Staggerfree and Nearly Invulnerable Asari Justicar Build
#51
Posté 15 avril 2014 - 08:40
#52
Posté 15 avril 2014 - 09:04
#53
Posté 16 avril 2014 - 08:55
OP, sorry, but I have 255 of all three levels of shield amps (or damned close) and I would never do this. However, for newer players I can see this being helpful.
#54
Posté 16 avril 2014 - 09:31
I recall this vid about reave and geth, if it helps you...
There certainly seems to be DR.
#55
Posté 16 avril 2014 - 10:19
Sorry Aetika, but that video isn't helpful. They borked up their test by using an ops pack before the 2nd missile hit. Ops packs give you bonus shields for a lil while after using them. Thanks for the effort though.
Btw, I do think Reave gives DR when cast on synthetics, just sayin that that video isn't a good test.
#56
Posté 17 avril 2014 - 12:10
Falcon with Disruptor Ammo, problem solved. Especially with a 66660 build. No shield amp necessary, use pull a lot and have fun with one of the best Biotic Splosions in the game.
If that's to knock down shields for priming via Pull, why not phasics instead? If you're up against an armored target which Pull will never be able to prime but Reave can (for some other biotic to detonate), wouldn't disruptor risk overwriting your own prime?
#57
Posté 17 avril 2014 - 07:26
I remember some defensive Justicar build from older days by Stardusk.
If you are more soldier-type guy,it might be pretty useful.
#58
Posté 17 avril 2014 - 07:34
I can confirm that reave grants DR even when used against non organics, but you'll have to take my word for it. Someone tested it when it came out as a question the nth time. Can't recall who was thought, nor the thread...
But the effects of Reave DR don't show up against Geth. Not that it would mean much but IF there is still DR it's lower than against organics. I have never noticed it and play accordingly when I'm facing Geth.
#59
Posté 17 avril 2014 - 07:57
Therefore:
1) Shoot Disruptor Falcon
2) Pull unshielded mook, or the barely shielded mook ( quick CD on Pull means you can double tap Pull and the damage from first pull allows second pull to Lift)
3) Reave for 6+6 BE.
4) Repeat, use Bubble situationally and at choke points, I prefer using it offensively after Reaving. Again, Disruptor will not screw up your BE from OBubble, as Reave will not detonate Tech Powers.
#60
Posté 17 avril 2014 - 09:53
But the effects of Reave DR don't show up against Geth. Not that it would mean much but IF there is still DR it's lower than against organics. I have never noticed it and play accordingly when I'm facing Geth.
That's just visual. As I said, people tested it, and the amount of DR is the same within bounds of reasonable sensitivity. No real reason why it should be different, by the way.
But, as I said, can't offer proof. Go and test it yourself if you want to be sure
#61
Posté 17 avril 2014 - 10:47
That's just visual. As I said, people tested it, and the amount of DR is the same within bounds of reasonable sensitivity. No real reason why it should be different, by the way.
But, as I said, can't offer proof. Go and test it yourself if you want to be sure
The same? It must be the staggered Hunters firing at me, then. Or the MRLS-battery.
#63
Posté 17 avril 2014 - 12:04
Geth are motherfucking cheaters, and no amount of DR is gonna change that XD
Amen!
- Deerber et ForceGhost aiment ceci
#64
Posté 17 avril 2014 - 12:44
Geth are motherfucking cheaters, and no amount of DR is gonna change that XD
Don't hold it in.
Just let it out and say what you mean ![]()
- Deerber et ForceGhost aiment ceci
#65
Posté 17 avril 2014 - 02:39
Make sure you are using it against Geth health and not shields if you are going to test the DR.
Hell, I will do a simple test today I guess.
#66
Posté 17 avril 2014 - 03:42
I just tried a Mk I Eyeball test with my Justicar v Geth on Bronze. Shield is gross approximation based on shield bar.
GT Burst
Drops 1/3 shields with no Reave
Drops 1/4 with Reave
Rocket Trooper
Drops 2/3 shields with no Reave
Drops 1/2 shields with Reave
Prime Pulse
Drops 1/3 shields with no Reave
Drops 1/4 shields with Reave
The odd thing was that it didn't seem to matter if I cast against shields or not. Maybe I will try one again later.
- ForceGhost aime ceci
#67
Posté 17 avril 2014 - 04:18
I never knew that Reave didn't work on shields, either, and it always seems to have worked fine, for me, same as with synthetics.
#68
Posté 17 avril 2014 - 04:23
I tried this a month ago. I didn't know I needed to be in hard cover for all the DR to work but on platinum I was losing health like I didn't even have shields or DR on. Sometimes I think I should just 66660 all my kits for only gold/platinum games. Maybe its lag but 700 health versus1500 health shows no real difference to me. If I am getting hit I am dead. I just want to be able to survive one banshee warp/atlas rocket with the bleed-out....whatever health that is, I think on most classes anything after that is an absolute waste unless you are a krogan or a juggy type character. I think it was against Geth (even though platty is a mix) which someone here said doesn't privide DR from reave (synthetics). Either way the class was dreadfully boring. Stood in a bubble shooting and dying. Might as well be a geth jug if you want to just stand in one spot and kill things. Melee, empty piranha reload cancel into melee, repeat. With a CM and health bonus you are all but unkillable if you don't get trapped or have teammates that can kill one or two things...
#69
Posté 17 avril 2014 - 04:24
I don't really know. I figured it just worked as well, the part about the defense in the code confuses me though. I am not a programmer and that is why it is dangerous for me to look at the code. ![]()
As for being in cover, you don't have to be in cover for DR to work. If you are out of cover 40%DR from Reave will counter-act the out of cover penalty exactly.
#70
Posté 17 avril 2014 - 04:26
That being said, I prefer dodging and double bubbling on gold (to a much lesser extent on platinum) with close to a 200% CD and the reave warp bubble with its priming and 25% damage increase buff makes a nice choke point for platinum PUGs....its the way to go. You need the cool down if you double bubble on gold. Reave, run up to it and drop a bubble on it. Stagger BE then reave again and get another stagger BE. Dodge the hell out of there if it aint dead...
#71
Posté 17 avril 2014 - 04:31
I don't really know. I figured it just worked as well, the part about the defense in the code confuses me though. I am not a programmer and that is why it is dangerous for me to look at the code.
As for being in cover, you don't have to be in cover for DR to work. If you are out of cover 40%DR from Reave will counter-act the out of cover penalty exactly.
It could have been a lag issue for me. With CM, maxed health, defensive bubble and 80%DR I expected to be very tanky and I was not on platinum. The game was so aggravating to me that I immediately used a power rest after the game (I used one to do it). It seems like a great idea but it didn't work as I thought it would. On silver or gold it would probably be even better but stuff just dies too fast on silver and gold. If you aren't moving around you aren't killing things.
You got guys running around with harrier Xs on gold with AR amps and gear, piercing attachments etc and all I think is really dude? A Bit of overkill don't you think?
#72
Posté 17 avril 2014 - 04:36
How much you notice DR will depend on the scale of enemy attacks (scales with difficulty) and how many shields you have. So Justicar with no shield bonus and pity ranks in fitness will not be as noticeably tanky as full fitness with CM IV.
#73
Posté 17 avril 2014 - 04:51
How much you notice DR will depend on the scale of enemy attacks (scales with difficulty) and how many shields you have. So Justicar with no shield bonus and pity ranks in fitness will not be as noticeably tanky as full fitness with CM IV.
Max fitness and CM....but on platinum I was far less tanky than expected. Below platinum stuff just dies too fast to sit in a bubble. It would be great in a hack though...
#74
Posté 17 avril 2014 - 06:09
I just tried a Mk I Eyeball test with my Justicar v Geth on Bronze. Shield is gross approximation based on shield bar.
GT Burst
Drops 1/3 shields with no Reave
Drops 1/4 with Reave
Rocket Trooper
Drops 2/3 shields with no Reave
Drops 1/2 shields with Reave
Prime Pulse
Drops 1/3 shields with no Reave
Drops 1/4 shields with Reave
The odd thing was that it didn't seem to matter if I cast against shields or not. Maybe I will try one again later.
Why should it matter if you cast against shields?
#75
Posté 17 avril 2014 - 06:13
Just came in to say I thought the title said, "Sugarfree..."
That is all.





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