A plot line I've got that I'm considering using involves a mine where a rare mineral used by wizards is dug out of the Earth.
The story goes that because this mineral reacts violently with magic, (and when forged into items can increase the power of spells and items etc) the whole area surrounding the mine is covered with a special "Anti Magic Field". Which prohibits spells and spell like effects from working.
(The Wizards Guild has lost contact with the mine, and the anti magic zone is really a logic plot device to prevent a bunch of wizards teleporting in and resolving it, and instead needing the player and his/her pals to go by foot.)
Is there a simple function to accommodate this?
Would it require something like a bespoke script on the heartbeat of the area that checks for spells being cast and simply cancels them, or is there a way to stop them working at all?





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