Shadow melee data:
},
"sfxgamecontentdlc_con_mp3.sfxpowercustomactionmp_n7infiltratormeleepassive": {
"evolve_armordamagebonus": [
{
"Type": 2,
"Value": "0.5f" < Armour damage % Bonus evo
}
],
"evolve_healthshieldbonus1": [
{
"Type": 2,
"Value": "0.2f"
}
],
"evolve_healthshieldbonus2": [
{
"Type": 2,
"Value": "0.0f"
}
],
"evolve_meleedamagebonus1": [
{
"Type": 2,
"Value": "0.3f"
}
],
"evolve_meleedamagebonus2": [
{
"Type": 2,
"Value": "0.0f"
}
],
"evolve_meleespreebonus": [
{
"Type": 2,
"Value": "0.5f"
}
],
"evolve_meleespreeduration": [
{
"Type": 2,
"Value": "20.f"
}
],
"evolve_movementspeedbonus": [
{
"Type": 2,
"Value": "0.1f"
}
],
"evolve_shielddamagebonus": [
{
"Type": 2,
"Value": "0.5f"
}
],
"evolve_shieldregenbonus": [
{
"Type": 2,
"Value": "0.10f"
}
],
"healthshieldbonus": [
{
"Type": 2,
"Value": "(BaseValue=0.2f,Formula=BonusIsHardValue,RankBonuses[1]=0.15f)"
}
],
"heavymeleeconeangle": [
{
"Type": 2,
"Value": "(BaseValue=120.0f)" < Angle that heavy melee can hit, 120 degrees
}
],
"heavymeleedamage": [ < base damage
{
"Type": 2,
"Value": "(BaseValue=700)"
}
],
"heavymeleeforce": [
{
"Type": 2,
"Value": "(BaseValue=150)"
}
],
"heavymeleeimpactradius": [ < base impact radius in centimeters
{
"Type": 2,
"Value": "(BaseValue=200)"
}
],
"maximumimpacttargets": [ < max targets that can be hit
{
"Type": 2,
"Value": "(BaseValue=3)"
}
],
"meleedamage": [ < light melee damage
{
"Type": 2,
"Value": "(BaseValue=250)"
}
],
"meleedamagebonus": [
{
"Type": 2,
"Value": "(BaseValue=0.15f,Formula=BonusIsHardValue,RankBonuses[2]=0.20f)"
}
],
"meleeforce": [
{
"Type": 2,
"Value": "(BaseValue=250)"
}
],
"meleeimpactradius": [
{
"Type": 2,
"Value": "(BaseValue=250)"
}
],
"movementspeedbonus": [
{
"Type": 2,
"Value": "(BaseValue=0.1f,Formula=BonusIsHardValue)"
}





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