Having completed six games so far, I... ...rather enjoyed it. The key, I think, is to not compare it to Alpha Centauri, look past the Civ V-ness, and let its own unique ideas stand on their own merits. Yes, it is a re-skinned Civ V, but it is not without its own distinctiveness and ambition. In fact, I think it's one of the most extraordinarily ambitious games Firaxis have made since Alpha Centauri. I'm rather interested in seeing whether these ambitions will be fulfilled one day, because if Firaxis can nail that, I think this has the makings of a truly great game.
That said, here's my preliminarily wishlist for the patches and expansions, aside from the obvious bugfixes and UI improvements:
1. Endgame needs to be less dull. Right now it's just an abrupt and anti-climatic "You did stuff, woo." Add some cutscenes or something.
2. Same goes for the Wonders. Right now, every time I build a Wonder, I just skip right through the lacklustre blueprint and quote screens and go right back to playing. Maybe it's just me, but aren't Wonders supposed to make you feel, well, wonder? Without the historical context of Civ V, there needs to be a new way of making the player feel rewarded for building one of these things. The sad thing is, there's actually plenty of lore about these Wonders, but they're all hidden in the Civilopaedia. These Wonders actually do something, do they not? Let's see them in action!
3. Contact Victory needs to be harder to get. I think this is one of the main reasons behind the oft-reported abrupt game overs and puzzled looks.
4. Alien behaviour and interaction needs an overhaul. Making alien aggression level global was a terrible idea, linking it to diplomacy was even worse. Make alien aggression local, and come up with entirely new ways of interacting with them. There was one quest in the game which gave you the choice between exterminating the aliens (Purity), domesticating them as pets (Harmony) or training them for labour (Supremacy). This should be the basis for how you interact with the aliens. Purity should be xenocide incarnate. I would go as far as ripping out the Might Virtue and staggering the bonuses across Purity levels instead. Harmony should be able to walk right through alien-infested territory unmolested, change local alien aggression levels, and take over a nest to spawn cannon fodders. As for Supremacy, I think they should be able to harvest the aliens for resources of some kind.
5. Culture needs to do more than just unlocking Virtues and expanding borders. I'm not talking about bringing back Cultural Victory. This is Civilization, right? We're supposed to be leading a civilization, one with culture, art, music, ideas and aspirations, right? I guess I just want my civilization to feel like it's populated by real humans.
6. Purity needs an overhaul. Right now it's the least interesting of the three affinities. Their units need to do something cool beside hitting things very hard. Also, give them a big terraforming project to do or something.
7. Harmony needs to be easier to get the best out of. Right now they either need a lot of Miasma, which force a more defensive style of play, or a lot of open space.
8. Supremacy is great. Love their combined-arms "stand next to me and under this satellite and we'll be invincible" and "you cut him, I'll finish him" aspect of their warfare. Teleporting a couple of SABRs right into an enemy city territory to wreak havoc is a joy. More of the same, please.
9. Unique fauna for each biome would be nice. A new biome or two would also be nice. I'm thinking something volcanic. Basically, I would like the biomes to feel more distinct. Unique resources for each biome would seal the deal.
10. Sponsors need to feel more distinct. Their unique bonus either needs a buff that's more visible while playing the game, or they need a unique unit that upgrade with affinity.
11. Ground attack oriented aircraft.
12. Submarines.
13. Speaking of which, stealth units. I'm thinking take a page out of Age of Wonders III and make some Harmony units invisible in certain terrain.
14. An anti-air ground unit and an Aegis cruiser-style unit.
15. More crazy units. I'm thinking Avengers-style flying carriers, a kraken-like sea monster, and a mobile factory. Come on, it's a sci fi game. Go nuts.
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Kaiser Arian XVII aime ceci