Patirck Weeks said that in every scens they have characres touhc each other or even to stand in close distnace it is dificcult in term of animation because diffferent sets need to be done for different race and gender. I think the easiest to make an ungated romance is by making scene without on-screen touch and only imply them like in some iB scene but well taht is less satysfying.
Although I am big for face touche (face-hand/face-face) it must be difficlut to animate especially hands and face are the most expresive to tell emotions and are even more potent than just words so no margine for error there
I wonder what is the "lock point" for 3D animation like in DAI? For exampel at Culln romance after desk sceene they have forehead touche, does the lock point is where the IQ ass is (siting position) or they force forehead-forehead point? so technically with DAI cinematic for qunaari for example adar would have half the body clips with bed.
Yeah. On the one hand, I commend them for wanting to be more innovative with cutscenes. No longer do we have characters all standing directly across from each other stiffly and awkwardly for every conversation, even for emotionally vulnerable things like telling their tragic life's story or confessing matters of the heart. (At least not in DAI cutscenes. That awkward "not a cutscene but the camera zooms in anyway" thing in DAI though...)
On the other hand, like you said, that does make it more difficult to include different races since those up-close, intimate moments (like cuddling, hand-holding, putting a hand on the other's shoulder, looking deeply into each other's eyes, turning away and awkwardly/dramatically confessing that he likes you but isn't sure if you feel the same way until you touch his hand or tug his elbow, Cullen and Solas...
) are designed with one protagonist size in mind, so different sized protagonists have to have the scene completely redone for them. (That cute little scene where Cullen looks deeply into Lady Trevelyan's or Lavellan's eyes and placing his hand on her cheek doesn't look quite as touching if he's talking to a Qunari woman whose breasts are eye-level with Trevelyan.)
Since I'm inclined toward more race inclusion than less, so I'd prefer "lock points" to be the kind that make it so different protagonists of different sizes can still get the "gist" of that romance scene.
Actually, Vetra's skin tone is either the last or next to the last one on the CC, not modded. I actually like hair so black there's a hint of blue to it. My issue with the CC's black hair is that, on my computer with my graphics card, it turns a muddy medium brown in a lot of the lighting in the game, particularly in Haven but also in Skyhold's. I think people see the "light change" effects on hair and skin color in different ways on different platforms and graphics cards. I also went to white and red for a lot of mine at first because on my graphics, the blondes look dead like hair that's been bleached too often and the greys turn brownish, sigh. But the color utility lets me have fun...
You're lucky. I guess I don't mind black hair looking brownish in certain lighting because many black-haired people I know in real life looked dark brown in direct noon or early afternoon sunlight. Blue-black or black hair that looks blue in certain lighting is much more immersion-breaking for me because I used to dye my hair black all the time, and it looked blue in harsh lighting since it came out of a bottle. So, when I see my RPG character's black hair either have a deep shade of blue or look blue, it really makes me think, "You're not a natural raven-head!"
In general, I feel like BioWare dropped the ball on hair this game (again), especially with regards to colors, textures, and styles.
The real problem for DAI was that too many cutscene animations were laid out with only one race in mind, and when they tried to shoehorn the others in, they didn't rewrite any of them. So, you have at least two scenes with Blackwall, walking backwards, in which dwarves and qunaris have bizarre height changes, etc. Dancing with the duchess at Halam'Shiral as a dwarf, which they manage without too much hand-waving, but it does have a couple of moments. They didn't make thrones shorter or give you a footstool for dwarves; your feet dangle during judgments. To me, the worst are the moments in which the dwarven IQ is mostly or completely cut out or you are looking at the back or underside of furniture. If that wasn't noticed in QC, then their QC was napping... Qunari get the problem of most of the head being out of the closeups too. Hopefully, if they're working on DA4, they're starting with the idea of writing for multiple races and there will only be the normal number of glitches you expect in a game, and only slightly more for dwarves than the others.
I hope so.
I understand there's always going to be glitches, and there will be slightly more for non-human characters since they tend to be added afterwards (and dwarves and Qunari get less priority than elves since not as many people play them), but I'd still like them to get a little more consideration than... well, what they got in DAI.