I hope Josie can fight with some type of weapon if the keep is attacked.So what do you guys think she will use daggers or longsword?
I hope she has no combat skills and is a 'civilian,' so to speak.
I hope Josie can fight with some type of weapon if the keep is attacked.So what do you guys think she will use daggers or longsword?
I hope she has no combat skills and is a 'civilian,' so to speak.
I hope she has no combat skills and is a 'civilian,' so to speak.
I think it was confirmed that she does indeed have no combat skills.
She prefers to joust verbally or with a quill.
Because the king is presumably not aware that his advisor is a member of an extremist group trying to end the world.
You're asking what possible problem there might be in going to the court of a king and murdering his advisor?
Let's see:
1) The king finds out and is enraged. Navarra stops supporting the Inquisition.
2) Mages realize that you presume them all to be blood mages.
3) Other nobles learn that you feel free to violate the sovereignty of your allies or simply neutral parties.
Not to mention that any of your companions who value such thing as the rule of law will be unhappy.
If the advisor is Venatori, that's reason enough to assassinate them, blood magic or no.
I think it was confirmed that she does indeed have no combat skills.
She prefers to joust verbally or with a quill.
It will make for an interesting change of dynamic. Solving problems through diplomacy. DAO sorta did that with the Landsmeet but it still ended up in a fight that rendered all effort to win the vote pointless. I hope Inquisition has situations where one of the three options would really be better than the others, especially if it's not obvious that it would be better.
The Redcliffe fiasco with Leliana makes me hopeful that it will be the case. They are setting this up to have meaningful choices and consequences, I hope they deliver.
Why isn't it November yet? ![]()
It will make for an interesting change of dynamic. Solving problems through diplomacy. DAO sorta did that with the Landsmeet but it still ended up in a fight that rendered all effort to win the vote pointless. I hope Inquisition has situations where one of the three options would really be better than the others, especially if it's not obvious that it would be better.
The Redcliffe fiasco with Leliana makes me hopeful that it will be the case. They are setting this up to have meaningful choices and consequences, I hope they deliver.
Why isn't it November yet?
I do hope that the player is given some clues as to which option would be best. I mean, if you have a few of these missions where choosing the seemingly worst option will generate the best possible results, without even a hint that that particular outcome will happen, it'd feel a bit... cheap, I guess. Compare it to the Bhelen vs Harrowmont-choice, for instance. If you took your time to really weigh one choice against the other, you could see the pros and cons of both. Now, it is debatable what choice really has the best outcome if you look at the epilogue slides, but I think you get my point.
I do hope that the player is given some clues as to which option would be best. I mean, if you have a few of these missions where choosing the seemingly worst option will generate the best possible results, without even a hint that that particular outcome will happen, it'd feel a bit... cheap, I guess.
Mmmh, I kinda agree and disagree. I do want information to help me make a decision, but at the same time I don't want a clear cut :good' and 'bad' outcome. I'd rather have a 'pick your poison' scenario. Like, any option you pick will give you the result you want, but with consequences for each. If you pick diplomacy, you will be seen as weak. If you pick assassination, you will be seen as untrustworthy and if you pick military action, you will be seen as a tyrant/a brute.
Or something like that.
I wish that there was a way to send in agents to gather more intelligence before we commit to sending an advisor.
This!
Inquisitor: You think this advisor is controlling the king?
Leliana: Yes.
Inquisitor: Do we have any proof of that?
Leliana: Not per say, but there are many strange things about the situation.
Inquisitor: You want to send someone to kill this man and his entourage and risk incurring the wrath of the Nevarran king on mere suspicion and conjecture?
Leliana: Yes.
Inquisitor: Who made you spymaster? You're terrible at this!
Mmmh, I kinda agree and disagree. I do want information to help me make a decision, but at the same time I don't want a clear cut :good' and 'bad' outcome. I'd rather have a 'pick your poison' scenario. Like, any option you pick will give you the result you want, but with consequences for each. If you pick diplomacy, you will be seen as weak. If you pick assassination, you will be seen as untrustworthy and if you pick military action, you will be seen as a tyrant/a brute.
Or something like that.
Oh yeah something like that would be great. Not a 'good', 'okay', and 'bad' option... that would be pretty lame. Because unless you want to screw everything up, choosing the 'bad' option would never happen after the first few playthroughs.
Oh yeah something like that would be great. No, a 'good', 'okay', and 'bad' option... that would be pretty lame. Because unless you want to screw everything up, choosing the 'bad' option would never happen after the first few playthroughs.
I think there's going to be a mix of what constitutes a good or bad solution depending on the situation. If this game allows me to be an intriguer, I will forever be happy!
But yes, after a few playthroughs, we will be able to optimize our choices. Political munchkinning? ![]()
Mmmh, I kinda agree and disagree. I do want information to help me make a decision, but at the same time I don't want a clear cut :good' and 'bad' outcome. I'd rather have a 'pick your poison' scenario. Like, any option you pick will give you the result you want, but with consequences for each. If you pick diplomacy, you will be seen as weak. If you pick assassination, you will be seen as untrustworthy and if you pick military action, you will be seen as a tyrant/a brute.
Or something like that.
I hope so. However, the time counter gives me bad vibes. If it's three-four hours in real time, it would be perfect to force the player to accept the bad consequences of the bad choices.
As in: "Damn, I shouldn't have sent Josephine, Leliana would have been better. Now I've lost ten agents for nothing, and I needed them. Of course, I could replay from a previous save, but that would mean I have to replay the last four hours! What a pain!"
Oh yeah something like that would be great. Not a 'good', 'okay', and 'bad' option... that would be pretty lame. Because unless you want to screw everything up, choosing the 'bad' option would never happen after the first few playthroughs.
Most people don't play more than one playthrough. That's why I think the good/neutral/bad result could be implemented in the game. Those who play more often would have the benefit of previous knowledge. Many a developer would think they are rewarding hardcore players that way.
I'd guess you don't send an advisor on this sort of mission. The advisor probably just sends some disposable underlings.
Most people don't play more than one playthrough. That's why I think the good/neutral/bad result could be implemented in the game. Those who play more often would have the benefit of previous knowledge. Many a developer would think they are rewarding hardcore players that way.
I keep forgetting we are part the freaky demographic that plays a game way more than is stricly sane by social standards.
As to the counteer forcing us to accept our choices: I don't really see that as a bad thing. It would force us to adapt and think on our feet.
I am kinda afraid that they would not give you the option to resolve a good portion of the conflicts in the diplomatic way and you end up, needing to kill everyone either way, making Josephine a NPC that serves no purpose at all, making the game look like it has a political side but not really.
I am kinda afraid that they would not give you the option to resolve a good portion of the conflicts in the diplomatic way and you end up, needing to kill everyone either way, making Josephine a NPC that serves no purpose at all, making the game look like it has a political side but not really.
I was afraid of that too at first, with diplomacy failing and needing to mop up with assassins/the army, but then I imagine it could go the other way around. We try to solve a problem through, say, open conflict, it fails, and now we have to consider a diplomatic solution, but from a much weaker position.
The Landsmeet in Origins was a fairly minor part of the game and just a story event. Advisors are a core element of gameplay. I don't think Bioware would have made 33% of that mechanic pointless.
I was afraid of that too at first, with diplomacy failing and needing to mop up with assassins/the army, but then I imagine it could go the other way around. We try to solve a problem through, say, open conflict, it fails, and now we have to consider a diplomatic solution, but from a much weaker position.
The Landsmeet in Origins was a fairly minor part of the game and just a story event. Advisors are a core element of gameplay. I don't think Bioware would have made 33% of that mechanic pointless.
Well I hope so too because although I will probably going to use the spies a lot more, having a good political front to look good is always nice. I just hope there are situation to use it, with different outcomes and not a kind of illusion of diversity.
I'm hoping that we can take a combined arms approach to things. For instance, run a War Table mission using Leliana's spies and that leads to us being able to use Josephine and her team to help utilize what we learn.
One approach shouldn't and most likely won't be the best way to do things.
I don't know if they'll have gone that in depth... We shall see.
I hope she has no combat skills and is a 'civilian,' so to speak.
From the interview:
[DA]: Any other considerations when creating Josephine’s character?
[SF]From the start, I knew she shouldn’t be a warrior. She’s surrounded by people who are excellent, highly-skilled fighters, and I wanted our diplomat to be different. Josephine’s handier with a pen than a sword, and much more useful negotiating than wandering the wilderness.
Antivan social mores would argue against her having combat skills, too. Though she's probably going to be encountering some pretty hairy situations, so a bit of self defence training wouldn't go amiss - maybe the inquisitor could give her a few tips?
That is precisely what I am hoping for as well. Sometimes there is no "right" option, and while you may succeed with your initial quest, doesn't mean everything on every front is a success. There are consequences as well. War is after all very complicated and never as straightforward as one would presume.Mmmh, I kinda agree and disagree. I do want information to help me make a decision, but at the same time I don't want a clear cut :good' and 'bad' outcome. I'd rather have a 'pick your poison' scenario. Like, any option you pick will give you the result you want, but with consequences for each. If you pick diplomacy, you will be seen as weak. If you pick assassination, you will be seen as untrustworthy and if you pick military action, you will be seen as a tyrant/a brute.
Or something like that.
War is after all very complicated and never as straightforward as one would presume.
But it never changes...
I wonder if when it come time to use Josephine on a mission if we escort her? If we escort her do we have to always be protecting her or does she hide in combat? Or, are her missions like book keeping? Send letter hear. Have person sign letter hear. Copy and file papers hear.
I wonder if when it come time to use Josephine on a mission if we escort her? If we escort her do we have to always be protecting her or does she hide in combat? Or, are her missions like book keeping? Send letter hear. Have person sign letter hear. Copy and file papers hear.
I can see it being like in Mass Effect 1 when we defend Liara from Saren's forces she hides in a safe place.