Too often in decision-making games we are given a clear-cut choice between good and evil--the dark side and the light side, paragon vs renegade, so on, and so on. In dragon age, admittedly, there is less of this, yet it's still there.
In Origins, I felt like there were a lot of black and white decisions, and it was obvious which was wrong and which was right. Even the more "grey" ones were still obvious (destroying the anvil vs. using it for the war, killing the elves/werewolves or ending the curse, performing the blood ritual or using mages and lyrium to exorcise conner, killing all the mages or saving them)
In DA2, it was a little less clear which side was the "good" side (mages vs. templars), but by and large, you could still pick out what decision was the "right" one in many individual encounters.
Which brings me to my point: we need more grey, and less "golden awesome best option good job" (I'm looking at you, Redcliffe)
Based on the demo, this will likely be the case, as we can choose to save Crestwood or abandon it and doom the villagers to die, yet save our fort and possibly more lives in the long run. Yet, there is still a "golden" option, if you can somehow manage to save both crestwood and the fort (bonus points if you do it all while leaving the soldiers to tend to their wounded). Yet this "golden" scenario seems like a sort of extra challenge reward than a "oh, you just have to go to this place that you were already gonna go to and come back and oh look no one died while you were gone huh"
Anyway, TL;DR, what do you think? Do you think we should have lots of true grey decisions, or do you think it's good to have clear-cut black and white decisions (for roleplaying purposes, perhaps)?
Personally, I like a mix of both, but I do find the grey decisions to be more intense and thus interesting, as it forces me to decide for myself which choice is the right one.
Thoughts?





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