadly, looting bodies is one of those nonsensical "RPG game things" that we're probably stuck with.