Yeah, that's part of the whole conversation about how the game peaks the tension at the Arbor Wilds, and then flops onto itself and drowns in a puddle of its own drool at the ending. I kept waiting for things to get big and bad and really dangerous and for that awful painful choice to present itself, or that DAMNIT ANDERS moment to come, or that suicide mission to utterly wreck you and kill off half your squad... but nah. You were never in any real danger of losing the game.
I'm not too scared of major world-shattering stuff happening on DLC, tbh. It never has before. I mean, the revelation of the Architect was major, but hasn't turned up anything yet; the revelation of Coryphalus was major, but it turned out he was just an annoying itch in your bum (you were in more real danger from Envy and Nightmare than from him), and those were the big game-changers of DLC we've had so far. The thing is not everyone buys DLC, even among the players who stay with the game after they beat it once, so doing crazy major stuff like killing the Inquisitor off on DLC would be super awkward. Comes next game, every casual player who doesn't follow the game closely post-launch would be left wondering, wait when did my Inquisitor die???
Also it kinda looks a little like BW's a bit scared of unhappy endings right now? For ME3 reasons, maybe. Kinda wish they had gone with the middle ground option, though. You can have unhappy endings, and you can have happy endings, but having only unhappy endings is depressing as hell, and having only happy endings is... kind of a snooze.
What, leaving someone behind in the Fade wasn't traumatic enough (especially for those people who went in blind and had both Hawke and a beloved warden with them?) ![]()





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