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The Official Cullen Discussion Thread v.3.0


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#135876
Ariella

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Aaaah, I like that. Sebastian + Aveline + Fenris is my Hawke's go-to team/Law & Order squad, and with the friendship I headcanon between Hawke and Cullen, the five of them are so fun to write around.
 
Hit me up on PM (or tumblr if you have one) any time you wanna chat about Sebastian, really, I always wanna talk about him. :P I'd be happy to help work around any blocks you may be hitting with his character, sometimes just airing it out helps you see where you're getting at clearer.


I truly hope you don't regret making me this offer :). I can get crazily in depth sometimes. And yeah, this has Cullen being er corrupted a great deal earlier in this, since he is spending a fair amount of his off duty hours with those lunatics. He's coming to a lot of conclusions he hits between DA2 and DAI much earlier, but he's stuck. Though instead of just muddling through it's come down to him, Aveline and Sebastian trying to figure out how to keep Kirkwall from falling into the sea.

I may PM you later this evening with a couple of things, and the offer does go both ways. I've got a pretty good ear for dialogue in general and you're right, just airing things does help.
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#135877
Ariella

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Yes, but my point is that the technology is there to do it because it's still the same engine. The Skyrim modders were able to create such beautiful seam-less textures on a 4-year old engine. So, fast-forward 4 years...why couldn't Bioware do it right the first time knowing that it was an issue they had going back to 2009 with the first game.
 
The way DA:I was designed, I'm not sure the engine will even allow for model changes...unless Bioware releases a tool that allows modders more freedom. I'm pretty sure the DA modders are pretty much stuck til that happens...IF that happens.


Thing is it did take four years, no game is going to get that kind of support, and as far as things go this is low on the list of issues.

As for being right the first time. Remember Frostbite wasn't designed for RPG style games. They had to create the inventory system from scratch for example. Add to that the engine is new, and not something developed in house. Sometimes I'm actually amazed that they managed to get it all out the door. I almost wondered when they pushed it back last year that we wouldn't see it until 2015. And while what I'm about to say may rile earlier gen console users, the fact Bioware had to try and make DAI fit five different platforms, two of which, as I understand it, have difficulty running the base game.

I may be completely wrong but just some things that came to my mind.

As for modding tools, if FO4's scheme does well, maybe pressure can be brought to bear on EA to do so. Though I suppose there might be concern for multiplayer games using FB3... Who knows.
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#135878
riverbanks

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Yes, but my point is that the technology is there to do it because it's still the same engine. The Skyrim modders were able to create such beautiful seam-less textures on a 4-year old engine. So, fast-forward 4 years...why couldn't Bioware do it right the first time knowing that it was an issue they had going back to 2009 with the first game.

 

The way DA:I was designed, I'm not sure the engine will even allow for model changes...unless Bioware releases a tool that allows modders more freedom. I'm pretty sure the DA modders are pretty much stuck til that happens...IF that happens. 

 

Yeah, I understand that, just don't think it's a fair comparison, since the selling point of Bethesda is exactly in delivering half-finished games with an all-powerful modding tool on the side so the players can finish the game for them, while BioWare focuses on the opposite, trying to finish as much as they can of the game even if they have to sacrifice modability for it. Of course anything is possible in the engine used for Elder Scrolls/Fallout - you're not really buying a game with these titles, so much as you're buying an extensive modding tool with a general testing sandbox to throw your mods into. Comparing how far mods can go between Frostbite versus Creation Engine is like comparing how much you can customize an action figure versus a box of LEGOs. You can do wonders with both, but you're not starting from the same premise with one or the other.


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#135879
riverbanks

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If not for the fact that I despise archers in DA2, I would definitely take him out more, not just for city strolls for banter.

 

:crying: :crying: :crying:

 

* hides her poor archer Hawke *

* hisses *

 

I jest, I jest. Archery in DA2 isn't as polished as it got in DAI (strafing!!!), but at least it's not archery in DAO. That was a hot mess and a half.


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#135880
Rascoth

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:crying: :crying: :crying:

 

* hides her poor archer Hawke *

* hisses *

 

I jest, I jest. Archery in DA2 isn't as polished as it got in DAI (strafing!!!), but at least it's not archery in DAO. That was a hot mess and a half.

Aww, I didn't mean to offend you Hawke!

I mean, I found Varric and Sebastian useful during some fights... But it was rare, really rare  :lol:

 

I didn't mention DAO because I try to forget there was archery in DAO.

Maybe I should ask Cole for help.


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#135881
riverbanks

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Aww, I didn't mean to offend you Hawke!
I mean, I found Varric and Sebastian useful during some fights... But it was rare, really rare  :lol:
 
I didn't mention DAO because I try to forget there was archery in DAO.
Maybe I should ask Cole for help.

 
I never use Varric outside of the obligatory parts when you can't take him out of your party, but Seb is a life saver with the decoy abilities in his unique skill tree. I specially like the one where he uses a dummy and runs away, and not even because you end up looking at two Sebastians in combat scenes. :D ok it's totally because you end up looking at two Sebastian I'm sorry, he's so pretty though. I also really enjoy when he throws bombs or confusion flasks in combat because he, like... full-on roundhouse kicks the flask and it's so unnecesary?? But he looks really hot doing that and his legs look really long and strong and yes. :ph34r:

 

Uhm. Yes. Leave me to my Sebastian day dreams. What we were talking about again.... :whistle:

 

edit: AH YES the skill tree, lol. I like Sebastian's skill tree the most for rogues in DA2, actually, so much that I used that mod that gave you access to companions' skill trees just to be able to use his decoy on my Hawke too. That was even better than the Stealth on DAI, not only you'd shake off the aggro, but your decoy held aggro on itself long enough to let you run. Do I miss that one against Perceptive enemies in DAI that you can't fool with simple Stealth.



#135882
rpgfan321

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They elope :wub: awww, how romantic.

 

I guess I'm one of the minority who liked the dress as is. Tbh, it looked elegant on my IQ. Idk, I love my IQ so much <3

But I definitely saw the neckline, lol.

 

2.9 GB patch... I'm happy to hear they patched the epilogue slide speed and Gaspard line because one of my IQ paired Celene and Briala together. When I heard about that problem, I didn't want to play Trespasser with her, but now I do~

 

Time to replay Trespasser~~~



#135883
Rascoth

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 I never use Varric outside of the obligatory parts when you can't take him out of your party, but Seb is a life saver with the decoy abilities in his unique skill tree. I specially like the one where he uses a dummy and runs away, and not even because you end up looking at two Sebastians in combat scenes. :D ok it's totally because you end up looking at two Sebastian I'm sorry, he's so pretty though. I also really enjoy when he throws bombs or confusion flasks in combat because he, like... full-on roundhouse kicks the flask and it's so unnecesary?? But he looks really hot doing that and his legs look really long and strong and yes. :ph34r:

 

Uhm. Yes. Leave me to my Sebastian day dreams. What we were talking about again.... :whistle:

 

edit: AH YES the skill tree, lol. I like Sebastian's skill tree the most for rogues in DA2, actually, so much that I used that mod that gave you access to companions' skill trees just to be able to use his decoy on my Hawke too. That was even better than the Stealth on DAI, not only you'd shake off the aggro, but your decoy held aggro on itself long enough to let you run. Do I miss that one against Perceptive enemies in DAI that you can't fool with simple Stealth.

I take Varric when a) I know I need to take him and b) I know he has hilarious comment.

 

I can understand appeal of some sexy moves now and then... or all the time. Please, continue. Those descriptions are nice.

...

And now I want to restart DA2. And keep Sebastian in party. Good work, riverbanks  :lol: 

 

Wait, isn't Decoy available in Shadow tree for rogue Hawke? I'm sure it is, since I always use it to troll Arishok whenever I play rogue Hawke.

...

And I'll probably play rogue in that one. 



#135884
rpgfan321

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*snip*

 

I jest, I jest. Archery in DA2 isn't as polished as it got in DAI (strafing!!!), but at least it's not archery in DAO. That was a hot mess and a half.

Oh boy, DAO archery was awful XD Not to mention the warrior class imo. DAI really improved the warrior class. Too bad they didn't bring back the close quarter staff/bow-dagger hit animation back from DA2 because that was one good improvement. Thankfully, there are many skills which archers can get more distances easily. I mean archer rogues are fun in DAI! I'm really enjoying it!

 

Sebastien was a great character except for that one bug in his personal quest that makes it load forever >.> I know he gets a lot of flak for how he handled Anders at the end, but I still like him. I thought he played the role of conflicted noble-prince well.



#135885
MelissaGT

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Yeah, I understand that, just don't think it's a fair comparison, since the selling point of Bethesda is exactly in delivering half-finished games with an all-powerful modding tool on the side so the players can finish the game for them, while BioWare focuses on the opposite, trying to finish as much as they can of the game even if they have to sacrifice modability for it. Of course anything is possible in the engine used for Elder Scrolls/Fallout - you're not really buying a game with these titles, so much as you're buying an extensive modding tool with a general testing sandbox to throw your mods into. Comparing how far mods can go between Frostbite versus Creation Engine is like comparing how much you can customize an action figure versus a box of LEGOs. You can do wonders with both, but you're not starting from the same premise with one or the other.

 

Makes me wonder why they chose the FB3 engine if it wasn't even geared towards RPG's...hopeuflly not just because of the multiplayer portion since I honestly couldn't give a rat's patootie about it. 

 

Either way, I'd be happier if they would just give us turtlenecks over creepy necklace/seams if it's something that can't be fixed.  :P



#135886
Ariella

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Makes me wonder why they chose the FB3 engine if it wasn't even geared towards RPG's...hopeuflly not just because of the multiplayer portion since I honestly couldn't give a rat's patootie about it. 

 

Either way, I'd be happier if they would just give us turtlenecks over creepy necklace/seams if it's something that can't be fixed.  :P

 

As I understand it, the change to FB 3 was at EA's level, which is why the switch to FB from Unreal (which I wish they hadn't done as I love Unreal).

 

And here's a quote from an interview in the Prima deluxe guide. It's Steve Middleton, Lead Technical Animator:

 

"PG: What has it been like working with Frostbite? Has it been a positive collaborative process working with others outside of BioWare?

 

SM: While every engine transition has bumps, our experience moving to Frostbite has been very positive. As the DA team has gone through this transition, I've noticed two big wins. First of all, there's the tech: we've leapfrogged ahead with rendering fidelity and capabilities of a sophisticated engine, which took us far ahead of where the Eclipse engine was. Of course, that's help a huge amount but I find the second win even more important: BioWare has contributed a significant amount to Frostbite throughout the production of Inquisition, and in doing so, we're becoming a part of something exciting that is happening between the various studios at EA. Many teams are choosing to adopt the Frostbite engine, and as the Frostbite community gets larger, we're seeing even further opportunities to collaborate at a deeper level with creative teams within the organization. It's something I'm glad to be a part of, and will only continue to make our games better." P. XIX Prima's Collector's Edition Dragon Age: Inquisition Strategy Guide. Steve Middleton Interview.

 

Read between the lines and it looks like EA is making this their go to engine.



#135887
riverbanks

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Oh boy, DAO archery was awful XD Not to mention the warrior class imo. DAI really improved the warrior class.
 
Sebastien was a great character except for that one bug in his personal quest that makes it load forever >.> I know he gets a lot of flak for how he handled Anders at the end, but I still like him. I thought he played the role of conflicted noble-prince well.

 
Aw, I liked warriors in DAO! :lol: Was my favorite class to play, actually. Warriors in DAI feel so sloggy and lumbering in comparison, I really miss the Dexterity skill making a difference in your defense (as in actually avoiding damage, not just soaking it in).
 
What I do miss the most out of DAO, despite how not so good the combat was then, is the ability to quickly change your weapon set. Aggroing with the crossbow and quickly changing to sword/shield as the enemies approached on my warriors was the best way to manipulate enemy clusters into exactly where I wanted them to be. And the ability of rogues to switch between bow and dagger was so vital to make them survivable. I really wish Sera could do that, so I wouldn't have to hold her hand through combat so much.
 
+

(I don't see where Sebastian was wrong re. Anders seeing as what Anders had just done right there, but... that's a discussion for another thread, I guess.)


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#135888
riverbanks

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Read between the lines and it looks like EA is making this their go to engine.

 

Don't even need to, they've openly stated that all future EA games will be made on Frostbite. They're making it the new in-house engine, cutting costs all across the board with all their studios working collectively on the same engineering.

 

Makes me wonder why they chose the FB3 engine if it wasn't even geared towards RPG's...hopeuflly not just because of the multiplayer portion since I honestly couldn't give a rat's patootie about it. 

 

Either way, I'd be happier if they would just give us turtlenecks over creepy necklace/seams if it's something that can't be fixed.  :P

 

Engines aren't really geared towards anything - they're just software you build more software upon. FB was originally developed for one game, but what BW has built upon it for the RPG format (talk tables, loot tables, plot branches, etc) can be used for any game in return, even shooters, racing, etc.

 

In any case, the neckseam doesn't really bother me (I've been living with awful neckseams since ye ole days of modding Morrowind, so this level of throw-a-necklace-on-it doesn't even register anymore); but some modders have made the necklace on the dress very minimal, such as Daria's retextures, and others like Elle's kept the big golden acessory (I think it works with the overall look of the retexture though), so at this point we're fortunate enough with diverse mods that keeping the dress' neckline clean or busy is a matter of taste.

 

I find PJ recolors that are done only for the lightest of the light skin tones and offer no alternative for darker-skinned Inquisitors more annoying than the tiny necklace on the dress, tbh. Many a PJ I have wanted and could not have because the modder stopped at the "snow white" neck/arm complexion and didn't bother with the rest. Fortunately the dress doesn't seem to need specific recolors for each skin tone, it's been working fine on all my Quizzies so far with no major discoloration issues


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#135889
R2s Muse

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Wedding talk reminds me! I started my second Cullenmance PT last night and I noticed when I talked to Cass there was an option to tell her she missed the wedding (idk how I missed that the first time). The dialogue there was pretty cool, really happy they did put it in. Makes me feel better about that whole weird conversation with Cass but only a bit. Still annoyed about it for my Solasmance character,

TBH, I still don't understand the point of the Cassandra conversation on either my Cullenmance or Solasmance. It just seemed like she was picking up on me. I thought it would make more sense after my wedding to Cullen, but alas, no, she still seemed like she was hitting on me. Guess they intended for us to talk to Cass earlier than I did both times. But in the order I did it, it made no sense. 

 

I do like the idea that we get to see this and it's NOT a huge deal or a huge deal overtaken by events and forced to be a quick set of vows. Honestly, besides the cloths all I want to know is anyone in attendance besides the Revered Mother. I assume we're going to need a few witnesses :)

LOL I dunno. It did seem forced to be a quick set of vows. But then... seems I'm in the minority for being underwhelmed by the wedding. :shrug: It was a nice touch. If short. Real short. 


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#135890
R2s Muse

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Been missing this place, and been thinking about you and R2 specifically, River. One Word: Sebastian. I'm really coming around to the man.

Yay! 

 

294cebe2ab7d5709a4fa1a91ae2c84d4.jpg


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#135891
R2s Muse

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What I do miss the most out of DAO, despite how not so good the combat was then, is the ability to quickly change your weapon set. Aggroing with the crossbow and quickly changing to sword/shield as the enemies approached on my warriors was the best way to manipulate enemy clusters into exactly where I wanted them to be. And the ability of rogues to switch between bow and dagger was so vital to make them survivable. I really wish Sera could do that, so I wouldn't have to hold her hand through combat so much.

OMG, do I wish we could switch weapon sets in this game. I mean... they let us spec our character however we want... but then, there's no way to switch between ranged and melee during battle.  :o  :o  :o What kind of self respecting adventurer doesn't also have a ranged weapon with them at all times?! :P



#135892
MelissaGT

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Don't even need to, they've openly stated that all future EA games will be made on Frostbite. They're making it the new in-house engine, cutting costs all across the board with all their studios working collectively on the same engineering.

 

 

Engines aren't really geared towards anything - they're just software you build more software upon. FB was originally developed for one game, but what BW has built upon it for the RPG format (talk tables, loot tables, plot branches, etc) can be used for any game in return, even shooters, racing, etc.

 

In any case, the neckseam doesn't really bother me (I've been living with awful neckseams since ye ole days of modding Morrowind, so this level of throw-a-necklace-on-it doesn't even register anymore); but some modders have made the necklace on the dress very minimal, such as Daria's retextures, and others like Elle's kept the big golden acessory (I think it works with the overall look of the retexture though), so at this point we're fortunate enough with diverse mods that keeping the dress' neckline clean or busy is a matter of taste.

 

I find PJ recolors that are done only for the lightest of the light skin tones and offer no alternative for darker-skinned Inquisitors more annoying than the tiny necklace on the dress, tbh. Many a PJ I have wanted and could not have because the modder stopped at the "snow white" neck/arm complexion and didn't bother with the rest. Fortunately the dress doesn't seem to need specific recolors for each skin tone, it's been working fine on all my Quizzies so far with no major discoloration issues

 

I wonder if someone could cut the necklace entirely and just do a high Victorian-style neckline. I could sign onto that one. :)



#135893
Tishina

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That is actually sweet, and I still get awed and amused as someone who has no idea how to mod. (I wanted to mod the Atton romance for Sith Lords whimper).

I'm not big on pomp and circumstance, especially in weddings. My father jokes that my youngest sister grew up reading bridal magazines knowing exactly what kind of wedding she wanted before she met the guy. I dragged the guy home, said: I'm getting married, and then got hit by the train that is my mother's adoration for planning such things. If I didn't have pictures, I wouldn't have remembers most of it. :)

I do like the idea that we get to see this and it's NOT a huge deal or a huge deal overtaken by events and forced to be a quick set of vows. Honestly, besides the cloths all I want to know is anyone in attendance besides the Revered Mother. I assume we're going to need a few witnesses :)

I'm debating making an elf to play through if only to get the elven vows, since as I understand with a human only he's the only one who says them. But that's yet another playthrough....

Notice I didn't object to a wedding dress per se, for exactly the reason that it only seemed fair since people didn't get a dress option for the ball. I just want my Lavellan in something Dalish instead of Orlesian, but at least I can reasonably hope that one of the modders will do something with it.

 

Also, without going back and snagging everyone's conversations...DAO archery was annoying, but got easier when someone told me some things I was doing wrong. But I loved warriors in DAO. I particularly enjoyed pairing Alistair with my Aeducan S&S warrior and have them doing the same moves at the same time, lol. Cheesy, but fun to watch.


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#135894
riverbanks

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I wonder if someone could cut the necklace entirely and just do a high Victorian-style neckline. I could sign onto that one. :)

 
Haven't looked at the dress in the Mod Maker yet myself, but it might be possible if the v-neck isn't cut into the mesh. FMF was able to edit that cringe bra of Morrigan's into a full top through the alpha layer, so it might be possible to edit a high neckline into the dress the same way.



#135895
Rascoth

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 Aw, I liked warriors in DAO! :lol: Was my favorite class to play, actually. Warriors in DAI feel so sloggy and lumbering in comparison, I really miss the Dexterity skill making a difference in your defense (as in actually avoiding damage, not just soaking it in).

Warriors in DAO were awesome. Most of my Wardens were s&s warriors.

(There are certain builds I like for warriors in DAI, but how many times you can play with the same build  :wacko: )


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#135896
Liadan

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2nd page :o? Here`s some Cullen screenies to put this thread back in the 1st page!

 

DragonAgeInquisition2015-02-1720-42-15-2

ScreenshotWin32_0152_Final%205_zpsmikrp3

ScreenshotWin32_0429_Final%202_zpszoqqd5


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#135897
R2s Muse

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So Cullen fans, has anyone here seen Cullen's lion helmet re-appear during the siege of Adament post Patch 7 on PC? This has been added to Cullen's wiki page, but I certainly can't confirm it. Anyone else??

#135898
Tishina

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So Cullen fans, has anyone here seen Cullen's lion helmet re-appear during the siege of Adament post Patch 7 on PC? This has been added to Cullen's wiki page, but I certainly can't confirm it. Anyone else??

Interesting. Loading a save now to check...



#135899
Tishina

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Interesting. Loading a save now to check...

Nope. Not sure who started that but not a sign of the helmet at the beginning. I don't remember him appearing at the end (and don't feel like fighting Nightmare to get out of the Fade to check, lol.) Looks like someone adding that based on rumor...

Screenshot_Win32_0825_Final.png

Screenshot_Win32_0826_Final.png


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#135900
R2s Muse

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Nope. Not sure who started that but not a sign of the helmet at the beginning. I don't remember him appearing at the end (and don't feel like fighting Nightmare to get out of the Fade to check, lol.) Looks like someone adding that based on rumor...

Yeah, it certainly isn't in my game, as Number One Son just completed that quest today. My guess had been that someone was mixing up the trailer footage and the game. . . but then someone edited it to include mention of Patch 7 for "some players." Sooooo.... dunno. Now I'm puzzled. My suspicion is bullsh!t. If it was fixed in the patch, it would be fixed for all of us.
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