lol sorry completely forgot to reply to this. Yea go ahead and use them to your liking.Wow, these look really good. I always thought there was a death of animated content for nwn2 building, and these flags look like they'll really add some life to an area. You mind if these get used/retextured for other projects?
Blowing Flags (released)
#51
Posté 28 avril 2014 - 06:16
#52
Posté 28 avril 2014 - 11:02
I've already had a tinker.
I created a plain white texture and added red.dds as a tint map, then offset the model VFX by +1 unit in the Z axis. Now it fits one of the rural fort placeables. By applying the SEF to a non-static, non-usable, plot-flagged placeable, I'm able to scale it to any size. The far left is 1,1,1. The far right is 0.5,0.5,0.5.
If I want to apply detailed textures rather than a solid colour, I can create texture-swap SEFs and apply them to the model VFX (an SEF inside an SEF). That way I only need one MDB.

- Rolo Kipp aime ceci
#53
Posté 29 avril 2014 - 02:09
Cool!
#54
Posté 29 avril 2014 - 02:28
Awesome Dannj. I'll have to give the texture-swap VFX method a go for creating new textured flags.
Some standard flag polls to come soon as well.
And, great idea on the scaling method!
#55
Posté 29 avril 2014 - 02:30
Very convenient!





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