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Ideal Stats For A Shield Warrior Build?


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11 réponses à ce sujet

#1
Cody2Hottie

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Now its been a while since i played this game so forgive me if what i say might not be right as i once remembered.
 

im picking up this game again and i wish to play as a tank , too my memory the stats that i want will be?
42 Strength
26 Dex
16 Cunning (just for Coecion)
and the rest of the skills into Con cause more health the better?

most would argue saying put more into Dex cause they say dodging is better then taking the hits? but in my mind thats not how a tank plays..a tank takes all the damage while protecting his party but hey thats just how i believe tanks should be played...

then in Awakening the stats don't change by much if at all
52 Strength for the next massive armor
Dex might stay the same but i never played Shield Warrior that much in Awakening
Cunning stays the same aswell
more points could go into Con but Willpower might be the next choice or not with all the stat bonuses Willpower might not be touched thanks to Stamina Regen bonuses and such.

i just want to know if im going into the right path with my fuzzy memory its been way to long since i've played this game so be nice if im not 100% right :)

i should also say my Specs will be Champion since its a must have for tanks and lastly Berserker just because that extra bit of damage isn't too bad plus it gives me Health Regen bonus and for a tank thats just lovely :)



#2
Blazomancer

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I think the case for CON in Dragon Age Origins - Awakening is more or less like real world money. The more the better - almost all of us will agree to that without giving it a second thought. But what we 'need' for a comfortable life without compromising our dreams more often than not turns out to be much lesser than what Bill Gates has in his bank account.

Similarly, the CON that a DAO tank 'need' for a comfortable journey throughout the original campaign and beyond across all difficulties is quite less. Usually the amount provided by items like 'Lifegiver' and the bonus each level up along with the mitigation provided by armor is more than enough. Any point above that in CON is vanity, almost all the time. Of course, I do understand this amount might not be same for everybody.

Having said that, your idea about the tank is probably true for most games; even in DA2 we are forced to invest in CON and increase Damage Resistance to make a formidable tank with a good enough attack rating at the same time. If you want to follow a similar pattern in Origins, by all means, go ahead. The stats distribution you mentioned in your post otherwise is generally what I like to follow. For specializations, I'd prefer Champion, Spirit Warrior and Guardian for a defensive tank. IMO you are on the right path, one way or the other.

#3
Cody2Hottie

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I think the case for CON in Dragon Age Origins - Awakening is more or less like real world money. The more the better - almost all of us will agree to that without giving it a second thought. But what we 'need' for a comfortable life without compromising our dreams more often than not turns out to be much lesser than what Bill Gates has in his bank account.

Similarly, the CON that a DAO tank 'need' for a comfortable journey throughout the original campaign and beyond across all difficulties is quite less. Usually the amount provided by items like 'Lifegiver' and the bonus each level up along with the mitigation provided by armor is more than enough. Any point above that in CON is vanity, almost all the time. Of course, I do understand this amount might not be same for everybody.

Having said that, your idea about the tank is probably true for most games; even in DA2 we are forced to invest in CON and increase Damage Resistance to make a formidable tank with a good enough attack rating at the same time. If you want to follow a similar pattern in Origins, by all means, go ahead. The stats distribution you mentioned in your post otherwise is generally what I like to follow. For specializations, I'd prefer Champion, Spirit Warrior and Guardian for a defensive tank. IMO you are on the right path, one way or the other.

so i shouldn't that that much Con once i got all my stats set? mm yeah thats true the items like Life Giver will surely raise my health even without my help so i think i'll raise my health to 25 along with WillPower at the samething :)

so the path i said about everything is right 52 Stregth 26 Dex and such?



#4
Mike3207

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so i shouldn't that that much Con once i got all my stats set? mm yeah thats true the items like Life Giver will surely raise my health even without my help so i think i'll raise my health to 25 along with WillPower at the samething :)

so the path i said about everything is right 52 Stregth 26 Dex and such?

It depends. If you use the Willpower abilities a lot like Fade Burst and Holy Smite, then you want to put more in Willpower. There's a build on the wikia for doing just that, and relying on gear to increase your dodge/spell resistance. You'll want to put some in willpower once you get to Awakenings, because the abilities there require using a lot more stamina.

 

if you go with a more offensive tank, continue putting points in strength. Veshialle is the ideal weapon if you want to go down the strength road.



#5
Blazomancer

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@Cody2Hottie - Yes that'd be one way of doing it.

#6
Cody2Hottie

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It depends. If you use the Willpower abilities a lot like Fade Burst and Holy Smite, then you want to put more in Willpower. There's a build on the wikia for doing just that, and relying on gear to increase your dodge/spell resistance. You'll want to put some in willpower once you get to Awakenings, because the abilities there require using a lot more stamina.

 

if you go with a more offensive tank, continue putting points in strength. Veshialle is the ideal weapon if you want to go down the strength road.

in all honestly i have no interest in the Templar Specs so those skills i won't even use i always thought the Templar specs to be the more weaker of the warrior specs imo. but since in picking Berserker i suppose this will be more offensive but with 42-52 strength i believe i have more then enough power plus berserker to boot so i believe i'll put most of my leftover points into CON



#7
Mike3207

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in all honestly i have no interest in the Templar Specs so those skills i won't even use i always thought the Templar specs to be the more weaker of the warrior specs imo. but since in picking Berserker i suppose this will be more offensive but with 42-52 strength i believe i have more then enough power plus berserker to boot so i believe i'll put most of my leftover points into CON

The only issue I might raise with raising CON is that each point only increases your HP by 5 points. You really have to increase it a lot to improve your HP a considerable amount. You might put those points into DEX which will increase your defense.


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#8
Cody2Hottie

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The only issue I might raise with raising CON is that each point only increases your HP by 5 points. You really have to increase it a lot to improve your HP a considerable amount. You might put those points into DEX which will increase your defense.

i don't like raising DEX just cause i don't believe in that type of playstyle for a Tank , Tank's shouldn't dodge at all due too there heavy armor and shield they should only Block or take the blow so im only raising DEX to 26 and then raise it more depending if i need too in Awakening.



#9
DarthGizka

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Raising CON instead of DEX is the perfect antidote against Perfect Striking, since even Heroic Defence and Glyph of Warding together cannot completely offset an attack score that is raised by 100. However, as far as I can see there are exactly two serious enemies with Perfect Striking in the game (Cauthrien and Loghain), and DEX tends to be more effective than CON against all others.

 

As regards armour: the are quite a few enemies who can do 100+ damage per hit. If you figure in armour penetration then even the thickest armour will reduce damage input only by something like 30% (unless we're talking Arcane Warrior, how can pile on another 27 armour with magic). DEX in connection with magic boosts as necessary can reduce damage taken by much more than that, even if you diverted half your points into STR in order to put some oomph behind your abilities.

 

Last but not least, certain tasty enemies - like revenants - have only one Achilles heel, which is a low attack score. A DEX tank can profit from that, but a CON tank who doesn't 'believe' in DEX can't.

 

You cannot block blows in DA:O. If you get the blocking animation then the enemy actually missed because your DEX was too high for your playstyle.



#10
Cody2Hottie

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Raising CON instead of DEX is the perfect antidote against Perfect Striking, since even Heroic Defence and Glyph of Warding together cannot completely offset an attack score that is raised by 100. However, as far as I can see there are exactly two serious enemies with Perfect Striking in the game (Cauthrien and Loghain), and DEX tends to be more effective than CON against all others.

 

As regards armour: the are quite a few enemies who can do 100+ damage per hit. If you figure in armour penetration then even the thickest armour will reduce damage input only by something like 30% (unless we're talking Arcane Warrior, how can pile on another 27 armour with magic). DEX in connection with magic boosts as necessary can reduce damage taken by much more than that, even if you diverted half your points into STR in order to put some oomph behind your abilities.

 

Last but not least, certain tasty enemies - like revenants - have only one Achilles heel, which is a low attack score. A DEX tank can profit from that, but a CON tank who doesn't 'believe' in DEX can't.

 

You cannot block blows in DA:O. If you get the blocking animation then the enemy actually missed because your DEX was too high for your playstyle.

although you bring up some good points im still not won over by the Dex Build .. this is just my own personal play style but i still believe a Shield Warrior should never dodge .. either block or take the blow thats how a true Shield Warrior should be played as , although im certainly not stopping you playing a Dex build i just don't like that kind of build on my Shield Warrior.



#11
DarthGizka

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Yes, I can see that. You should be fine as long as you don't use any shields and any shield abilities, which contribute to defence in the same way DEX does. You might accidentally build a tank instead of a punching bag.

#12
Ensign53

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The way I've always seen it, and this is coming from someone who plays sword and board for nearly every fantasy game I get my hands on, is that DEX doesn't necessarily translate to dodge for a shield tank. Dex is a measure of dexterity not just in body but in hands and agileness. A rogue or a warrior not tanking with a shield would generally use it to dodge, yes. But a sword and board tank would be using that Dex stat to deflect blows with his shield, turn aside claws and swords in a parry move, so on and so forth. I see it as doing anything that makes it so you don't take the blow, dodging just being the standard go to for in game explanation. This is further supported by the shield skills that necessitate Dex requirements. Make sense?

Just my own two cents worth.