It looks like there is an Elven City interior reskin of this tileset, which is available on very liberal licensing terms. It looks like it may be worth adding this as a texture for this pack.
(Assuming it doesn't require extensive remapping...)

It looks like there is an Elven City interior reskin of this tileset, which is available on very liberal licensing terms. It looks like it may be worth adding this as a texture for this pack.
(Assuming it doesn't require extensive remapping...)

Some of those walls are quite nice, though in others the low number of polygons shows a little too much for my preference.
Some of those walls are quite nice, though in others the low number of polygons shows a little too much for my preference.
I think those surfaces tend to look better in NWN2 'cause of the smoothing.

Now that I think about, I'll probably need to remap some of the textures to get this to work. The spider trim along the sides is from a separate texture file, but I need it to be part of the wall texture for the swap to work. Oh well, another project to do...
For the drow tileset, here are two special doors (from Hotu):




The last one is actually a double door (reduced to 60% width above). I haven't found any tiles with doorframes wide enough yet, but I didn't check all of them.
Some more testing to do, and I'll release these.
Yes, those are the doors from the Underwell metatile, which is the Yawning Portal Inn's entrance to Undermountain. They will do very nicely, thank you. ![]()
Note that the double doors actually go at the bottom of the stairs in HotU.
I'll need to add door hook points to the metatile...
It's been a very long time since I played HotU (or NWN!), I don't remember any of these names. Maybe I should start again...
By the way, I included the doors in the last version of the file I sent you, in case you want to test how they fit.
Great! Thank you, I will. Please don't throw out your resided door though, we can use that for a standard door opening.
If you're interested, you might enjoy porting the outfit of the Drow queen from HotU, Valsharres. It's pretty outrageous and I'm sure somebody will find a use for it. ![]()

Well it's similar, but not the same. Still, it will more than do. Thank you.
OK then, let me find the corresponding mdl files and let's see what can be done! ![]()
That'd be cool. Hopefully the textures are of suitable quality. They look decent enough in that image, at any rate.
I like what I see from the Beholder set so far, rjshae. Very nice!
OK then, let me find the corresponding mdl files and let's see what can be done!
I found all the parts, and prepared the corresponding armor parts. Now, I need to figure out why only the helmet is visible, and not any of the accessories.
Here's a shot of the Underwell double-door in NWN. Hope this helps.

nm
And here's how it looks like in NWN2.

Once I have updated the texture, it will be exactly the same as NWN! On the other hand, you'd need to add a door attachment point.
If you're interested, you might enjoy porting the outfit of the Drow queen from HotU, Valsharres. It's pretty outrageous and I'm sure somebody will find a use for it.
It's progressing quite well I'd say:

I need to change the orientation of the armor part (at least the left shoulder, for sure) and I'll probably need to enlarge slightly the meshes (or reuse an existing basic one, and add the pikes and branches).
Thanks. That'll probably also work as an exterior gate for an estate of some kind.
It's progressing quite well I'd say:
I need to change the orientation of the armor part (at least the left shoulder, for sure) and I'll probably need to enlarge slightly the meshes (or reuse an existing basic one, and add the pikes and branches).
Nice! Very 'fantasy armor' in style. With a little tinting she'll make an awesome Drow queen.
It's progressing quite well I'd say:
I need to change the orientation of the armor part (at least the left shoulder, for sure) and I'll probably need to enlarge slightly the meshes (or reuse an existing basic one, and add the pikes and branches).
Very nice indeed, I will use that when it's done.
PJ
I hope the headpiece will be available as its own piece, because that would be useful in other costumes as well.
I hope the headpiece will be available as its own piece, because that would be useful in other costumes as well.
Yes, it will. I just need to give it some nice properties, and write some fitting description (hey, it's worn by the Queen of the Drows herself!), but mesh, blueprint and textures are ready.
Almost done. I need better textures (it"s either blurred, or pixellated), but this is how it looks like now:
without light:

with a green/blue light:


Well Bob, somebody is longing for her tileset! ![]()
I'd like to request the sides of the headpiece to come out further, so that they can encircle more hairstyles (it's supposed to be over the hair).
Right, but with bald heads, I feared it would be too far from the temples. Good news: I checked with all the hair models I have (OC, MotB, SoZ and Krighaur's head pack) and only models 0, 15 and 44 (if I remember correctly) could show some space, but you'd need to be very close or from above to notice it.
So I'll enlarge the headpiece, and make it available to more races.




Done, and as you can see it doesn't look too good on the last two pictures (especially the bald head).