Project Q has been updated to version 1.8. Link is in my signature.
Project Q Updated to v1.8
#2
Posté 13 avril 2014 - 04:30
Sweet.
#3
Posté 13 avril 2014 - 04:57
Neat! ![]()
#4
Posté 13 avril 2014 - 07:33
Paul getting the shiny metal for arms and legs of the female fire giant. Also a stray vert poking up up from butt to the back on the frost giant.
#5
Posté 13 avril 2014 - 08:03
Paul getting the shiny metal for arms and legs of the female fire giant. Also a stray vert poking up up from butt to the back on the frost giant.
Missing texture has been uploaded.
#6
Posté 13 avril 2014 - 08:18
Ah yes much better thanks!!
#7
Posté 14 avril 2014 - 07:43
I found it, but just a heads up -- I don't see a sig on your posts. I do see AD's sig in the second post, but yours isn't there.
#8
Posté 14 avril 2014 - 08:25
#9
Posté 14 avril 2014 - 09:54
I found it, but just a heads up -- I don't see a sig on your posts. I do see AD's sig in the second post, but yours isn't there.
Should be fixed now. For some reason you - and 22 other people - were on my ignore list. I've only ever blocked three people and you weren't one of them. In any event, I've changed my password. The rest of you might want to look at your friends and ignore lists - I've also got less friends then I had over at the old Bioware Social site. I've submitted a ticket to Bioware so they can look into it.
- OldTimeRadio et Rolo Kipp aiment ceci
#10
Posté 15 avril 2014 - 04:35
Hi,
Thanks for the update ![]()
One question : will it be an updated 1.8 main archive with the missing texture ?
As i (and the most other players ...) dont know how to "inject" the missing texture in the HAK... (i can update CEP modules with newer CEP versions sucesfull [only 1,x -> 1.69 or 2.x -> 2.4a] but thats all
)
So an download ready archive would be nice ![]()
Regards
R-TEAM
#11
Posté 16 avril 2014 - 01:49
Hi,
Thanks for the update
One question : will it be an updated 1.8 main archive with the missing texture ?
As i (and the most other players ...) dont know how to "inject" the missing texture in the HAK... (i can update CEP modules with newer CEP versions sucesfull [only 1,x -> 1.69 or 2.x -> 2.4a] but thats all
)
So an download ready archive would be nice
Regards
R-TEAM
1. Open up q_creatures.hak with HAK Editor (in the NeverwinterNights/NWN/Utilities folder).
2. Under "Resources" in the HAK Editor window, select "Add"
3. In the window that pops up select the DDS file you are adding and hit OK
4. Save the HAK.
- Rolo Kipp aime ceci
#12
Posté 16 avril 2014 - 03:52
If I may, could I suggest adding more of a description to the Neverwinter Vault download site so that non-knowledgeable visitors (such as me) know what Project Q is meant to do? Thank you. ![]()
BTW, those beholders look really cool. The other stuff is slicker than an eight year old's nose as well.
- Rolo Kipp aime ceci
#13
Posté 16 avril 2014 - 03:59
If I may, could I suggest adding more of a description to the Neverwinter Vault download site so that non-knowledgeable visitors (such as me) know what Project Q is meant to do? Thank you.
BTW, those beholders look really cool.
For more details go to the official Project Q Website for additional information.
Don't bother registering for the forums. I'm looking at moving Project Q to a server I have direct control over and eliminating the public forums on the new site.
#15
Posté 16 avril 2014 - 05:59
Congrats, and a huge kudos from me, personally.
Nice to see someone stepping up, and completing something that they said they would.
Lots of respect for that in my book.
- Pstemarie et KlatchainCoffee aiment ceci
#16
Posté 16 avril 2014 - 06:02
Congrats, and a huge kudos from me, personally.
Nice to see someone stepping up, and completing something that they said they would.
Lots of respect for that in my book.
Thanks. After all the work I've put into the last three updates, I couldn't step away from it for very long. I guess all I needed was a break to put things back in perspective and get going again.
- Zwerkules, henesua, Rolo Kipp et 2 autres aiment ceci
#17
Posté 16 avril 2014 - 09:08
I'm in the process of uploading the Q Source to its new home on the New Neverwinter Vault. If everything works out, the Q Updater will be back online and I can start patching out files as I release them instead of waiting for full archive uploads to accumulate.
- _six, Malagant et Rolo Kipp aiment ceci





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