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Blowing Flags (released)


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#26
4760

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Also, whay properties are you talking about?  The object properties in 3ds?  

No, I was talking about the Expotron settings. If you wish, I could have a look at the mdb and gr2 files. At the moment, the only other possibilities I see are the normal map missing (but I doubt it because it's OK in the placeable version) or a scaling issue (instead of 1;1;1, in the creature properties, try either 0.01;0.01;0.01 or 100;100;100 after you have put the new flag in an area).


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#27
IAmDeathComeForThee

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Yea, I fiddled with the scale in creature properties to no avail.  I'll send you over the max file as well, so hopefully you can pinpoint what is going on so I know for next time.  Look in your message box...

 

 

PJ, if you know how to use gimp, you can use MDB cloner to add new textures.  Or, if there are any requests for specific flag textures, I can possibly do those up as well. :)



#28
kamal_

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I'm curious what windspeed is needed to produce a flag at near full extension like that.



#29
IAmDeathComeForThee

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Couldn't tell you. You don't set a velocity with imperial or metric units in 3DS so don't ask me to compare it to real world values. :P I can tell you material of the fabric would be a major determining factor. The cotton setting seemed to give the best results for the simulation, although, you can go anywhere from silk, to burlap, to heavy leather all effecting how the mesh responds.



#30
rjshae

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32 mph


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#31
4760

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Idle animation looks nice  ;)  (Yep, I got it working - actually it was not a 2da issue, nor a scaling problem. I believe it came from the max file itself).

 

901-1-1398437214.png901-2-1398437214.png


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#32
IAmDeathComeForThee

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Sweeeet! I owe ya big time man. Thank you! :D I still need to clean up the weights a bit on the vertices at the end of the flag there, but nice seeing it IG. Got your pm, weird issue but at least you got her figured.

I'll open her up tonight when I get home and do some work to get her out asap.

#33
4760

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You're welcome! Glad I was the one helping for once!!!


  • IAmDeathComeForThee aime ceci

#34
IAmDeathComeForThee

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Still having issues with exporting from my end.  I can't get the properly weighted mesh (which looks a lot cleaner then what we have for an export now) and nicer loop animation to export into the engine.  Luckily 4760 is coming to my rescue!  Hopefully he can get the cleaned up mesh ig. 

 

Here's a Pirate flag texture I made anyway for now:

iDAAUQtOjQ5Qo.png


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#35
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The export works fine on my end:

 

901-1-1398541006.png

 

901-2-1398541006.png

 

901-3-1398541006.png


  • IAmDeathComeForThee aime ceci

#36
IAmDeathComeForThee

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You're the man 4760!  Hopefully it looks a bit more cleaned up IG now.  Big thanks to 4760 for this! :)

 

Looks great in my Darkhold area.  This vid is of the old animation, so there is a bit of a jump in the flag when it loops.



#37
Tchos

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Nice looking area in general.

 

So you're that mystery NWN2 modder with all of those interesting videos on Youtube.



#38
kamal_

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Looks good, and nice job adjusting the fires to reflect the windiness.



#39
IAmDeathComeForThee

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Thanks guys, you can visit that area on the Baldur's Gate: The Sword Coast Chronicles PW where most of what I do goes.  I should start posting more on the vault. :P  That castle is actually placed at the top of one of NTB's Terraced Hills and Vallie's areas where you have to basically scale a 32x32 tile mountain to get there.  

 

Tchos, I wasn't aware I was a mystery youtber to anyone lol.  Most of those I guess are for posts I make on our forums.

 

 

 

Working on getting a little package out with multiple MDBs already textured.  Problem with the SEF VFX is it can't be scaled any in the toolset or vfx editor, so I'll probably have to export maybe two different sized MDBs for now of each flag.



#40
PJ156

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That area is very nice and the flags really add to the movement. I get very switched on by that kind of building.

Now if someone could just do some decent waves :D

BTW, is that mill conversion yours. We discussed that on this forum a few months back it would be great to have a rotating mill wheel.

PJ

#41
Tchos

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Yes, that mill was one of the things that made me ask around here on this forum if anyone knew who this "mystery modder" was.  :)  That, and some of the special effects.



#42
IAmDeathComeForThee

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Yea, it's a conversion from I'm sure you can guess where.  I can throw it up as well with the flags along with anything else.  I did a fairly large conversion of those placeables (bought polygon cruncher for it too) with a number containing walkmeshes, just wasn't sure about going public with them for certain reasons.  Basically wasn't sure if it is a no no or what... :P

 

 

Here's the current lineup for 1.0, mostly made so far for our PW setting.  Turned out not too bad.  They are a little more jaggy with the polygons than I'd hoped, but still not bad overall.  Again, thanks to 4760. :)


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#43
Tchos

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I don't really see the polygon jaggies, but the transparency jaggies can be minimised with a higher resolution texture map.



#44
kamal_

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I like how the flag has vertical motion to simulate varying wind speeds.



#45
IAmDeathComeForThee

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Well, try it out.  One size only so far, but you can always scale it as a creature.  I'll need to make a couple flag polls too, but you can use the Iron Fence end cap as a crude pole for now.  I made it so only the pirate flag casts shadows as the self shadowing on the other textures looked really bad.  The pirate flag is black so it's not noticeable and the shadow it projects is nice with the transparency.

 

Nexus: http://www.nexusmods...ter2/mods/904/?

I called it "Dynamic Cloth Effects," hoping to put in a few other cloth types eventually as well.


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#46
IAmDeathComeForThee

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BTW, if you like that Darkhold scene, here is a complete run through of those few areas starting in the town Corm Orp at the bottom of the mountain. The spawns are deactivated.  Again, I used NTBs Terraced hills and Valley's for the two outdoor maps.  There are 6 vids of the complete run-though.  A shameless self promotion, but these are the best areas I think I've done.  Had to do in Low Def because high def Fraps recording killed my frame rate.

 

Proceeding videos named 02, 03 ect respectively.  Apologies for the wacky camera controls.


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#47
Psionic-Entity

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Wow, these look really good. I always thought there was a death of animated content for nwn2 building, and these flags look like they'll really add some life to an area. You mind if these get used/retextured for other projects?



#48
Jezla

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The flags look awesome!  Excellent work!



#49
Kanis-Greataxe

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Nice work on the flags :D



#50
IAmDeathComeForThee

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Thanks guys. :)