Now that I've released Project Q, I've decided the time is right to look at the feasibility of merging Project Q with CEP. So far I've downloaded CEP 2.4a and extracted all the CEP content into separate folders for each hak. I've also done the same for Project Q.
According to the CEP documents, CEP 2.4a uses the following hak structure:
This is the official hak order for CEP 2.4:cep2_top_v24cep2_custom (optional)cep2_add_phenos5cep2_add_phenos4cep2_add_phenos3cep2_add_phenos2cep2_add_phenos1cep2_add_sb_v1 (optional)cep2_add_tiles2 (optional)cep2_add_tiles1 (optional)cep2_ext_tiles (optional -- use ONLY if you want to overwrite the standard Bioware tilesets - without this you get seperate tilesets)cep2_add_doors (optional)cep2_core7cep2_core6cep2_core5cep2_core4cep2_core3cep2_core2cep2_core1cep2_core0cep2_crpcep2_crp_s (optional)cep2_build (optional)Your module should be set to use cep23_v1.tlk as the custom talk table.





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