For the shadow, U might want to add that fitness 6th evos do not affect SS.
Is There a Thread Dedicated to Melee Mechanics for Different Kits?
#51
Posté 14 avril 2014 - 10:02
#52
Posté 14 avril 2014 - 10:17
For the shadow, U might want to add that fitness 6th evos do not affect SS.
But it does, just not for the DoT portion.
#53
Posté 14 avril 2014 - 12:14
But it does, just not for the DoT portion.
As kalence doesn t use it, i did some research fex months ago, and found it was not enhancing SS. But if u say it does... I ll look for the test.
Edit: Peddro says it doesnt :
"The rank 6 sword mastery evolution *1.5 total damage vs armor works for light and heavy melee attacks - BUT not for SS (if it worked for SS, combined with the double cloak bonus it would've meant 1 shot gold ravagers & brutes...Pretty sure that wasn't intended)
-did not test rank 6 sword mastery evolution *1.5 total damage vs shields& barriers .. Should be working the same (for light/heavy melee only) ... Should be easy to spot a difference between ~6.5 k damage and 10k damage (many people already did)"
#54
Posté 14 avril 2014 - 12:30
As kalence doesn t use it, i did some research fex months ago, and found it was not enhancing SS. But if u say it does... I ll look for the test.
Edit: Peddro says it doesnt :
"The rank 6 sword mastery evolution *1.5 total damage vs armor works for light and heavy melee attacks - BUT not for SS (if it worked for SS, combined with the double cloak bonus it would've meant 1 shot gold ravagers & brutes...Pretty sure that wasn't intended)
-did not test rank 6 sword mastery evolution *1.5 total damage vs shields& barriers .. Should be working the same (for light/heavy melee only) ... Should be easy to spot a difference between ~6.5 k damage and 10k damage (many people already did)"
Corlist is right .. they fixed it at some point ( > year(s) ago) .. I failed editing the test thread to acknoledge the fix.. My bad
- Alfonsedode aime ceci
#55
Posté 14 avril 2014 - 02:48
Epic post incoming:
Base damage/AOE/TargetCaps/Ragdolling Caps:(Props Godless Paladin in compiled mechanics thread)
Human Engineer, Human Sentinel, Human Soldier, Human Infiltrator, Quarians (Male and Female), and Salarians:
- Light Melee base damage: 150
- Heavy Melee base damage: 600
Asari:
- Light Melee base damage: 150
- Heavy Melee base damage: 500
- Heavy Melee radius: 4.5 meters (Maximum impact targets 3, maximum ragdoll targets 1)
Batarians:
- Light Melee base damage: 190
- Heavy Melee base damage: 1000
Drell:
- Light Melee base damage: 225
- Heavy Melee base damage: 600
Ex-Cerberus:
- Light Melee base damage: 400
- Heavy Melee base damage: 350
- Heavy Melee radius: 6 meters (Maximum impact targets 3, maximum ragdoll targets 1)
Geth:
- Light Melee base damage: 200
- Heavy Melee base damage: 375
- Heavy Melee radius: 5 meters (Maximum impact targets 3)
Human Adept:
- Light Melee base damage: 150
- Heavy Melee base damage: 500
- Heavy Melee radius: 4.5 meters (Maximum impact targets 3, maximum ragdoll targets 1)
Human Vanguard:
- Light Melee base damage: 150
- Heavy Melee base damage: 500
Krogans:
- Light Melee base damage: 300
- Heavy Melee base damage: 700
Turians:
- Light Melee base damage: 200
- Heavy Melee base damage: 675
Vorcha:
- Light Melee base damage: 250
- Heavy Melee base damage: 600
N7 Fury
- Light melee base damage: 350
- Heavy melee base damage: 350
- Heavy melee radius: 6 meters (Maximum impact targets 3, maximum ragdoll targets 1)
N7 Demolisher
- Light melee base damage: 300
- Heavy melee base damage: 550
- Heavy melee radius: 3.5 meters (Maximum impact targets 3, maximum ragdoll targets 1)
N7 Shadow
- Light melee base damage: 250
- Heavy melee base damage: 700
- Heavy melee radius: 2 meters (Maximum impact targets 3)
N7 Paladin
- Heavy melee base damage: 400
- Heavy melee radius: 2.5 meters (Maximum impact targets 3, maximum ragdoll targets 1)
N7 Destroyer
- Light melee base damage: 450
- Heavy melee base damage: 500
- Heavy melee radius: 6 meters (Maximum impact targets 3, maximum ragdoll targets 1)
N7 Slayer
- Light melee base damage: 250
- Heavy melee base damage: 700
- Heavy melee radius: 2.5 meters (Maximum impact targets 3, maximum ragdoll targets 1)
DR values for melee (Props Dunvi)
Small add on head knowledge:
Sprint canceling while Bat Glove is in the gear slot retains all Bat Glove attributes including blowing the head off enemies even if the melee is AOE.
- millahnna, Koenig888, Jeremiah12LGeek et 1 autre aiment ceci
#56
Posté 14 avril 2014 - 03:09
Thanks, Tech.
At some point, I'll make a broader spreadsheet that combines the key information of several of the ones already linked, for easy reference.
- Alfonsedode aime ceci
#57
Posté 14 avril 2014 - 03:12
IDK if you want to add in certain stuff like damage immunity from the grab animation as well.
#58
Posté 14 avril 2014 - 03:14
That's a good one, actually. I'll go ahead and throw that into "Bits."
#59
Posté 14 avril 2014 - 03:19
Corlist is right .. they fixed it at some point ( > year(s) ago) .. I failed editing the test thread to acknoledge the fix.. My bad
This mean it will now be updated (?
) and i sould update my bookmarks
#60
Posté 14 avril 2014 - 03:26
This mean it will now be updated (?
) and i sould update my bookmarks
added a line in the test post (new forum - cannot edit the old one)
- Alfonsedode aime ceci
#61
Posté 14 avril 2014 - 03:30
Actually, that's something else that I'll do later. I'll search out the live links for the threads that currently link to "Legacy BSN." At the moment, about half of them link to locked threads that can't be updated, so it makes sense to make sure that people are being linked to the "current" versions.
- Alfonsedode aime ceci
#62
Posté 14 avril 2014 - 03:38
(Insert Didn't read lol gif here)

- Jeremiah12LGeek et acicm2 aiment ceci
#63
Posté 14 avril 2014 - 04:45
(Insert Didn't read lol gif here)
Hush, girl! We're having a manly technical conversation here. Go play with barbie dolls or something.
![]()
- CrimsonN7 aime ceci
#64
Posté 25 avril 2014 - 09:14
Epic post incoming:
Base damage/AOE/TargetCaps/Ragdolling Caps:(Props Godless Paladin in compiled mechanics thread)
Geth:
- Light Melee base damage: 200
- Heavy Melee base damage: 375
- Heavy Melee radius: 5 meters (Maximum impact targets 3)
I thought the geth melee was better than the asari one cause of target cap... t





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