Aller au contenu

Photo

Conversations - Ooooh I could kick myself!


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
PJ156

PJ156
  • Members
  • 2 985 messages
Chances are you all know this but I am going to say it out loud in case some don't.

If you select multiple lines in a conversation using ctrl+click then you can change the properties of all of those lines at once. So ... you could click all lines spoken by Bert in a cut scene and assign them to Bert, same with listeners, lipflappers, node frequency, delay .... it goes on.

I knew you could do this with multiple selected blueprints and tiles in an area but had not extrapolated this to conversations.

So all that time spend opening each line and associating it with a person, or setting the camera, or assigning delays was very much time I am never going to get back :)

Hey ho.

PJ
  • Tchos, GCoyote et rjshae aiment ceci

#2
Morbane

Morbane
  • Members
  • 1 883 messages

i think i happened across this when doing some very involved plotting in a (now defunct) module with tonnes of dialogue. 

 

but it has been so long since i really bashed on a project, that it is good to hear and be reminded - since my current project is in the dialogue phase now.



#3
Tchos

Tchos
  • Members
  • 5 063 messages

I didn't know this.  This will save me time.  Thanks!



#4
ColorsFade

ColorsFade
  • Members
  • 1 270 messages

I didn't know this. Definitely a good find. 



#5
Jezla

Jezla
  • Members
  • 173 messages

Wow, I didn't know this either!  Definite time-saver.  You should add this to the toolset tips and tricks thread. 



#6
PJ156

PJ156
  • Members
  • 2 985 messages
In that case I am happy to have helped.

It almost makes me want to do some more conversations ... almost but not quite.

PJ

#7
Guest_Iveforgotmypassword_*

Guest_Iveforgotmypassword_*
  • Guests
AAAHHH !

Better late than never, good tip.

#8
ColorsFade

ColorsFade
  • Members
  • 1 270 messages

This is going to make my life so much easier. 

 

I've been doing nothing but area design for Chapter 1, hoping to have most of the areas done before I launch into the rest of the work. I'm thrilled to know this. When it comes time to write dialogs... wow. Gonna like it. 



#9
Claudius33

Claudius33
  • Members
  • 258 messages

Nice trick. I often copy/paste a line or a group of lines in order to keep the properties.Useful when two NPC are talking to each other.



#10
Jackson Flynn

Jackson Flynn
  • Members
  • 40 messages

It never occurred to me to try this.

Bloody hell... this is going to save me a LOT of time, as I have a lot of cut scenes with multiple speakers and listeners, where they cross over a lot.
So it's not A speaks to B so much, but A speaks to B, who speaks to D, who speaks to A, who speaks to E, who speaks to D, who speaks to A who finally includes C, who then tells the player something... 

 

FANTASTIC!

Thanks for pointing this out. 



#11
Lance Botelle

Lance Botelle
  • Members
  • 1 480 messages
Hi PJ156,

Thanks for this tip. Like most others, I too was unaware of this one.

Well worth posting.

Lance.

#12
MERP_UK

MERP_UK
  • Members
  • 96 messages

I'll never get all that time back! *sob*

 

Thanks for the spot :)



#13
PJ156

PJ156
  • Members
  • 2 985 messages

Just to expand on this.

 

If you ctrl select multiple lines you can also link them all to another (select link destination) line at the same time with insert link.

 

Just a small time saver but every little helps.

 

If anyone else has some convo tips it would be great to hear them.

 

PJ



#14
Claudius33

Claudius33
  • Members
  • 258 messages

You can copy paste line or group of lines from one to conversation to another, including from module convo to another module convo.

 

Interesting when you want to keep same logic flow and same conditions, for instance different NPC about an investigation, or companions convos at different stages of the mod.



#15
Loki_999

Loki_999
  • Members
  • 430 messages

*takes on a superior tone* Of course i knew about it! *sneaks off to the toolset to see for himself*