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Staggerfree and Nearly Invulnerable Asari Justicar Build


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#1
Vanelsa

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Have a lot of Shield Power Cells III consumables that you aren't using? Try this build:

 

http://kalence.drupa...53X51384!8E37GK

 

Now I know many people go with the offensive bubble, but this defensive bubble Asari Justicar build laughs at Geth Primes, Rocket Troopers, Troopers, Hunters, and Pyros.

 

Damage Reduction

40% DR (Bubble) + 40% DR (Reave) + 40% DR (Hard Cover) = 120% DR.

 

Shield Recharge

With Shield Power Cells III, Stronghold Package, Fitness Rank 5B and the defensive bubble, your shield recharge rate will be well under one second.

 

Weapons

The Lancer or CSMG are your preferred weapons, since you do not need to go back into cover to reload. This allows you to stay in hard cover but continue aiming at the enemy.

Geth Primes will shoot you, but you will not be staggered, and your barriers will not deplete before refilling. If you stay in hard cover and a Hunter sneaks up on you, its GPS shots will barely harm you.

 

Your only fear come from Bombers, whose grenades will force you out of cover. At 80% DR, you run the risk of stagger and death from the rest of the Geth.

 

Update: Video added showing gameplay on Geth Gold London. 

 

http://youtu.be/U1bVE_RepHg

 


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#2
bondiboy

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Yes certainly gives her a lot of tankines. People tend to play a bit more agressively now and rush spawns so she might be

a bit lonely hanging in her bubble but great for objectives or soloing. Also great for dealing with Primes I guess



#3
Dr. Tim Whatley

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So your plan is to stay in hard cover all game? No thanks.
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#4
koschwarz74

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There's no such thing as "120%" DR. DR is capped on 90% (Am I correct? Or is it 85%. Something like that.) So you gain almost nothing staying in hard cover.

 

Other thing: reave doesn't give DR when you use it on machines.

 

Otherwise: yes, it's a godd concept but I prefer the full offensive bubble and reave.

 

Imagine the geth soldier under the full defensive bubble, full defensive fortification 40% DR + 15% rank5a shield regen, full shield fitness+25% shield regen, bubble DR + rank4a 15% shield regen, stronghold package 12% shield regen, shield power cells III I don't know how many shield regen but a lot). Plus volus shield boost...



#5
ClydeInTheShell

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I remember you bringing this up before (I think) or something similar emphasizing the shield recharge capabilities between fitness, Biotic Sphere & Shield Power Cells. 

 

While it sounds great to have a hard-to-kill Justicar, I cringe at the idea of playing her so defensively. I have no doubt that this build has viable use though, and am not here to knock you for bringing it to light.


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#6
DrunkenRonin

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Tanky yes, but you're severely limiting the biotic abilities as she loses the ability to detonate armor without warp bubble/reave and vice-versa. She maybe able to survive but living stationary or nearly so also cuts back on another advantage she possesses mobility. The asari dodge is one of the best evasive maneuvers in the game and i find it much more exciting to dodge and slice right through enemy lines with her. Even when forced to stay in a spot like the hack circle, with her it feels confining. Of course being stationary with almost any kit drives me crazy so it's more a playstyle preference. 


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#7
Vanelsa

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Reave does provide DR against synthetics, despite what the in-game description might say. The 90% cap is only with the Volus shield boost. You can definitely get over 90% with this build.

I say try the build before you criticize it.

While it uses a defensive bubble, she is anything but defensive. I'd describe this build like a Cerberus Turret with a built-in Engineer providing shield restore. Again, with the Lancer or CSMG (which didnt exist in-game when people started moving to the offensive build), you rarely have to hide behind cover. While everyone else is getting staggered, you're pumping out a steady stream of DPS.

#8
Tokenusername

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There's no such thing as "120%" DR. DR is capped on 90% (Am I correct? Or is it 85%. Something like that.) So you gain almost nothing staying in hard cover.

That is a total fallacy. That cap only pertains to the DR added by 6(b?) of shield boost. DR goes up to 140%, at which all damage is nullified.

 

OT, I'm fairly sure that DR and stagger resistance are two separate values.



#9
Koenig888

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lemmling_cartoon_turtle_scalable_vector_

 

The Justicar is for making BEs.


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#10
RealKobeBean

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Great defensive build, OP. As opposed to other players, I am very defensive minded and I love tanky builds for solos. With this Justicar build, though, I am not sure how well it'll work offensively and I feel that a solo is going to take really long. What are your ideas on that? I guess you play her more like a Soldier. I like to play her as a pure Adept, using the Reave-Biotic Sphere-Reave back-to-back explosions.


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#11
Excella Gionne

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You forgot about the shield gate properties, it doesn't matter if your shield goes up the next hit that hits you will leak into your health should your shields have been knocked down during a previous hit.

#12
Catastrophy

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If the enemy don't come to the bubble, the bubble must go to the enemy - that's my philosophy. Things that are blown up or staggered won't look weird at the Justicar.

 

Anyway, what kind of blue space babe with a life experience of a couple of hundreds of years, dozens of broken hearts left behind and a bad attitude towards criminals would cower in cover like a meek cockroach? The agenda is PUNISHMENT - not survival.


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#13
Deerber

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LolGeth, lolhardcover, lolwelcometo2years ago...
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#14
ROBOTICSUPERMAN

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I prefer to go offensive bubble, and then make her a tank. Aggressive tank is the best.

#15
NuclearTech76

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A power's DR generally is the value of DR while in cover, so you're only getting 80% DR even while in cover. That's actually simplified but works out to be the same, the enemy gets a bonus versus players out of cover. Stagger resistance and DR have little to do with each other. 

 

Shield Recharge under 3 secs is kind of meh IMHO because of the shield gate cooldown and damage bleed through. IE if you have your shields broken you will not get the benefit of the gate again for 3 secs. On low shield/barrier kits and higher difficulties you will have damage bleed through and kill you quite often. I think you would be better served with a cyclonic and stacking the DR but that's JMO.


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#16
Jeremiah12LGeek

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There's an explanation of how DR works with all the math in the Resource Library, but the basic gist of it is this:

 

All damage done by enemies is multiplied by 1.4 unless you are in hard cover. Instead of cover providing DR, enemies receive a damage bonus against you when you aren't in hard cover.

 

Consequently, 100% DR doesn't actually eliminate all damage (as you noticed) and being in hard cover will definitely further reduce damage when your DR is at 80%. 120% DR is getting quite close to maximum (I believe Token has the right number with 140%) but it's not the "in cover total," at least not exactly.

 

I used to play her with a defensive bubble, and have switched to an offensive one, but I did enjoy her tankiness with my old build.



#17
Jugger nuggss

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Gross. No offensive bubble, no bang.

#18
OniGanon

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How does it fare against Scions and Praetorians? They do far, far more damage than anything else I can think of in the game.



#19
Miniditka77

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Well, you're not really getting 120% DR, since hard cover doesn't actually give you any DR (as Jeremiah explained).

 

Anyway, this type of build does work well for camping play styles.  It's a good sniper build too.  It's probably less good when you're soloing, because all the DR in the world isn't going to help you when all those enemies are focusing fire on you.  The only thing I don't understand is why you would want to remain out of cover when you're not firing.  That seemed a little strange to me.  Take cover and reload.



#20
Shampoohorn

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I've done this build before with the typhoon and particle rifle as the favored weapons. It's a fun build but I found the hard cover based tactics to be of limited use.  The exception was in games on long maps with pugs who spent most of their time hiding.  Here are a few other observations I have about the defensive bubble:
 
- Like koshwarz said, even though geth are the best faction to use this strategy against, Reave does not give you DR when used on synthetics.  +1 point to koshwarz.  -2 points to koshwarz for having no clue about max DR.  L2geek. ;o)
 
- Maxing shield recharge is really awesome, but radius is a much better choice.  The standard 3m bubble radius is really tiny and requires more frequent deployment to maximize utility.
 
- I got the impression while playing that hard cover itself shortens the shield recharge delay.  Not sure if this is something that's been documented before, but in hard cover even a build with radius seems to recharge almost immediately.
 
- Such a shame the typhoon doesn't actually grant DR.
 
- Geth trooper is much better for maximizing shield recharge because the sources of his bonus (fort and geth fitness) do not hamper his mobility.
 
- Justicar melee build is best. :wizard:



#21
Jeremiah12LGeek

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Does anyone have a link to where they tested DR for Reave not working on Geth?

 

I've never had that problem (at least, not that I've noticed) and I've never heard of the bug, before.

 

EDIT:
I just read the wiki's description of Reave's mechanics and how they work (where the DR effect not activating when it is used against Geth is listed.)

 

Wow. That is the last time I will ever check the wiki. I identified at least 2 statements about Reave that weren't just wrong, they were laughably, horribly, anyone-who's-played-the-game-would-know-it's-wrong kind of wrong! :o (Mind you, they made no mention of Multiplayer, so they may have been exlusively talking about the SP version of Reave, which was probably balanced for the MP version after the Wiki was written.)



#22
Shampoohorn

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Does anyone have a link to where they tested DR for Reave not working on Geth?

 

I've never had that problem (at least, not that I've noticed) and I've never heard of the bug, before.

 

My understanding is that it's not a bug, but a feature with respect to organics vs synthetics.

 

There is no reave animation on your character when you cast the power on geth, an atlas or turret.



#23
Miniditka77

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- Like koshwarz said, even though geth are the best faction to use this strategy against, Reave does not give you DR when used on synthetics.  +1 point to koshwarz.  -2 points to koshwarz for having no clue about max DR.  L2geek. ;o)

 

I'm 99% positive that this was tested, and that Reave actually DOES give you DR when used against synthetics.  You just don't get the cool swirly graphics like you do when you use it on organics.



#24
Cirvante

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Have fun hanging out under your bubble in hard cover, while I run around the map on adrenaline rushing all the spawns and exploding them with my offensive bubble. I do agree with the CSMG though, awesome weapon for her.



#25
Jeremiah12LGeek

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My understanding is that it's not a bug, but a feature with respect to organics vs synthetics.

 

There is no reave animation on your character when you cast the power on geth, an atlas or turret.

 

There's no question that Reave still works on Geth, Turrets, and Atlases. I would have noticed if it wasn't doing anything. I can see the DoT working, and I've detonated Reave on those targets with no difficulty, and received Reave kills against those targets in the killfeed. I've also (as far as I can tell) received the DR normally in those situations.

 

Has there been a test on whether Reave works on those targets?