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Blowing Flags (released)


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#51
IAmDeathComeForThee

IAmDeathComeForThee
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Wow, these look really good. I always thought there was a death of animated content for nwn2 building, and these flags look like they'll really add some life to an area. You mind if these get used/retextured for other projects?

lol sorry completely forgot to reply to this. Yea go ahead and use them to your liking.

#52
Dann-J

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I've already had a tinker.

 

I created a plain white texture and added red.dds as a tint map, then offset the model VFX by +1 unit in the Z axis. Now it fits one of the rural fort placeables. By applying the SEF to a non-static, non-usable, plot-flagged placeable, I'm able to scale it to any size. The far left is 1,1,1. The far right is 0.5,0.5,0.5.

 

If I want to apply detailed textures rather than a solid colour, I can create texture-swap SEFs and apply them to the model VFX (an SEF inside an SEF). That way I only need one MDB.

 

 

14033070186_eba9589d94_o.jpg


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#53
rjshae

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Cool!



#54
IAmDeathComeForThee

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Awesome Dannj.  I'll have to give the texture-swap VFX method a go for creating new textured flags. 

Some standard flag polls to come soon as well. 

 

And, great idea on the scaling method!



#55
Tchos

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Very convenient!