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The Official Cullen Discussion Thread v.3.0


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#131576
Sifr

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Also: did anyone listen in on the Patrick Weekes & David Gaider interviews the last couple of days? Apparently Inquisition was meant to be twice as long story-wise and the Solas epilogue was going to be a quest. Some cool stuff!

 

I think this pretty much sums up how I feel about this...

 

tumblr_m4cmw6xZgy1r3cvaa.gif

 

Ack!!!

 

Well, I always suspected they cut off most of the story content. The pace was weird. TBH I'd love to have less area & less characters etc and have more story content for each & for the main story. Oh well...

 

You and me both, the pacing was weird and the disconnect between story and area really bothered me? I think all reviews of the game I've seen have pointed to it as a major flaw, I seem to remember that Lola, Gamermd83, Biofan and LadyInsanity all mentioned it in their videos as well?


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#131577
Hellion Rex

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I think this pretty much sums up how I feel about this...

tumblr_m4cmw6xZgy1r3cvaa.gif


You and me both, the pacing was weird and the disconnect between story and area really bothered me? I think all reviews of the game I've seen have pointed to it as a major flaw, I seem to remember that Lola, Gamermd83, Biofan and LadyInsanity all mentioned it in their videos as well?

Perfect usage of delicious Sam lol.

To be honest, I think they bit off more than they could chew. They wrote an epic grand story but didn't have enough time to put it all together.

#131578
Char

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Perfect usage of delicious Sam lol.
To be honest, I think they bit off more than they could chew. They wrote an epic grand story but didn't have enough time to put it all together.

I agree.

And I'm more of a Dean girl, myself :blush:

He's on my WANT list. So far Father Christmas has yet to be forthcoming, however :(
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#131579
Hellion Rex

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I agree.

And I'm more of a Dean girl, myself :blush:

He's on my WANT list. So far Father Christmas has yet to be forthcoming, however :(

Dean is a scorcher, but Sam's abs doe!

Spoiler

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#131580
Sifr

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To be honest, I think they bit off more than they could chew. They wrote an epic grand story but didn't have enough time to put it all together.

 

Yeah, I mean even with the extended 18 months, a deadline is still a deadline and from the PAX Demos, you could see there was a ton of stuff they wanted to included that they had to cut out because they simply lacked the time to either get it to work or had to focus their attention elsewhere?

 

I'd have taken smaller areas with more lore, than vast areas with very little plot-relevance? When you consider that most areas in the game are larger than all of DAO and DA2 combined, but compared to how much story those games managed to fit into it, I think we could have traded some of that open-world for more immersive story?

 

As much as I love DAI and ME3 and think they're great games, I do think Bioware has had a problem lately with trying to one-up themselves in each game, only to run out of time and leave us with a hastily rushed ending? We don't need an epic, we just want a game with an ending and denouement that actually lets us wrap the story up nicely, rather than being over in five minutes and leaving us wondering... "Wait, was that it?"

 

While DA2 was rushed overall, at least everything in the game came to a head in "The Last Straw" and the ending didn't come so much out of nowhere. The last Act was shorter and suffered from a lot of disconnect from the previous two in some ways, but the Mage-Templar thread still had been building over the game so it didn't feel so far out of the left when you got to it?

 

Overall, the games need less filler and more thriller... better pacing and less racing?


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#131581
Lady Artifice

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I am absolutely petrified of underwater stuff :blush:
I get really jumpy watching underwater scenes in films, though its mainly because things tend to come at you from any direction rather than a fear of the water itself, since I grew up on the seaside.

 

I think it's spooky too...That's why I like it.  :D

 

I loved the Golems of Amgarrak too, and that creeped me out almost the whole time.

 

Also: did anyone listen in on the Patrick Weekes & David Gaider interviews the last couple of days? Apparently Inquisition was meant to be twice as long story-wise and the Solas epilogue was going to be a quest. Some cool stuff!

 

 

:crying: I had a feeling there was something they trimmed away, but I had no idea it was that much. 



#131582
AresKeith

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Perfect usage of delicious Sam lol.

To be honest, I think they bit off more than they could chew. They wrote an epic grand story but didn't have enough time to put it all together.

 

It was like a combination of ambitious and experimenting  



#131583
Hellion Rex

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Yeah, I mean even with the extended 18 months, a deadline is still a deadline and from the PAX Demos, you could see there was a ton of stuff they wanted to included that they had to cut out because they simply lacked the time to either get it to work or had to focus their attention elsewhere?

 

I'd have taken smaller areas with more lore, than vast areas with very little plot-relevance? When you consider that most areas in the game are larger than all of DAO and DA2 combined, but compared to how much story those games managed to fit into it, I think we could have traded some of that open-world for more immersive story?

 

As much as I love DAI and ME3 and think they're great games, I do think Bioware has had a problem lately with trying to one-up themselves in each game, only to run out of time and leave us with a hastily rushed ending? We don't need an epic, we just want a game with an ending and denouement that actually lets us wrap the story up nicely, rather than being over in five minutes and leaving us wondering... "Wait, was that it?"

 

While DA2 was rushed overall, at least everything in the game came to a head in "The Last Straw" and the ending didn't come so much out of nowhere. The last Act was shorter and suffered from a lot of disconnect from the previous two in some ways, but the Mage-Templar thread still had been building over the game so it didn't feel so far out of the left when you got to it?

 

Overall, the games need less filler and more thriller... better pacing and less racing?

I thought the pacing was absolutely perfect up until after In Your Heart Shall Burn. Then it went down hill.


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#131584
Tishina

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Also: did anyone listen in on the Patrick Weekes & David Gaider interviews the last couple of days? Apparently Inquisition was meant to be twice as long story-wise and the Solas epilogue was going to be a quest. Some cool stuff!

Only cool stuff if they'd managed to include it, lol. At least those of us who love story now know why it felt incomplete, though I agree wtih Elu that the pacing and the balance was almost perfect through In Your Heart Shall Burn.


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#131585
Sifr

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I think it's spooky too...That's why I like it.  :D

 

I loved the Golems of Amgarrak too, and that creeped me out almost the whole time.

 

Could you imagine a cross between Golems of Amgarrak and something underwater, like the movie "The Abyss"... the idea of Spirits or Demons able to exert some kind of control over water like the aliens in that movie, so that any surface of water you walk passed might be watching you or suddenly come alive and shape into bizarre forms, would be ridiculous creepy?

 

:blink:

 

I thought the pacing was absolutely perfect up until after In Your Heart Shall Burn. Then it went down hill.

 

You mean, the last part of Inquisition where Corypheus felt like an actual antagonist, legitimate threat and mastermind behind everything going wrong in the entire world... instead of a petulant child who was so easy to thwart, it's actually remarkable he'd even gotten as far as he had?


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#131586
Hellion Rex

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Could you imagine a cross between Golems of Amgarrak and something underwater, like the movie "The Abyss"... the idea of Spirits or Demons able to exert some kind of control over water like the aliens in that movie, so that any surface of water you walk passed might be watching you or suddenly come alive and shape into bizarre forms, would be ridiculous creepy?

 

:blink:

 

YES. GIVE THIS TO ME. I WANT WATER DEMONS DAMMIT.


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#131587
riverbanks

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Don't know if everyone's seen this, but looks like we're starting to get longer hair in the game:

 

tumblr_no1t4wJDJG1qkwz89o2_500.png

 

Link for female humans here, and female elves here. Author says she's working on female dwarves now!


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#131588
Sifr

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YES. GIVE THIS TO ME. I WANT WATER DEMONS DAMMIT.

 

Inquisitor: Cullen, you used to be a Templar, tell me how to fight these things?

Cullen: I was taught to fight Mages, Demons... not puddles of water?

Inquisitor: Well, do you have any suggestions?

Cullen: Mops and sponges... I don't know?


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#131589
R2s Muse

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I thought the pacing was absolutely perfect up until after In Your Heart Shall Burn. Then it went down hill.

Agree. Once they got to skyhold... meh. The balance of spppaaaaaaaaacccccee versus story was really skewed. 

 

But thing I'm most upset about: the Solas reveal was going to be a quest?!?!?!?! 

 

tantrum1.gif


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#131590
Tishina

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Agree. Once they got to skyhold... meh. The balance of spppaaaaaaaaacccccee versus story was really skewed. 

 

But thing I'm most upset about: the Solas reveal was going to be a quest?!?!?!?! 

 

tantrum1.gif

That about expresses how I feel, lol. Makes me want a Wolfhunt DLC even more.


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#131591
MelissaGT

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Dean is a scorcher, but Sam's abs doe!

Spoiler

 

Doesn't matter! Dean all the way! 

 

That man is #1 on my "list."  :whistle:

Don't know if everyone's seen this, but looks like we're starting to get longer hair in the game:

 

tumblr_no1t4wJDJG1qkwz89o2_500.png

 

Link for female humans here, and female elves here. Author says she's working on female dwarves now!

 

I might have to try the human one out. The texture looks weird on the lighter blonde, but I like the texture on the darker-haired elf. 



#131592
FFZero

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Also: did anyone listen in on the Patrick Weekes & David Gaider interviews the last couple of days? Apparently Inquisition was meant to be twice as long story-wise and the Solas epilogue was going to be a quest. Some cool stuff!

 

 

It may not necessarily be a time issue that caused this stuff to be cut. The issue could’ve been technical restrictions because they were supporting last gen consoles. 



#131593
AresKeith

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It may not necessarily be a time issue that caused this stuff to be cut. The issue could’ve been technical restrictions because they were supporting last gen consoles. 

 

This is true also, last gen consoles was already having issues with the current state of DAI

 

Didn't they also mention how they wanted to give companions mounts too but couldn't because of technical limitations?



#131594
FFZero

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This is true also, last gen consoles was already having issues with the current state of DAI

 

Didn't they also mention how they wanted to give companions mounts too but couldn't because of technical limitations?

 

I think so,  the customization of the various keeps we could take over was a casualty as well because it didn't work on last gen.

 

Believe me developing for both last gen and current gen is a massive pain in the butt. You can have mechanics work perfectly on current gen but the second you try and do it on last gen it just doesn’t work at all, therefore said cool mechanic gets cut instead of the publisher or people higher up the game dev food chain reconsidering supporting console systems verging on a decade old. It’s just a massive headache for everyone involved and kind of soul destroying when all that work is thrown out. 

 

It's a shame we're now starting to see just how good this game could've been if EA weren't so desperate to get their hands on every single penny possible.


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#131595
OfficerDonNZ

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After not touching DA:I for a few months I've rolled myself a female human mage :) Who is going to go after Cullen. Any suggesting on romancing the ex-Templar?

 

And now that we can delete our custom heroes from the Keep I had a real clearout (once I figured out how to do it) As I had 27 for DA:I and I haven't even finished the game!! That's what experimenting with different things gets you :D


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#131596
riverbanks

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I might have to try the human one out. The texture looks weird on the lighter blonde, but I like the texture on the darker-haired elf. 

 

It looks pretty weird on the game's blonde hues, but I thought it looked neat in the same light blonde tone from the Hair Recolor Utility that I use for my Templar girl. Pity the hair mods aren't working with the Black Emporium, I'd like to change Rhia's hair to either this ponytail or Adela's haircut.

 

Spoiler

 

It does look better on darker tones, though, that's true. I quickly rebuilt Ariana's sliders with the ponytail and she looks so lovely~ *_*

Spoiler


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#131597
MelissaGT

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It looks pretty weird on the game's blonde hues, but I thought it looked neat in the same light blonde tone from the Hair Recolor Utility that I use for my Templar girl. Pity the hair mods aren't working with the Black Emporium, I'd like to change Rhia's hair to either this ponytail or Adela's haircut.

 

Spoiler

 

It does look better on darker tones, though, that's true. I quickly rebuilt Ariana's sliders with the ponytail and she looks so lovely~ *_*

Spoiler

 

It's a shame about the clipping (hair clipping is something that really tweaks my gourd in any game). And does the hair have movement or does it stick in place?

 

I wonder how it looks at super-high rez...  :blink:



#131598
MelissaGT

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I think so,  the customization of the various keeps we could take over was a casualty as well because it didn't work on last gen.

 

Believe me developing for both last gen and current gen is a massive pain in the butt. You can have mechanics work perfectly on current gen but the second you try and do it on last gen it just doesn’t work at all, therefore said cool mechanic gets cut instead of the publisher or people higher up the game dev food chain reconsidering supporting console systems verging on a decade old. It’s just a massive headache for everyone involved and kind of soul destroying when all that work is thrown out. 

 

It's a shame we're now starting to see just how good this game could've been if EA weren't so desperate to get their hands on every single penny possible.

 

My cousin bought it for the ps3 and the graphics were so horrible he couldn't even bring himself to play it. How long have "next gen" consoles been out now? Nearing 2 years? It's probably time they stopped porting games over to the previous gen altogether. Gone the way of the VHS tape...  :lol:



#131599
riverbanks

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It's a shame about the clipping (hair clipping is something that really tweaks my gourd in any game). And does the hair have movement or does it stick in place?
 
I wonder how it looks at super-high rez...  :blink:

 
Haha, I barely notice the clipping, tbh. Hair clipping really doesn't bother me, as long as I can have pretty hair. I'll take my hero's locks clipping through armor, helmets, even Alistair's nose for the sake of pretty, pretty hair. :P

 

I didn't actually test the hair in-game other than at chargen, so I don't know if has physics, sorry! (then again, I am so used to lol physics like this that it's actually surprising when hair moves in a game! :lol: )



#131600
SgtSteel91

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I think I'm sort of regretting doing a romance between Cullen and my Pro-Mage Inquisitor. Maybe I've been looking at too many Cullen hate tags in Tumblr but I'm starting to wonder if Cullen still doesn't see Mages as people. Anyone think a Pro-Mage Inquisitor and Cullen can last or would it end up like Sera and an Elf Inquisitor who break up because the Inquisitor won't abandon her Elven beliefs?