Exploring through the NWN tiles, I found a bunch of wierd-looking buildings in the Underdark tile set that will probably make somewhat decent ports. Here's a sample:

Exploring through the NWN tiles, I found a bunch of wierd-looking buildings in the Underdark tile set that will probably make somewhat decent ports. Here's a sample:

Re: headpiece:
It looks quite good for those top hairs. There's a trick often used in armour for fitting different sizes, and that's to make it extra thick, or even solid, so that part of it goes into the head, so that for the thinner heads (or hair) it will look extra thick but not showing space between the sides of the head.
Buildings:
I think most or all of those round buildings and structures would be of good use!
Re: headpiece:
There's a trick often used in armour for fitting different sizes, and that's to make it extra thick, or even solid, so that part of it goes into the head, so that for the thinner heads (or hair) it will look extra thick but not showing space between the sides of the head.
Nice! Thanks for the tip.
rjshae, I need to add a door attachment point to the drow temple (tl_du_m0304_underwell) at the bottom of the stairs (and at the same time slightly move the wall at the right of the stairs so the width is the same as for the usual double doors).
Where shall I attach the new HP_DR_STD02?
Exploring through the NWN tiles, I found a bunch of wierd-looking buildings in the Underdark tile set that will probably make somewhat decent ports. Here's a sample:
That circular building at left looks like it should be animated into a tripod walking monster that shoots death rays from the giant orb/globe at the top.
I've uploaded version 1.3 to the Nexus and Vault. This release has undergone an overhaul, changing it to a 'DW' tileset code from 'DU' in order to avoid a conflict with the Dungeon tileset release. I.e. you need to use this new release if you want to use it in combination with the Dungeon tileset in the same module/campaign. Unfortunately, this means it is not compatible with areas built using the old tileset version. Sorry if this causes any inconvenience. I've left an archive copy of the old release in place.
I'd like to say thank you to 4760 for his work on this update.
Exploring through the NWN tiles, I found a bunch of wierd-looking buildings in the Underdark tile set that will probably make somewhat decent ports. Here's a sample:
That circular building at left looks like it should be animated into a tripod walking monster that shoots death rays from the giant orb/globe at the top.
Bob, have you got the name of the mdl (or would you share the mdb as you seem to have already converted it)? I checked the tiles and the placeables, but couldn't find any of the above.
IIRC, it's the TTU01 set--U for Underdark, I guess. Most of them are underground rocky areas; the tiles I'm converting are mostly up around the u-w range.
He he he, no surprise I didn't find them, I was looking at the tib/tid/tii (I suppose "ti" stands for "tile", and "b" for "beholder" while "d" is for "drow"). I found another door to port, and some tiles that should be very interesting: one with a pit, and two winding stairs (one left, one right).
Yes, the two spiral staircases didn't really look like OM models, but perhaps they could be useful metatile models. Maybe as part of the caves tile set? *shrug* I'm mostly focusing on porting the buildings. There's a really nice tower in there that I missed the first time through.
That circular building at left looks like it should be animated into a tripod walking monster that shoots death rays from the giant orb/globe at the top.
I think it's an Ilithid teleporter/transporter pad--they have something similar in the interior tileset (that I'm just starting to tinker with). Unfortunately the top is lopped off (for the 'ceiling' I suppose'), although it wouldn't too difficult to turn it into a sphere. Maybe I could copy the roof from the other Illithid building at center...
If you're interested, you might enjoy porting the outfit of the Drow queen from HotU, Valsharres. It's pretty outrageous and I'm sure somebody will find a use for it.
I almost forgot I had this one to finish!!!
Here we go:

The headset is available as a helm, the bracer, shoulder and thigh protection are accessories of the drow outfit (which by the way is not mine, but I don't remember if it's from Aleanne or AlwaysSummer packs).
The only one left is the belt (which is ready, but it remains invisible in game. As belts are similar to bodies and gloves, meaning they must be linked to a skeleton, I probably did something wrong there. Does anybody know which bones are supposed to be involved? I though BHip1, FHip1, RHip1 and LHip1 were the right candidates, but obviously that's not correct!)
That looks excellent! Nice work, and thank you. ![]()
I probably did something wrong there. Does anybody know which bones are supposed to be involved? I though BHip1, FHip1, RHip1 and LHip1 were the right candidates, but obviously that's not correct!)
I knew I should have gone to bed earlier! I just forgot that NWN2 starts counting at 0, not 1, so the numbering of the belt was off by 1 (again...)

Human female now complete, but at least I should make it available for drows! And elves being related, they should be able to don it too.
the drow outfit (which by the way is not mine, but I don't remember if it's from Aleanne or AlwaysSummer packs).
Actually, it was Nytir's...
But I decided to also make a Valsharess outfit, and here's the result:

left Nytir's full plate model 96, right my hide model 97.

Don't mind the row of Valsharesses in the background, they're just evidence that all female playable characters can use the helm, belt/skirt and accessories.



Best drow wardrobe I've seen in this game!
A Hordes of the Underdark port is one step closer! ![]()
Shoulder parts (right and left) and bracers (right and left) are ready for all races and genders.
Same for the headset. The belt and thigh protection/decoration however are only for female elves and humans (or rather all creatures based on p_hhf_skel).
Blueprints are ready for the headset, the belt and the armor (fully equipped with bracers, shoulder parts, left knee protection).
The blueprint for the armor has got a race restriction for elf only (I'll add tomorrow an on-equip script for female checking, and maybe give special bonuses for drows).
Still not released as I'm not happy with the body texture.
Almost there... I still can't release this stuff because the armor is acting strangely: as the normal outfit (i.e. the cloth without any armor equipped), no problem at all. But when it's an item, there are cases when the armor loses the body part and reverts to the default cloth model.
I'm still trying to understand why the models are available for the character's outfit, why they *were* available when I created the armor blueprint, but why they are *not listed* when I reopen the armor blueprint. And apparently it has nothing to do with my mdb, as I noticed this behavior with other body models.
Well, in the meantime, here's the Valsharess fully equipped, and with only the main armor part on:

Edit:
As usual in that sort of cases, not five minutes after I posted I found the reason:
I'm still trying to understand why the models are available for the character's outfit, why they *were* available when I created the armor blueprint, but why they are *not listed* when I reopen the armor blueprint.
--> I cleaned my override, removing all unnecessary files, but in the process removed a male armor model I made some time ago and forgot about. However, it had the same number as the valsharess armor model (female this one): no way it could be found after the male counterpart was deleted!
Modifié par 4760, 28 juillet 2014 - 10:00 .
in the process removed a male armor model I made some time ago and forgot about. However, it had the same number as the valsharess armor model (female this one): no way it could be found after the male counterpart was deleted!
That could explain some behaviour I've seen in the toolset as well. Good catch.
So I also made a male hide armor set (no pictures yet, but it looks nice), that way there won't be any jealousy between male and female NPCs! (and I'll also use an otherwise wasted number...) Hopefully it will all be ready this week-end.