I guess I'm a little bothered by the sense that people think they did it intentionally to wave away that ending because they don't like it or don't care that people like that one.
Oh I don't think they did it intentionally to hurt people who played this or that ending or anything, I just think they don't care about that ending since it doesn't correspond to their internal preferences, and thus they make zero effort to acommodate for it, forgeting that, you know, players still care even if they don't. Which stings. It's not actually a big deal, like, I'm not crying into my cheerios about it, or writing strongly worded letters to the board. It just stings. My preferred endings continuously get ignored and handwaved, game after game, and it kinda sucks to sit here and see the other endings get all the awesome extra content and backstory and canon contextualization, while I either get nothing for my choices (like the US in DAO), or only get more and more contradictions and plot holes to solve via headcanon (only to have the writers mocking the notion of headcanons on the regular, too). It's just, you know, a bummer.
I don't even think they should put extra effort into making tons of differential content for every different choice, I just wish that they were more neutral about things. Like I said, a single different line about Cullen in that story would have made it neutral enough that any players could relate to it and apply it to their own game, regardless of their ending preference. It's a bummer that, again, they blatantly favor one side while disregarding the other, when the text could have so easily been made neutral and satisfying to all players with just a little different wording.





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