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Civilization: Beyond Earth


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#51
Kaiser Arian XVII

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Ahh, good, I was waiting for his review. He's one of the few reviewers that actually go into detail what a game does, instead of just what they think a game feels like.

 

 

And having seen his review: nope. Not going to buy Civ:BE.

 

Instead going to check out his recommended Endless Legends.

 

Endless Legends seems good. I saw a few screenshots and it's likeable.

 

Legend of GrimRock II seems very good too, better than the original. It's somehow taken few elements from M&M X.



#52
Dean_the_Young

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Sure. My point was that SMAC was a re-skinned version of that era's Civ version. I guess I should have been clearer about that.

 

Fair enough. On CivFanatics plenty of SMAC purists hate BE for the audacity of not trying to emulate or include everything SMAC had.

 

Bottom line is, if you enjoyed Civ V you'll probably enjoy BE, and if you hated Civ V you probably won't find anything to change your mind. 1UPT still exists, diplomacy and the AI still work on the same foundations, and you're still playing a game of Civ.

 

All that said... there are enough changes that I don't think calling it just a reskin is fair. BE takes a number of ambitious experiments, some working out better than others, and it's that experimentation that makes it distinct and helps further the evolution of the franchise rather than just repeat the same thing ad nauseum.

 

Aliens and Affinities are two examples of mechanics that are superficially similar but ultimately significant departures from past iterations. Aliens are definitely not the barbarians of old- you can coexist with them, ignore them, or benefit from them to various degress and in a much wider way than ever before. Likewise, Affinities have far more impact on gameplay and strategy than previous religions or civics/ideologies, with the gradient scale of benefits being a nice change from past Civ 'all or nothing' categories and modifiers.

 

The biggest thing, and I don't think this gets recognized or appreciated nearly enough, is the military implications of the tech web. Civ games are infamous for bee-line strategies in which specific tech paths (especially military techs) are clearly dominant and make for much more predictable games with less variety in tech order and such. Beyond Earth works to mitigate (or at least broaden) the spectrum of feasible tech paths by not tying military progression to specific techs. Instead of key military technologies, most of your military gains come from increasing your affinity- and affinity can come from technologies all across the tech web. While affinity-unique units are still exploitable bee-lines waiting to be balanced, overall much of the military arms race has become a matter of breadth of research rather than ideal beelines for the next gen unit.

 

Beyond Earth is a good game- not necessarily a great game, but I wouldn't call SMAC one either. What BE does have going for it is that it wasn't afraid to take some risks and experiment for something different- and in doing so, it became the first Civilization game which I felt I could legitimately role play in its own right.

 

I think you would appreciate it, Allan.


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#53
Guest_KnossosTNC_*

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Having completed six games so far, I... ...rather enjoyed it. The key, I think, is to not compare it to Alpha Centauri, look past the Civ V-ness, and let its own unique ideas stand on their own merits. Yes, it is a re-skinned Civ V, but it is not without its own distinctiveness and ambition. In fact, I think it's one of the most extraordinarily ambitious games Firaxis have made since Alpha Centauri. I'm rather interested in seeing whether these ambitions will be fulfilled one day, because if Firaxis can nail that, I think this has the makings of a truly great game.

That said, here's my preliminarily wishlist for the patches and expansions, aside from the obvious bugfixes and UI improvements:

1. Endgame needs to be less dull. Right now it's just an abrupt and anti-climatic "You did stuff, woo." Add some cutscenes or something.

2. Same goes for the Wonders. Right now, every time I build a Wonder, I just skip right through the lacklustre blueprint and quote screens and go right back to playing. Maybe it's just me, but aren't Wonders supposed to make you feel, well, wonder? Without the historical context of Civ V, there needs to be a new way of making the player feel rewarded for building one of these things. The sad thing is, there's actually plenty of lore about these Wonders, but they're all hidden in the Civilopaedia. These Wonders actually do something, do they not? Let's see them in action!

3. Contact Victory needs to be harder to get. I think this is one of the main reasons behind the oft-reported abrupt game overs and puzzled looks.

4. Alien behaviour and interaction needs an overhaul. Making alien aggression level global was a terrible idea, linking it to diplomacy was even worse. Make alien aggression local, and come up with entirely new ways of interacting with them. There was one quest in the game which gave you the choice between exterminating the aliens (Purity), domesticating them as pets (Harmony) or training them for labour (Supremacy). This should be the basis for how you interact with the aliens. Purity should be xenocide incarnate. I would go as far as ripping out the Might Virtue and staggering the bonuses across Purity levels instead. Harmony should be able to walk right through alien-infested territory unmolested, change local alien aggression levels, and take over a nest to spawn cannon fodders. As for Supremacy, I think they should be able to harvest the aliens for resources of some kind.

5. Culture needs to do more than just unlocking Virtues and expanding borders. I'm not talking about bringing back Cultural Victory. This is Civilization, right? We're supposed to be leading a civilization, one with culture, art, music, ideas and aspirations, right? I guess I just want my civilization to feel like it's populated by real humans.

6. Purity needs an overhaul. Right now it's the least interesting of the three affinities. Their units need to do something cool beside hitting things very hard. Also, give them a big terraforming project to do or something.

7. Harmony needs to be easier to get the best out of. Right now they either need a lot of Miasma, which force a more defensive style of play, or a lot of open space.

8. Supremacy is great. Love their combined-arms "stand next to me and under this satellite and we'll be invincible" and "you cut him, I'll finish him" aspect of their warfare. Teleporting a couple of SABRs right into an enemy city territory to wreak havoc is a joy. More of the same, please.

9. Unique fauna for each biome would be nice. A new biome or two would also be nice. I'm thinking something volcanic. Basically, I would like the biomes to feel more distinct. Unique resources for each biome would seal the deal.

10. Sponsors need to feel more distinct. Their unique bonus either needs a buff that's more visible while playing the game, or they need a unique unit that upgrade with affinity.

11. Ground attack oriented aircraft.

12. Submarines.

13. Speaking of which, stealth units. I'm thinking take a page out of Age of Wonders III and make some Harmony units invisible in certain terrain.

14. An anti-air ground unit and an Aegis cruiser-style unit.

15. More crazy units. I'm thinking Avengers-style flying carriers, a kraken-like sea monster, and a mobile factory. Come on, it's a sci fi game. Go nuts.
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#54
Kaiser Arian XVII

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I don't know. Maybe a massive expansion can make this game a great one.



#55
Fidite Nemini

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Offtopic, but I wanted to catch up on the comment I made about checking out the Angry Joe recommendation for "EndlessLegend": this game is freaking amazing! It is EXACTLY what I hoped Civilization would be back when the hype for V was strong. The game is so complex, so rife with customizations ... yes. Just yes!

 

Will probably make a dedicated thread for it to show it off to people. But for now I go back and conquer some tree people with my DRAGONS!!!



#56
Guest_KnossosTNC_*

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Yeah, all words are Endless Legend is the new TBS to buy right now. I've been wondering what I'm waiting for myself, only to figure it out recently: I'm just taking a break from fantasy TBSs after clocking 300+ hours on Age of Wonders III.

#57
Kaiser Arian XVII

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Don't forget

 

kings_bounty_dark_side_frontcover_large_

 

kings-bounty-dark-side-pc-pc-42371.jpg

 

A 8/10 TBS game.



#58
Kaiser Arian XVII

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Endless Legend needs it's own thread.

 

Endless_Legend_2014_11_10.jpg

 

Endless_Quest.jpg

 

My first run. I kinda screwed up in choosing my cities locations!


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#59
Jock Cranley

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Eh its alright. 

 

Its so alright I've already dumped like 80+ hours into it. 

 

Pan-Asian ftw. 



#60
Jock Cranley

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6. Purity needs an overhaul. Right now it's the least interesting of the three affinities. Their units need to do something cool beside hitting things very hard. Also, give them a big terraforming project to do or something.
 

 

I've won my games on higher difficulties by swarming my enemies with either CNDRS or Battlesuits, of which Battlesuits tend to work better.

 

I love the heck out of the Vertical Farming and Industrial Ecology techs. 

 

I don't like their Super as much, but you can't have everything.


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#61
Kaiser Arian XVII

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Cool. *tries to keep this thread alive*

 

The problem with Beyond Earth is the environment is boring. The Leaders are dull. And... soundtracks are super boring! These elements don't really attract people.