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Sovereign vs The Catalyst: One has to go


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#776
grey_wind

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They're not necessary to the MEU. However, they were completely central to the Shepard Trilogy. They were always the driving force behind the narrative.

I know. I just don't think they were a necessary plot caveat. The setting was interesting enough without them.



#777
SwobyJ

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Vigil brings up the fact that the most likely reason Sovereign allied with the Heretics is because he sees a synthetic race as a more controllable replacement for the Keepers (who evolved in an unpredictable direction). 

 

Right, I remember that. But that's at most a retcon.

 

Vigil is a Prothian VI and we know what the Prothians were now, in the context of ME3.

 

I do think they had a different plan for things for ME1, but they changed things for ME2-3. But that's just the writing process. Showing the Prothians as biased 'organics' may have been part of this change.

 

But even then, it's an easy change to understand. We're talking to a VI that had very limited knowledge. Half of what it said was speculation, and it was from the specifically 'Prothian-scientist' POV. Since we're now told what the current writers view the Prothians as (via the optional character of Javik), its easy to understand that they could see no other use for the geth by Sovereign than as slaves or tools to destroy after using.

 

And technically, that would be correct. Using a synthetic species to make up a Reaper, like with organics, would 'destroy' what they once were, and turn it into a gestalt Reaper intelligence. Still tools. Still slaves. But not 'betrayed'.



#778
Deathsaurer

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Legion never says the Heretics were offered a Reaper body. All he gives is a vague "the Old Machines offered them their future", and ME1 already tells us Sovereign planned on betraying them and making them the Keepers' replacement.

Oh no, he legit says they were offered a Reaper body. Takes a very specific dialogue option during the last conversation you can have with him.

8 minutes 22 seconds. Amazing the little gems Legion hides.


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#779
AlanC9

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I'd have gone with no Reapers at all. That way. a lot of interesting stories can be told with the universe without the stupid cuttlefish bringing in the apocalypse and upheaving the entire setting.


Hmm. So what would ME1 have been about?

#780
CronoDragoon

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Oh no, he legit says they were offered a Reaper body. Takes a very specific dialogue option during the last conversation you can have with him.

 

Wow, I never saw that. It's obvious in retrospect. Sovereign must have been laughing. "In return for fighting against organics, I will give you....exactly what's going to happen to you anyway!"



#781
Kel Riever

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Hmm. So what would ME1 have been about?

This I have to agree with.

 

The whole success of ME starts at ME1.  If there's no ME1, there's no 2 or 3.  Now, I agree that 3 did not have to be the Mega apocalyptic battle with the Reapers, as SJ mentioned.  It was about the characters.  The whole thing could have been milked for a lot longer.  But if you wanted the whole thing to end at 3, then you end the series with the Reaper invasion and wrap it.

 

It isn't the Reapers for me, it isn't the war.  It is how it was done.



#782
SwobyJ

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Wow, I never saw that. It's obvious in retrospect. Sovereign must have been laughing. "In return for fighting against organics, I will give you....exactly what's going to happen to you anyway!"

 

That's what Sovereign seems to do with everyone.

 

You wanna fight? Ugh, fine, but you'll still ascend at the end of things.

You wanna struggle? Cool, I'm ready for it, but ascension is all you're struggling for.

You wanna join me? Great, I'll give you more of a front side view of the Harvest.

 

~~~

 

And then I have my personal theory that an indoctrinated person is actually uploaded/'saved' into a Reaper, and the 'indoctrinated identity' is just a 'code copy' that is a jerk slave (see: EvilNezia and how she describes her mind) that is created to be so evil it should die anyway.

This came from Leviathan lore.

But if true, it would also make the indoctrinated Prothians left to stave, also 'slightly justifiable', since the 'real' ones were already 'saved' in Reaper form. They were used as tools while the real Prothians were made into smaller Reapers. Or left to starve. Or genetically modified as Harbinger's science project.

 

But that's maybe just fanwank.



#783
grey_wind

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Oh no, he legit says they were offered a Reaper body. Takes a very specific dialogue option during the last conversation you can have with him.

8 minutes 22 seconds. Amazing the little gems Legion hides.

Fair enough. I still don't really believe that Sovereign would have actually fulfilled that promise considering what Vigil says and what we discover truly goes into a Reaper at the end of ME2, but oh well. Point conceded.

 

Hmm. So what would ME1 have been about?

Saren works just as well without a Reaper guiding his actions. He could have simply been something akin to a revolutionary overthrowing an outdated and myopic Council. Whereas the Council condemns the Geth, Rachni and Krogan as monsters, Saren finds value in them (even if it's only for his own purposes).

 

I dunno. I just don't think "GALACTIC APOCALYPSE" was really a necessary direction to take the plot. There's so many political, racial and social ideas floating around in the MEU, and half of them get buried because Reapers.



#784
Deathsaurer

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I dunno. I just don't think "GALACTIC APOCALYPSE" was really a necessary direction to take the plot. There's so many political, racial and social ideas floating around in the MEU, and half of them get buried because Reapers.

I won't disagree with this. Like I said they sound cool on paper but once they start interacting with the story they cause all kinds of issues.



#785
Mcfly616

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I know. I just don't think they were a necessary plot caveat. The setting was interesting enough without them.

I liked the Reapers. Uncovering their mysteries was one of the main hooks of the series for me. However, I also find the setting interesting enough without them. Which is why you'll often see me stating my desire that the next game's main focus be on that setting, and not on a world-eating threat.


I want that sense of wonder I had back in the first half of ME1. Been chasing that ever since.

#786
KaiserShep

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The reapers worked best in ME1, but they went all over the place when the trilogy introduced us to the Collectors. Personally, I found the reveal that the relays and Citadel was actually created by them rather than the protheans was their most interesting characteristic.



#787
AlanC9

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Saren works just as well without a Reaper guiding his actions. He could have simply been something akin to a revolutionary overthrowing an outdated and myopic Council. Whereas the Council condemns the Geth, Rachni and Krogan as monsters, Saren finds value in them (even if it's only for his own purposes).
 
I dunno. I just don't think "GALACTIC APOCALYPSE" was really a necessary direction to take the plot. There's so many political, racial and social ideas floating around in the MEU, and half of them get buried because Reapers.


Works for me. And then we don't have to bring the ME1 PC back in the sequels because we don't have a continuing plot.

#788
Mcfly616

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Part of the main reason I want the next game set in the current timeline (Before all the Reaper stuff). There's plenty of stories to be told that have nothing to do with Reapers. Especially considering everybody thought they were nothing more than a myth, other than the handful of people Shepard brought along. Trillions of other people going about their lives before the events of ME3 and even ME1.

#789
wanted428

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So...

Indoctrination, about the child that is.

 

I didn't get the kids parts, I though when you & Anderson sat there..wounded, that was the end - perfect ending, yet.. the kids pops out off no where, and a lot of theories says that your Shepard was Indoctrinated..so mmmmm



#790
KaiserShep

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Works for me. And then we don't have to bring the ME1 PC back in the sequels because we don't have a continuing plot.

 

I must admit that I really do like being able to carry over the same PC in the next game, regardless of whether or not there's a continuing plot. It'd be like following the adventures of the crew of the USS Enterprise or something.



#791
Mcfly616

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The reapers worked best in ME1, but they went all over the place when the trilogy introduced us to the Collectors. Personally, I found the reveal that the relays and Citadel was actually created by them rather than the protheans was their most interesting characteristic.

ME2 killed it. ME3 tried to bring some of it back. A tall order considering the middle installment went completely off the rails on some tangent. The introduction of the Collector's was the first step in convoluting the overarching narrative.

I remember hearing that they were introducing a completely new faction and the second game was focused on them. Turned me off immediately, as I was like 'we haven't even scratched the surface on the Reapers'. Granted, in the end they were tied to the Reapers, but I still feel the lack of focus on the Reapers in ME2 was the biggest detriment to the series as a whole. An entire game focused on a single mission to stop a completely unnecessarily introduced enemy.

#792
KaiserShep

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The real problem kind of lies with the reapers themselves. As a faction, they're problematic in that they just don't really mesh all that well with a shooter, so the closest thing to reapers we ever really fight in large numbers are their monsters, but shooting husks and whatever else can seem like kind of a waste, because in the end, you're just fighting off disposable mooks made of your own recycled people that the giant space monsters are tossing at you. So as goofy as the Collectors may seem, it seems to me that the game could only really do one of two things with the reapers in ME2: either have them invade at some point in that game and simply have a two-part story, or create "upgraded" reaper monsters to fight, yet again.



#793
Deathsaurer

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The real problem kind of lies with the reapers themselves. As a faction, they're problematic in that they just don't really mesh all that well with a shooter, so the closest thing to reapers we ever really fight in large numbers are their monsters, but shooting husks and whatever else can seem like kind of a waste, because in the end, you're just fighting off disposable mooks made of your own recycled people that the giant space monsters are tossing at you.

Yes, that's definitely one of the main problems with them. Then they overshadow everything and its mother, figuratively and literally. That moment on the Citadel in ME1 when you look at Sovereign pretty much sums it up.



#794
Mcfly616

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I never saw their size as a problem. The way they handled it, definitely. We foot soldiers get to face their abominations, and our fleets get to face the Reaper fleet. Which is an interesting dynamic, considering our ships are being controlled by said foot soldiers and the Reapers are simply ships themselves.

However, the mistake comes in that the gameplay never gave us a chance to be a part of the high level battles between fleets. They only gave us the foot soldier experience. A major missed opportunity considering we're on the most advanced war ship, flying through outerspace, with a fleet at our command, against 2km tall sentient ships. I'm sorry, but there should've been some space combat missions based on that set-up alone. Directing our fleets against the Reaper capital ships and flying our own ship in a swarm of epic glory. RPG or shooter, whatever you consider Mass Effect, this type of mission was a no-brainer and would've went a long away to make everything come together and make it that much more epic. A sorely missed opportunity from a gameplay standpoint.
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#795
KaiserShep

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Space combat would've been interesting, but I wonder how messy a game this would've been if it had a mix of two completely different types of gameplay. I'm guessing that something like space battles that we can actually control would be guided more by our choices (who/what to send and where) on top of how adequately the fleet is prepared in total. Off the top of my head, I'm thinking something like a larger scale version of the suicide mission, where you can set a certain strategy with the fleets at your disposal and hope that you're playing to their strengths, but with something like the reapers, I don't really know how something like that would work.



#796
Staff Cdr Alenko

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I have no doubt that there's a lot you personally dislike about ME3. I could easily make such a list for ME1 and ME2, though. Does that make them bad games?


Oh hello, this certainly takes me back... What you've done there, is you basically said "your opinion doesn't matter", only indirectly and in a quite smart way so that it doesn't look like it at first glance. Do you work in BioWare's PR department?

#797
Farangbaa

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The real problem here is that people can't deal with not liking something.



#798
Staff Cdr Alenko

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The real problem here is that people can't deal with not liking something.


The real problem here is the people who can't deal with other people not liking something.

What, you don't like that statement? And how is it different from yours?

#799
AlanC9

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Oh hello, this certainly takes me back... What you've done there, is you basically said "your opinion doesn't matter", only indirectly and in a quite smart way so that it doesn't look like it at first glance. Do you work in BioWare's PR department?

 

I believe the point was that such a list doesn't explain much. I could write up a list of 20 bad things about ME3 myself; it might even have a few of the things from your list on it. Or a list for DA:O, or almost any other game. Wouldn't prove much of anything.



#800
Mcfly616

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Oh hello, this certainly takes me back... What you've done there, is you basically said "your opinion doesn't matter", only indirectly and in a quite smart way so that it doesn't look like it at first glance. Do you work in BioWare's PR department?


Da fuq?